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Semigraphics
Text-based semigraphics, pseudographics, or character graphics is a primitive method used in early text mode video hardware to emulate raster graphics without having to implement the logic for such a display mode. There are two different ways to accomplish the emulation of raster graphics. The first one is to create a low-resolution all points addressable mode using a set of special characters with all binary combinations of a certain subdivision matrix of the text mode character size; this method is referred to as block graphics, or sometimes mosaic graphics. The second one is to use special shapes instead of glyphs (letters and figures) that appear as if drawn in raster graphics mode, sometimes referred to as semi- or pseudo-graphics; an important example of this is box-drawing characters. Semigraphical characters (including some block elements) are still incorporated into the BIOS of any VGA compatible video card, so any PC can display these characters from the moment it ...
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ZX81 Character Set
The ZX81 character set is the character encoding used by the Sinclair Research ZX81 family of microcomputers including the Timex Sinclair 1000 and Timex Sinclair 1500. The encoding uses one byte per character for 256 code points. It has no relationship with previously established ones like ASCII or EBCDIC, but it is related though not identical to the character set of the predecessor ZX80. Printable characters The character set has 64 unique glyphs present at code points 0–63. With the most significant bit set the character is generated in inverse video; corresponding to code points 128–191. These 128 values are the only displayable ones allowed in the video memory (known as the display file). The remaining code points (64–127 and 192–255) are used as control characters such as 118 for newline or, uniquely to Sinclair BASIC, for keywords, while some are unused. The small effective range of only 64 unique glyphs precludes support for Latin lower case letters, and many sy ...
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Sixel
Sixel, short for "six pixels", is a bitmap graphics format supported by terminals and printers from DEC. It consists of a pattern six pixels high and one wide (in black and white), resulting in 64 possible patterns. Each possible pattern is assigned an ASCII character, making the sixels easy to transmit on 7-bit serial links. Sixel was first introduced as a way of sending bitmap graphics to DEC dot matrix printers like the LA50. After being put into "sixel mode" the following data was interpreted to directly control six of the pins in the nine-pin print head. A string of sixel characters encodes a single 6-pixel high row of the image. The system was later re-used as a way to send bitmap data to the VT200 series and VT320 terminals when defining custom character sets. A series of sixels are used to transfer the bitmap for each character. This feature is known as soft character sets or dynamically redefinable character sets (DRCS). With the VT240, VT241, VT330, and VT ...
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Symbols For Legacy Computing
Symbols for Legacy Computing is a Unicode block containing graphic characters that were used for various home computers from the 1970s and 1980s and in teletext broadcasting standards. It includes characters from the Amstrad CPC, MSX, Mattel Aquarius, RISC OS, MouseText, Atari ST, TRS-80 Color Computer, Oric, Texas Instruments TI-99/4A, TRS-80, Minitel, Teletext, ATASCII, PETSCII, ZX80, and ZX81 character sets. Semigraphics characters are also included in the form of new block-shaped characters, line-drawing characters, and 60 "sextant" characters (semigraphic character made up of six smaller blocks). Additional characters were added to this block in Unicode 16.0 as well. A supplemental block ( Symbols for Legacy Computing Supplement) was added with Unicode 16.0. Block The image below is provided as quick reference for these symbols on systems that are unable to display them directly (although it lacks code points newly assigned in Unicode 16.0): History The followin ...
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Text Mode
Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels. Typically, the screen consists of a uniform rectangular grid of ''character cells'', each of which contains one of the characters of a character set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes. Text mode applications communicate with the user by using command-line interfaces and text user interfaces. Many character sets used in text mode applications also contain a limited set of predefined semi-graphical characters usable for drawing boxes and other rudimentary graphics, which can be used to highlight the content or to simulate widget or control interface objects found in GUI programs. A typical example is the IBM code page 437 character set. An important characteristic of text mode programs is that they assume monospaced fonts, where every character has the same width ...
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Box-drawing Characters
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment. Box-drawing characters therefore typically only work well with monospaced fonts. In graphical user interfaces, these characters are much less useful as it is simpler to draw lines and rectangles directly with graphical APIs. However, they are still useful for command-line interfaces and plaintext Comment (computer programming), comments within source code. Some recent embedded systems also use proprietary character sets, usually extensions to ISO 8859 character sets, which include box-drawing characters or other special symbols. Other types of box-drawing characters are block elements, shade characters, and terminal graphic characters; these can be used ...
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Box Drawing
Box Drawing is a Unicode block containing characters for compatibility with legacy graphics standards that contained characters for making bordered charts and tables, i.e. box-drawing characters. Its block name in Unicode 1.0 was Form and Chart Components. Block See also * Box-drawing characters * Code page 437 * Dingbat * Semigraphics (or pseudographics) * other Unicode blocks ** Block Elements ** Geometric Shapes ** Halfwidth and Fullwidth Forms ** Symbols for Legacy Computing Symbols for Legacy Computing is a Unicode block containing graphic characters that were used for various home computers from the 1970s and 1980s and in teletext broadcasting standards. It includes characters from the Amstrad CPC, MSX, Mattel Aqua ... References {{Unicode navigation Unicode blocks ...
