Slab (geometry)
In geometry, a slab is a region between two parallel lines in the Euclidean plane, or between two parallel planes in three-dimensional Euclidean space or between two hyperplanes in higher dimensions. Set definition A slab can also be defined as a set of points: \, where n is the normal vector of the planes n \cdot x = \alpha and n \cdot x = \beta. Or, if the slab is centered around the origin: \, where \theta = , \alpha - \beta, is the thickness of the slab. See also * Bounding slab * Convex polytope * Half-plane * Hyperplane * Prismatoid * Slab decomposition * Spherical shell In geometry, a spherical shell (a ball shell) is a generalization of an annulus to three dimensions. It is the region of a ball between two concentric spheres of differing radii. Volume The volume of a spherical shell is the difference between ... References Elementary geometry Geometric shapes {{geometry-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Geometry
Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a ''List of geometers, geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point (geometry), point, line (geometry), line, plane (geometry), plane, distance, angle, surface (mathematics), surface, and curve, as fundamental concepts. Originally developed to model the physical world, geometry has applications in almost all sciences, and also in art, architecture, and other activities that are related to graphics. Geometry also has applications in areas of mathematics that are apparently unrelated. For example, methods of algebraic geometry are fundamental in Wiles's proof of Fermat's Last Theorem, Wiles's proof of Fermat's ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Parallel Lines
In geometry, parallel lines are coplanar infinite straight lines that do not intersect at any point. Parallel planes are planes in the same three-dimensional space that never meet. '' Parallel curves'' are curves that do not touch each other or intersect and keep a fixed minimum distance. In three-dimensional Euclidean space, a line and a plane that do not share a point are also said to be parallel. However, two noncoplanar lines are called ''skew lines''. Line segments and Euclidean vectors are parallel if they have the same direction or opposite direction (not necessarily the same length). Parallel lines are the subject of Euclid's parallel postulate. Parallelism is primarily a property of affine geometries and Euclidean geometry is a special instance of this type of geometry. In some other geometries, such as hyperbolic geometry, lines can have analogous properties that are referred to as parallelism. Symbol The parallel symbol is \parallel. For example, AB \par ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Euclidean Plane
In mathematics, a Euclidean plane is a Euclidean space of Two-dimensional space, dimension two, denoted \textbf^2 or \mathbb^2. It is a geometric space in which two real numbers are required to determine the position (geometry), position of each point (mathematics), point. It is an affine space, which includes in particular the concept of parallel lines. It has also measurement, metrical properties induced by a Euclidean distance, distance, which allows to define circles, and angle, angle measurement. A Euclidean plane with a chosen Cartesian coordinate system is called a ''Cartesian plane''. The set \mathbb^2 of the ordered pairs of real numbers (the real coordinate plane), equipped with the dot product, is often called ''the'' Euclidean plane or ''standard Euclidean plane'', since every Euclidean plane is isomorphic to it. History Books I through IV and VI of Euclid's Elements dealt with two-dimensional geometry, developing such notions as similarity of shapes, the Pythagor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Planes In Three-dimensional Euclidean Space
In Euclidean geometry, a plane is a flat two-dimensional surface that extends indefinitely. Euclidean planes often arise as subspaces of three-dimensional space \mathbb^3. A prototypical example is one of a room's walls, infinitely extended and assumed infinitesimally thin. While a pair of real numbers \mathbb^2 suffices to describe points on a plane, the relationship with out-of-plane points requires special consideration for their embedding in the ambient space \mathbb^3. Derived concepts A or (or simply "plane", in lay use) is a planar surface region; it is analogous to a line segment. A '' bivector'' is an oriented plane segment, analogous to directed line segments. A ''face'' is a plane segment bounding a solid object. A '' slab'' is a region bounded by two parallel planes. A ''parallelepiped'' is a region bounded by three pairs of parallel planes. Background Euclid set forth the first great landmark of mathematical thought, an axiomatic treatment of geometry. He ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hyperplane
In geometry, a hyperplane is a generalization of a two-dimensional plane in three-dimensional space to mathematical spaces of arbitrary dimension. Like a plane in space, a hyperplane is a flat hypersurface, a subspace whose dimension is one less than that of the ambient space. Two lower-dimensional examples of hyperplanes are one-dimensional lines in a plane and zero-dimensional points on a line. Most commonly, the ambient space is -dimensional Euclidean space, in which case the hyperplanes are the -dimensional "flats", each of which separates the space into two half spaces. A reflection across a hyperplane is a kind of motion ( geometric transformation preserving distance between points), and the group of all motions is generated by the reflections. A convex polytope is the intersection of half-spaces. In non-Euclidean geometry, the ambient space might be the -dimensional sphere or hyperbolic space, or more generally a pseudo-Riemannian space form, and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Higher Dimensions
In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on itfor example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on itfor example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces. In classical mechanics, space and time are different categories and refer to absolute space and time. That conception of the world is a four-dimensional space but not the one that was found ne ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bounding Slab
