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Sliding Window
A sliding window protocol is a feature of packet-based data transmission Protocol (computing), protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer (OSI model#Layer 2: Data link layer, OSI layer 2) as well as in the Transmission Control Protocol (i.e., TCP windowing). They are also used to improve efficiency when the channel may include high Network delay, latency. Packet-based systems are based on the idea of sending a batch of data, the ''packet'', along with additional data that allows the receiver to ensure it was received correctly, perhaps a checksum. The paradigm is similar to a window sliding sideways to allow entry of fresh packets and reject the ones that have already been acknowledged. When the receiver verifies the data, it sends an Acknowledgement (data networks), acknowledgment signal, or ACK, back to the sender to indicate it can send the next packet. In a simple automatic repeat requ ...
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Data Transmission
Data communication, including data transmission and data reception, is the transfer of data, signal transmission, transmitted and received over a Point-to-point (telecommunications), point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication using radio spectrum, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal. ''Analog transmission'' is a method of conveying voice, data, image, signal or video information using a continuous signal that varies in amplitude, phase, or some other property in proportion to that of a variable. The messages are either represented by a sequence of pulses by means of a line code (''baseband transmission''), or by a limited set of continuously varying waveforms (''passband transmission''), using a digital modulation method. The passband modulation and cor ...
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Round-trip Delay Time
In telecommunications, round-trip delay (RTD) or round-trip time (RTT) is the amount of time it takes for a signal to be sent ''plus'' the amount of time it takes for acknowledgement of that signal having been received. This time delay includes propagation times for the paths between the two communication endpoints. In the context of computer networks, the signal is typically a data packet. RTT is commonly used interchangeably with ping time, which can be determined with the ping command. However, ping time may differ from experienced RTT with other protocols since the payload and priority associated with ICMP messages used by ping may differ from that of other traffic. End-to-end delay is the length of time it takes for a signal to travel in one direction and is often approximated as half the RTT. Protocol design RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the me ...
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Selective Repeat ARQ
Selective Repeat ARQ or Selective Reject ARQ is a specific instance of the automatic repeat request (ARQ) protocol used to manage sequence numbers and retransmissions in reliable communications. Summary Selective Repeat is part of the automatic repeat request (ARQ). With selective repeat, the sender sends a number of frames specified by a window size even without the need to wait for individual ACK from the receiver as in Go-Back-N ARQ. The receiver may selectively reject a single frame, which may be retransmitted alone; this contrasts with other forms of ARQ, which must send every frame from that point again. The receiver accepts out-of-order frames and buffers them. The sender individually retransmits frames that have timed out. Concept It may be used as a protocol for the delivery and acknowledgement of message units, or it may be used as a protocol for the delivery of subdivided message sub-units. When used as the protocol for the delivery of messages, the sending process ...
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HDLC
High-Level Data Link Control (HDLC) is a communication protocol used for transmitting data between devices in Telecommunications, telecommunication and Computer network, networking. Developed by the International Organization for Standardization (ISO), it is defined in the standard ISO/IEC 13239:2002. HDLC ensures reliable data transfer, allowing one device to understand data sent by another. It can operate with or without a continuous connection between devices, making it versatile for various network configurations. Originally, HDLC was used in multi-device networks, where one device acted as the master and others as slaves, through modes like Normal Response Mode (NRM) and Asynchronous Response Mode (ARM). These modes are now rarely used. Currently, HDLC is primarily employed in Point-to-point (telecommunications), point-to-point connections, such as between Router (computing), routers or Network interface controller, network interfaces, using a mode called Asynchronous Balan ...
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Round-trip Time
In telecommunications, round-trip delay (RTD) or round-trip time (RTT) is the amount of time it takes for a signal to be sent ''plus'' the amount of time it takes for acknowledgement of that signal having been received. This time delay includes propagation times for the paths between the two communication endpoints. In the context of computer networks, the signal is typically a data packet. RTT is commonly used interchangeably with ping time, which can be determined with the ping command. However, ping time may differ from experienced RTT with other protocols since the payload and priority associated with ICMP messages used by ping may differ from that of other traffic. End-to-end delay is the length of time it takes for a signal to travel in one direction and is often approximated as half the RTT. Protocol design RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the mes ...
