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Solid-state Storage
Solid-state storage (SSS) is non-volatile computer storage that has no moving parts; it uses only electronic circuits. This solid-state design dramatically differs from the commonly-used competing technology of electromechanical magnetic storage which uses moving media coated with magnetic material. Generally, SSS is much faster but more expensive per unit of storage. SSS devices typically use flash memory, but some use battery-backed random-access memory (RAM). Devices come in various types, form factors, storage sizes, and interfacing options to satisfy application requirements for many computer systems and appliances. Overview Historically, computer system secondary storage has been implemented to leverage magnetic properties of surface coatings applied to rotating platters (in hard disk drives and floppy disks) or linearly moving strips of plastic film (in tape drives). Pairing such magnetic media with read/write heads allows data to be written by separately magnet ...
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Non-volatile Computer Storage
Non-volatile memory (NVM) or non-volatile storage is a type of computer memory that can retain stored information even after power is removed. In contrast, volatile memory needs constant power in order to retain data. Non-volatile memory typically refers to storage in memory chips, which store data in floating-gate memory cells consisting of floating-gate MOSFETs (metal–oxide–semiconductor field-effect transistors), including flash memory storage such as NAND flash and solid-state drives (SSD). Other examples of non-volatile memory include read-only memory (ROM), EPROM (erasable programmable ROM) and EEPROM (electrically erasable programmable ROM), ferroelectric RAM, most types of computer data storage devices (e.g. disk storage, hard disk drives, optical discs, floppy disks, and magnetic tape), and early computer storage methods such as punched tape and cards. Overview Non-volatile memory is typically used for the task of secondary storage or long-term persistent st ...
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Disk Read-and-write Head
A disk read-and-write head is the small part of a disk drive that moves above the disk platter and transforms the platter's magnetic field into electric current (reads the disk) or, vice versa, transforms electric current into magnetic field (writes the disk). The heads have gone through a number of changes over the years. In a hard drive, the heads ''fly'' above the disk surface with clearance of as little as 3 nanometres. The flying height has been decreasing with each new generation of technology to enable higher areal density. The flying height of the head is controlled by the design of an air bearing etched onto the disk-facing surface of the ''slider''. The role of the air bearing is to maintain the flying height constant as the head moves over the surface of the disk. The air bearings are carefully designed to maintain the same height across the entire platter, despite differing speeds depending on the head distance from the center of the platter. If the head hit ...
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Memory Wear
Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both use the same cell design, consisting of floating-gate MOSFETs. They differ at the circuit level, depending on whether the state of the bit line or word lines is pulled high or low; in NAND flash, the relationship between the bit line and the word lines resembles a NAND gate; in NOR flash, it resembles a NOR gate. Flash memory, a type of floating-gate memory, was invented by Fujio Masuoka at Toshiba in 1980 and is based on EEPROM technology. Toshiba began marketing flash memory in 1987. EPROMs had to be erased completely before they could be rewritten. NAND flash memory, however, may be erased, written, and read in blocks (or pages), which generally are much smaller than the entire device. NOR flash memory allows a single machine word to be ...
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IOPS
Input/output operations per second (IOPS, pronounced ''eye-ops'') is an input/output performance measurement used to characterize computer storage devices like hard disk drives (HDD), solid state drives (SSD), and storage area networks (SAN). Like benchmarks, IOPS numbers published by storage device manufacturers do not directly relate to real-world application performance. Background To meaningfully describe the performance characteristics of any storage device, it is necessary to specify a minimum of three metrics simultaneously: IOPS, response time, and (application) workload. Absent simultaneous specifications of response-time and workload, IOPS are essentially meaningless. In isolation, IOPS can be considered analogous to "revolutions per minute" of an automobile engine i.e. an engine capable of spinning at 10,000 RPMs with its transmission in neutral does not convey anything of value, however an engine capable of developing specified torque and horsepower at a given number ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the Causality, cause and the effect of some physical change in the system being observed. Lag (video games), Lag, as it is known in Gaming culture, gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. The original meaning of “latency”, as used widely in psychology, medicine and most other disciplines, derives from “latent”, a word of Latin origin meaning “hidden”.  Its different and relatively recent meaning (this topic) of “lateness” or “delay” appears to derive from its superficial similarity to the word “late”, from the old English “laet”. Latency is physically a consequence of the limited velocity at which any Event (relativity), physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical s ...