In computer graphics and computational geometry, a bounding volume (or bounding region) for a set of objects is a closed region that completely contains the union of the objects in the set. Bounding volumes are used to improve the efficiency of geometrical operations, such as by using simple regions, having simpler ways to test for overlap. A bounding volume for a set of objects is also a bounding volume for the single object consisting of their union, and the other way around. Therefore, it is possible to confine the description to the case of a single object, which is assumed to be non-empty and bounded (finite). Uses Bounding volumes are most often used to accelerate certain kinds of tests. In ray tracing, bounding volumes are used in ray-intersection tests, and in many rendering algorithms, they are used for viewing frustum tests. If the ray or viewing frustum does not intersect the bounding volume, it cannot intersect the object contained within, allowing trivia ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Convex Polytope
A convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the n-dimensional Euclidean space \mathbb^n. Most texts. use the term "polytope" for a bounded convex polytope, and the word "polyhedron" for the more general, possibly unbounded object. Others''Mathematical Programming'', by Melvyn W. Jeter (1986) p. 68/ref> (including this article) allow polytopes to be unbounded. The terms "bounded/unbounded convex polytope" will be used below whenever the boundedness is critical to the discussed issue. Yet other texts identify a convex polytope with its boundary. Convex polytopes play an important role both in various branches of mathematics and in applied areas, most notably in linear programming. In the influential textbooks of Grünbaum and Ziegler on the subject, as well as in many other texts in discrete geometry, convex polytopes are often simply called "polytopes". Grünbaum points out that this is solely to avoid ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Half-plane
In mathematics, the upper half-plane, is the set of points in the Cartesian plane with The lower half-plane is the set of points with instead. Arbitrary oriented half-planes can be obtained via a planar rotation. Half-planes are an example of two-dimensional half-space. A half-plane can be split in two quadrants. Affine geometry The affine transformations of the upper half-plane include # shifts (x,y)\mapsto (x+c,y), c\in\mathbb, and # dilations (x,y)\mapsto (\lambda x,\lambda y), \lambda > 0. Proposition: Let and be semicircles in the upper half-plane with centers on the boundary. Then there is an affine mapping that takes A to B. :Proof: First shift the center of to Then take \lambda=(\text\ B)/(\text\ A) and dilate. Then shift to the center of Inversive geometry Definition: \mathcal := \left\ . can be recognized as the circle of radius centered at and as the polar plot of \rho(\theta) = \cos \theta. Proposition: in and are collinear points. In ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hyperplane
In geometry, a hyperplane is a generalization of a two-dimensional plane in three-dimensional space to mathematical spaces of arbitrary dimension. Like a plane in space, a hyperplane is a flat hypersurface, a subspace whose dimension is one less than that of the ambient space. Two lower-dimensional examples of hyperplanes are one-dimensional lines in a plane and zero-dimensional points on a line. Most commonly, the ambient space is -dimensional Euclidean space, in which case the hyperplanes are the -dimensional "flats", each of which separates the space into two half spaces. A reflection across a hyperplane is a kind of motion ( geometric transformation preserving distance between points), and the group of all motions is generated by the reflections. A convex polytope is the intersection of half-spaces. In non-Euclidean geometry, the ambient space might be the -dimensional sphere or hyperbolic space, or more generally a pseudo-Riemannian space form, and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Prismatoid
In geometry, a prismatoid is a polyhedron whose vertex (geometry), vertices all lie in two parallel Plane (geometry), planes. Its lateral faces can be trapezoids or triangles. If both planes have the same number of vertices, and the lateral faces are either parallelograms or trapezoids, it is called a prismoid. Volume If the areas of the two parallel faces are and , the cross-sectional area of the intersection of the prismatoid with a plane midway between the two parallel faces is , and the height (the distance between the two parallel faces) is , then the volume of the prismatoid is given by V = \frac. This formula follows immediately by integral, integrating the area parallel to the two planes of vertices by Simpson's rule, since that rule is exact for integration of polynomials of degree up to 3, and in this case the area is at most a quadratic function in the height. Prismatoid families Families of prismatoids include: *Pyramid (geometry), Pyramids, in which one plane con ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Slab Decomposition
The point location problem is a fundamental topic of computational geometry. It finds applications in areas that deal with processing geometrical data: computer graphics, geographic information systems (GIS), motion planning, and computer aided design (CAD). In its most general form, the problem is, given a partition of the space into disjoint regions, to determine the region where a query point lies. For example, the problem of determining which window of a graphical user interface contains a given mouse click can be formulated as an instance of point location, with a subdivision formed by the visible parts of each window, although specialized data structures may be more appropriate than general-purpose point location data structures in this application. Another special case is the point in polygon problem, in which one needs to determine whether a point is inside, outside, or on the boundary of a single polygon. In many applications, one needs to determine the location of sev ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |