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Sliding Puzzle
A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colours, patterns, sections of a larger picture (like a jigsaw puzzle), numbers, or letters. Sliding puzzles are essentially two-dimensional in nature, even if the sliding is facilitated by mechanically interlinked pieces (like partially encaged marbles) or three-dimensional tokens. In manufactured wood and plastic products, the linking and encaging is often achieved in combination, through Mortise and tenon, mortise-and-tenon key channels along the edges of the pieces. In at least one vintage case of the popular :zh-tw:華容道 (遊戲), Chinese cognate game Huarong Road, a wire screen prevents lifting of the pieces, which remain loose. As the illustration shows, some ...
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Klotski
Klotski (from ) is a sliding block puzzle thought to have originated in the early 20th century. The name may refer to a specific layout of ten blocks, or in a more global sense to refer to a whole group of similar sliding-block puzzles where the aim is to move a specific block to some predefined location. Rules Like other sliding-block puzzles, several different-sized block pieces are placed inside a box, which is normally 4×5 in size. Among the blocks, there is a special one (usually the largest) which must be moved to a special area designated by the game board. The player is not allowed to remove blocks, and may only slide blocks horizontally and vertically. Common goals are to solve the puzzle with a minimum number of moves or in a minimum amount of time. Naming The earliest known reference of the name ''Klotski'' originates from the computer version for Windows 3.x by ZH Computer in 1991, which was also included in Microsoft Windows Entertainment Pack. The sliding puzzle ...
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Dic Sonneveld
DIC may refer to: Biology and chemistry * Diisopropylcarbodiimide, a reagent in organic chemistry * Disseminated intravascular coagulation, a pathological activation of coagulation (blood clotting) mechanisms * Dissolved inorganic carbon, the sum of inorganic carbon species in a solution * ''Dic'' (crustacean), a genus of crustacean in the family Diastylidae Companies * D.I.C. (department store), a New Zealand department store chain * DIC Corporation, a Japanese chemical company * DIC Entertainment, a former film and television production company * Dic Press, an imprint of VDM Publishing devoted to the reproduction of Wikipedia content * Deposit Insurance Corporation of Japan * Dubai International Capital, a private equity company Technology * Differential interference contrast microscopy, an illumination technique in optical microscopy * Digital image correlation, an optical method that employs tracking and image registration techniques * Digital integrating computer, a ...
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Jerry Slocum
Jerry Slocum (born July 5, 1931) is an American historian, collector and author specializing on the field of mechanical puzzles. He worked as an engineer at Hughes Aircraft prior to retiring and dedicating his life to puzzles. His personal puzzle collection, numbering over 40,000 mechanical puzzles and 4,500 books, is believed to be the world's largest. In 2006, the Association of Game & Puzzle Collectors awarded Slocum with the Sam Loyd Award. In 2006, Slocum donated over 30,000 puzzles to the Lilly Library at Indiana University: marking the first time a major collection of puzzles was made available in an academic setting. Slocum's first book, ''Puzzles Old and New'', published in 1986, was the first comprehensive book to include all types of mechanical puzzles with hundreds of color illustrations of antique puzzles. In the introduction Martin Gardner predicted that the book would "remain a classic for decades." Slocum has appeared on ''The Tonight Show Starring Johnny Ca ...
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Academic Press
Academic Press (AP) is an academic book publisher founded in 1941. It launched a British division in the 1950s. Academic Press was acquired by Harcourt, Brace & World in 1969. Reed Elsevier said in 2000 it would buy Harcourt, a deal completed the next year, after a regulatory review. Thus, Academic Press is now an imprint of Elsevier. Academic Press publishes reference books, serials and online products in the subject areas of: * Communications engineering * Economics * Environmental science * Finance * Food science and nutrition * Geophysics * Life sciences * Mathematics and statistics * Neuroscience * Physical sciences * Psychology Psychology is the scientific study of mind and behavior. Its subject matter includes the behavior of humans and nonhumans, both consciousness, conscious and Unconscious mind, unconscious phenomena, and mental processes such as thoughts, feel ... Well-known products include the '' Methods in Enzymology'' series and encyclopedias such ...
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Elwyn Ralph Berlekamp
Elwyn Ralph Berlekamp (September 6, 1940 – April 9, 2019) was a professor of mathematics and computer science at the University of California, Berkeley.Elwyn Berlekamp
listing at the Department of Mathematics, .