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Block Elements
Block Elements is a Unicode block containing square block symbols of various fill and shading. Used along with block elements are box-drawing characters, shade characters, and terminal graphic characters. These can be used for filling regions of the screen and portraying drop shadows. Its block name in Unicode 1.0 was Blocks. Character table Font coverage Font sets like Code2000 and the DejaVu family include coverage for each of the glyphs in the Block Elements range. Unifont also contains all the glyphs. Among the fonts in widespread use, full implementation is provided by Segoe UI Symbol. The glyphs in Block Elements each share the same character width in most supported fonts, allowing them to be used graphically in row and column arrangements. However, the block does not contain a space character of its own and ASCII space may or may not render at the same width as Block Elements glyphs, as those characters are intended to be used exclusively for monospaced fonts. Co ...
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Galaksija (computer)
The Galaksija ( sr-Cyrl, Галаксија; , meaning "Galaxy") was a build-it-yourself computer designed by Voja Antonić. It was featured in the special edition ''Računari u vašoj kući'' (''Computers in your home'', written by Dejan Ristanović) of a popular eponymous science magazine, published late December 1983 in Belgrade, SFRY, Yugoslavia. Kits were available but not required as it could be built entirely out of standard off-the-shelf parts. It was later also available in complete form. History In the early eighties, restrictions in Socialist Federal Republic of Yugoslavia, SFR Yugoslavia prevented importing computers into the country. At the same time, even the cheapest computers available in the West were nearing average monthly salaries. This meant that only a relative minority of people owned one — mostly a ZX Spectrum or a Commodore 64, though most Yugoslavs were only familiar with a programmable calculator. According to his own words, some time in 1983, Voja A ...
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer developed by American company Tandy Corporation and sold through their Radio Shack stores. Launched in 1977, it is one of the earliest mass-produced and mass-marketed retail home computers. The name is an abbreviation of ''Tandy Radio Shack, Z80 [microprocessor]'', referring to its Zilog Z80 8-bit microprocessor. The TRS-80 has a full-stroke QWERTY keyboard, 4 kilobyte, KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language Interpreter (computing), interpreter in read-only memory (ROM), 64-character-per-line computer monitor, video monitor, and had a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues ...
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Logic Gate
A logic gate is a device that performs a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has, for instance, zero rise time and unlimited fan-out, or it may refer to a non-ideal physical device (see ideal and real op-amps for comparison). The primary way of building logic gates uses diodes or transistors acting as electronic switches. Today, most logic gates are made from MOSFETs (metal–oxide–semiconductor field-effect transistors). ''From Integrated circuit'' They can also be constructed using vacuum tubes, electromagnetic relays with relay logic, fluidic logic, pneumatic logic, optics, molecules, acoustics, or even mechanical or thermal elements. Logic gates can be cascaded in the same way that Boolean functions can be composed, allowing the construction of a physical model of all of Boolean logic, and therefore, all o ...
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Poly-88
PolyMorphic Systems was a manufacturer of microcomputer boards and systems based on the S-100 bus. Their products included the Poly-88 and the System 8813. The company was incorporated in California in 1976 as Interactive Products Corporation d/b/a PolyMorphic Systems. It was initially based in Goleta, then Santa Barbara, California. S-100 boards PolyMorphic Systems' first products were several interface boards based on the then-popular S-100 bus. These were compatible with other microcomputers such as the Altair 8800 and IMSAI 8080. The first was an A/D and D/A converter board. This was followed by a video terminal interface (VTI) card which became the primary display device for their systems. Later board-level products included CPU, RAM, and disk controller cards. Poly-88 With the release of their CPU card, PolyMorphic began selling complete systems. Their first was the Poly-88, housed in a 5-slot S100 chassis, with additional side-mounted S-100 connectors for the ...
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Image Rendered In MDA Text Mode Using Semigraphic Blocks
An image or picture is a visual representation. An image can be Two-dimensional space, two-dimensional, such as a drawing, painting, or photograph, or Three-dimensional space, three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a Projector, projection on a surface, activation of electronic signals, or Display device, digital displays; they can also be reproduced through mechanical means, such as photography, printmaking, or Photocopier, photocopying. Images can also be Animation, animated through digital or physical processes. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term ''image'' (or ''optical image'') refers specifically to the reproduction of an object formed by light waves coming from the object. A ''volatile image'' exists or is perceived only for a short period. This may be a reflection of an object by a mirror, a projection of a camera obscura, or a scene d ...
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