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Go-Back-N ARQ
Go-Back-''N'' ARQ is a specific instance of the automatic repeat request (ARQ) protocol, in which the sending process continues to send a number of frames specified by a ''window size'' even without receiving an acknowledgement (ACK) packet from the receiver. It is a special case of the general sliding window protocol with the transmit window size of and receive window size of 1. It can transmit frames to the peer before requiring an ACK. The receiver process keeps track of the sequence number of the next frame it expects to receive. It will discard any frame that does not have the exact sequence number it expects (either a duplicate frame it already acknowledged, or an out-of-order frame it expects to receive later) and will send an ACK for the last correct in-order frame. Once the sender has sent all of the frames in its ''window'', it will detect that all of the frames since the first lost frame are ''outstanding'', and will go back to the sequence number of the last AC ...
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Stop-and-wait ARQ
Stop-and-wait ARQ, also referred to as alternating bit protocol, is a method in telecommunications to send information between two connected devices. It ensures that information is not lost due to dropped packets and that packets are received in the correct order. It is the simplest automatic repeat-request (ARQ) mechanism. A stop-and-wait ARQ sender sends one frame (telecommunications), frame at a time; it is a special case of the general sliding window protocol with transmit and receive window sizes equal to one in both cases. After sending each frame, the sender does not send any further frames until it receives an Acknowledgement (data networks), acknowledgement (ACK) signal. After receiving a valid frame, the receiver sends an ACK. If the ACK does not reach the sender before a certain time, known as the timeout, the sender sends the same frame again. The timeout countdown is reset after each frame transmission. The above behavior is a basic example of Stop-and-Wait. Howeve ...
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Power Of 2
A power of two is a number of the form where is an integer, that is, the result of exponentiation with number two as the base and integer  as the exponent. In the fast-growing hierarchy, is exactly equal to f_1^n(1). In the Hardy hierarchy, is exactly equal to H_(1). Powers of two with non-negative exponents are integers: , , and is two multiplied by itself times. The first ten powers of 2 for non-negative values of are: : 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, ... By comparison, powers of two with negative exponents are fractions: for positive integer , is one half multiplied by itself times. Thus the first few negative powers of 2 are , , , , etc. Sometimes these are called ''inverse powers of two'' because each is the multiplicative inverse of a positive power of two. Base of the binary numeral system Because two is the base of the binary numeral system, powers of two are common in computer science. Written in binary, a power of two always has ...
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Sliding Window
A sliding window protocol is a feature of packet-based data transmission Protocol (computing), protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer (OSI model#Layer 2: Data link layer, OSI layer 2) as well as in the Transmission Control Protocol (i.e., TCP windowing). They are also used to improve efficiency when the channel may include high Network delay, latency. Packet-based systems are based on the idea of sending a batch of data, the ''packet'', along with additional data that allows the receiver to ensure it was received correctly, perhaps a checksum. The paradigm is similar to a window sliding sideways to allow entry of fresh packets and reject the ones that have already been acknowledged. When the receiver verifies the data, it sends an Acknowledgement (data networks), acknowledgment signal, or ACK, back to the sender to indicate it can send the next packet. In a simple automatic repeat requ ...
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Monotonically Increasing
In mathematics, a monotonic function (or monotone function) is a function between ordered sets that preserves or reverses the given order. This concept first arose in calculus, and was later generalized to the more abstract setting of order theory. In calculus and analysis In calculus, a function f defined on a subset of the real numbers with real values is called ''monotonic'' if it is either entirely non-decreasing, or entirely non-increasing. That is, as per Fig. 1, a function that increases monotonically does not exclusively have to increase, it simply must not decrease. A function is termed ''monotonically increasing'' (also ''increasing'' or ''non-decreasing'') if for all x and y such that x \leq y one has f\!\left(x\right) \leq f\!\left(y\right), so f preserves the order (see Figure 1). Likewise, a function is called ''monotonically decreasing'' (also ''decreasing'' or ''non-increasing'') if, whenever x \leq y, then f\!\left(x\right) \geq f\!\left(y\right), so i ...
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Error Detection
In information theory and coding theory with applications in computer science and telecommunications, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digital data over unreliable communication channels. Many communication channels are subject to channel noise, and thus errors may be introduced during transmission from the source to a receiver. Error detection techniques allow detecting such errors, while error correction enables reconstruction of the original data in many cases. Definitions ''Error detection'' is the detection of errors caused by noise or other impairments during transmission from the transmitter to the receiver. ''Error correction'' is the detection of errors and reconstruction of the original, error-free data. History In classical antiquity, copyists of the Hebrew Bible were paid for their work according to the number of stichs (lines of verse). As the prose books of the Bible were hardly ever w ...
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