Berlekamp was widely known for his work in computer science, and . ...
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Oxford University Press
Oxford University Press (OUP) is the publishing house of the University of Oxford. It is the largest university press in the world. Its first book was printed in Oxford in 1478, with the Press officially granted the legal right to print books by decree in 1586. It is the second-oldest university press after Cambridge University Press, which was founded in 1534. It is a department of the University of Oxford. It is governed by a group of 15 academics, the Delegates of the Press, appointed by the Vice Chancellor, vice-chancellor of the University of Oxford. The Delegates of the Press are led by the Secretary to the Delegates, who serves as OUP's chief executive and as its major representative on other university bodies. Oxford University Press has had a similar governance structure since the 17th century. The press is located on Walton Street, Oxford, Walton Street, Oxford, opposite Somerville College, Oxford, Somerville College, in the inner suburb of Jericho, Oxford, Jericho. ...
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Edward Hordern
Lebbeus Edward A Hordern, known as Edward Hordern, (21 March 1941 - 2 May 2000 GRO Register of Deaths: MAY 2000 32B 271 HENLEY - Lebbeus Edward A Hordern, DoB = 21 Mar 1941, aged 59) was the world's leading authority on sliding block puzzles, and was renowned for his puzzle solving abilities. Hordern had an extensive mechanical puzzle collection and was an author on the topic of mechanical puzzles. His best known book is "Sliding Piece Puzzles", originally published in 1986 by Oxford University Press Oxford University Press (OUP) is the publishing house of the University of Oxford. It is the largest university press in the world. Its first book was printed in Oxford in 1478, with the Press officially granted the legal right to print books ... (). In 1993, Hordern edited, corrected and privately published a Centenary Edition of the famous "Puzzles Old & New" by Professor Hoffmann, including photographs of many original puzzles of the 1890s, mostly from his own collectio ...
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Ro (video Game)
''Ro'' is a puzzle game first developed for the Qualcomm Brew development platform in 2006 and for the iPhone platform in 2008. History Ro was initially created as part of a larger unpublished FMV game titled, "Red Sky", which was proposed to Trilobyte Inc in 1996. It was intended to be a puzzle "Lock" mechanism for doors, safes, and other locking devices. "Rotating Off-Centers" was the working title of the game for several years, hence "RO" as a name. Ro was designed with the casual gamer in mind, even before casual games became a genre. As it was originally intended to be part of a larger game, it needed to be challenging, yet simple enough to solve quickly, without destroying the larger gameplay. Ro for the iPhone has evolved to a game that can stand on its own, with Twenty (20) increasingly challenging levels. Gameplay The objective of this game is to realign a scrambled image by rotating the rings. Each selected ring will rotate either 90 or 180 degrees. In doing so, ...
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Rubik's Slide
Rubik's Slide electronic puzzle game is a Rubik's-branded combination puzzle produced by TechnoSource in 2010. Players must manipulate the circuit to re-create a specified pattern, with 10,000 puzzles built into the device. Description The puzzle is based around a 3x3 grid of translucent panels, each panel being illuminated from below with red and blue LEDs. The bank of panels is mounted on a central spring-loaded pivot that can both slide a short distance in each of the four cardinal directions, as well as rotate or yaw slightly around the pivot. Each Slide and Twist maneuver triggers a change in the game's state. The CPU selects a random pattern of lights as the goal state, then it selects another random pattern of lights as the starting state. The latter pattern visibly illuminates the panels. The goal pattern can be viewed at will by holding a button on the side of the device. Reaching the goal states scores a point, and the CPU generates a new puzzle. A Slide maneuver wil ...
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Sokoban
is a puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations. The game was designed in 1981 by Hiroyuki Imabayashi and first published in Japan in 1982 by his company Thinking Rabbit for the NEC PC-8801 computer. It was later ported to various platforms and followed by new titles. It became popular in Japan and internationally, inspiring unofficial versions, a subgenre of box-pushing puzzle games, and artificial intelligence research. Gameplay The warehouse is a grid composed of floor squares and impassable wall squares. Some floor squares contain a box and some are marked as storage locations. The number of boxes equals the number of storage locations. The player, often represented as a worker character, can move one square at a time horizontally or vertically onto empty floor squares, but cannot pass through walls or boxes. To move a box, the player walks up to it and pushes it to an empty square directly beyond the ...
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