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Volatile Memory
Volatile memory, in contrast to non-volatile memory, is computer memory that requires power to maintain the stored information; it retains its contents while powered on but when the power is interrupted, the stored data is quickly lost. Volatile memory has several uses including as primary storage. In addition to usually being faster than forms of mass storage such as a hard disk drive, volatility can protect sensitive information, as it becomes unavailable on power-down. Most general-purpose random-access memory (RAM) is volatile. Types There are two kinds of volatile RAM: dynamic and static. Even though both types need continuous electrical current to retain data, there are some important differences between them. Dynamic RAM (DRAM) is very popular due to its cost-effectiveness. DRAM stores each bit of information in a different capacitor within the integrated circuit. DRAM chips need just one single capacitor and one transistor to store each bit of information. This makes ...
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Write Amplification
Write amplification (WA) is an undesirable phenomenon associated with flash memory and solid-state drives (SSDs) where the actual amount of information physically written to the storage media is a multiple of the logical amount intended to be written. Because flash memory must be erased before it can be rewritten, with much coarser granularity of the erase operation when compared to the write operation, the process to perform these operations results in moving (or rewriting) user data and metadata more than once. Thus, rewriting some data requires an already-used-portion of flash to be read, updated, and written to a new location, together with initially erasing the new location if it was previously used. Due to the way flash works, much larger portions of flash must be erased and rewritten than actually required by the amount of new data. This multiplying effect increases the number of writes required over the life of the SSD, which shortens the time it can operate reliably. ...
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NAND Gate
In digital electronics, a NAND (NOT AND) gate is a logic gate which produces an output which is false only if all its inputs are true; thus its output is complement to that of an AND gate. A LOW (0) output results only if all the inputs to the gate are HIGH (1); if any input is LOW (0), a HIGH (1) output results. A NAND gate is made using transistors and junction diodes. By De Morgan's laws, a two-input NAND gate's logic may be expressed as \overline \lor \overline = \overline, making a NAND gate equivalent to inverters followed by an OR gate. The NAND gate is significant because any Boolean function can be implemented by using a combination of NAND gates. This property is called "functional completeness". It shares this property with the NOR gate. Digital systems employing certain logic circuits take advantage of NAND's functional completeness. NAND gates with two or more inputs are available as integrated circuits in transistor–transistor logic, CMOS, and other logi ...
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LSI Corporation
LSI Logic Corporation was an American company founded in Santa Clara, California, was a pioneer in the ASIC and EDA industries. It evolved over time to design and sell semiconductors and software that accelerated storage and networking in data centers, mobile networks and client computing. In April 2007, LSI Logic merged with Agere Systems and rebranded the firm as LSI Corporation. On May 6, 2014, LSI Corporation was acquired by Avago Technologies (now known as Broadcom Inc.) for $6.6 billion. History 1981–2004 LSI Logic Corporation was incorporated in November 1980 by Wilfred J. Corrigan and began operating in early 1981 using leased facilities in Santa Clara, California. The name "LSI" referred to Large Scale Integration. Corrigan recruited co-founders Bill O'Meara (VP Marketing and Sales), Rob Walker (VP Engineering) and Mitchell "Mick" Bohn (CFO) as co-founders. Initial funding of $6 million came from a consortium of venture capitalists, including Kleiner Per ...
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Innovation
Innovation is the practical implementation of ideas that result in the introduction of new goods or service (economics), services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity, realizing or redistributing value (economics), value". Others have different definitions; a common element in the definitions is a focus on newness, improvement, and spread of ideas or technologies. Innovation often takes place through the development of more-effective product (business), products, processes, Service (economics), services, technologies, art works or business models that innovators make available to Market (economics), markets, governments and society. Innovation is related to, but not the same as, ''invention'': innovation is more apt to involve the practical implementation of an invention (i.e. new / improved ability) to make a meaningful impact in a market or society, and not all innovations requir ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions of a computer program, such as arithmetic, logic, controlling, and input/output (I/O) operations. This role contrasts with that of external components, such as main memory and I/O circuitry, and specialized coprocessors such as graphics processing units (GPUs). The form, CPU design, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic operation, arithmetic and Bitwise operation, logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the #Fetch, fetching (from memory), #Decode, decoding and ...
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