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Random-access Machine
In computer science, random-access machine (RAM) is an abstract machine in the general class of register machines. The RAM is very similar to the counter machine but with the added capability of 'indirect addressing' of its registers. Like the counter machine, The RAM has its instructions in the finite-state portion of the machine (the so-called Harvard architecture). The RAM's equivalent of the universal Turing machinewith its program in the registers as well as its datais called the random-access stored-program machine or RASP. It is an example of the so-called von Neumann architecture and is closest to the common notion of a computer. Together with the Turing machine and counter-machine models, the RAM and RASP models are used for computational complexity analysis. Van Emde Boas (1990) calls these three plus the pointer machine "sequential machine" models, to distinguish them from "parallel random-access machine" models. Introduction to the model The concept of a random-ac ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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Finite State Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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Primitive Recursive Functions
In computability theory, a primitive recursive function is roughly speaking a function that can be computed by a computer program whose loops are all "for" loops (that is, an upper bound of the number of iterations of every loop can be determined before entering the loop). Primitive recursive functions form a strict subset of those general recursive functions that are also total functions. The importance of primitive recursive functions lies in the fact that most computable functions that are studied in number theory (and more generally in mathematics) are primitive recursive. For example, addition and division, the factorial and exponential function, and the function which returns the ''n''th prime are all primitive recursive. In fact, for showing that a computable function is primitive recursive, it suffices to show that its time complexity is bounded above by a primitive recursive function of the input size. It is hence not that easy to devise a computable function that is ...
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Post–Turing Machine
A Post–Turing machineRajendra Kumar, ''Theory of Automata'', Tata McGraw-Hill Education, 2010, p. 343. is a "program formulation" of a type of Turing machine, comprising a variant of Emil Post's Turing-equivalent model of computation. Post's model and Turing's model, though very similar to one another, were developed independently. Turing's paper was received for publication in May 1936, followed by Post's in October. A Post–Turing machine uses a binary alphabet, an infinite sequence of binary storage locations, and a primitive programming language with instructions for bi-directional movement among the storage locations and alteration of their contents one at a time. The names "Post–Turing program" and "Post–Turing machine" were used by Martin Davis in 1973–1974 (Davis 1973, p. 69ff). Later in 1980, Davis used the name "Turing–Post program" (Davis, in Steen p. 241). 1936: Post model In his 1936 paper "Finite Combinatory Processes—Formulation 1", E ...
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Donald Knuth
Donald Ervin Knuth ( ; born January 10, 1938) is an American computer scientist, mathematician, and professor emeritus at Stanford University. He is the 1974 recipient of the ACM Turing Award, informally considered the Nobel Prize of computer science. Knuth has been called the "father of the analysis of algorithms". He is the author of the multi-volume work ''The Art of Computer Programming'' and contributed to the development of the rigorous analysis of the computational complexity of algorithms and systematized formal mathematical techniques for it. In the process, he also popularized the asymptotic notation. In addition to fundamental contributions in several branches of theoretical computer science, Knuth is the creator of the TeX computer typesetting system, the related METAFONT font definition language and rendering system, and the Computer Modern family of typefaces. As a writer and scholar, Knuth created the WEB and CWEB computer programming systems designed to encou ...
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μ-recursive Function
In mathematical logic and computer science, a general recursive function, partial recursive function, or μ-recursive function is a partial function from natural numbers to natural numbers that is "computable" in an intuitive sense – as well as in a formal one. If the function is total, it is also called a total recursive function (sometimes shortened to recursive function). In computability theory, it is shown that the μ-recursive functions are precisely the functions that can be computed by Turing machines (this is one of the theorems that supports the Church–Turing thesis). The μ-recursive functions are closely related to primitive recursive functions, and their inductive definition (below) builds upon that of the primitive recursive functions. However, not every total recursive function is a primitive recursive function—the most famous example is the Ackermann function. Other equivalent classes of functions are the functions of lambda calculus and the functions tha ...
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μ Operator
In computability theory, the μ-operator, minimization operator, or unbounded search operator searches for the least natural number with a given property. Adding the μ-operator to the five primitive recursive operators makes it possible to define all computable functions. Definition Suppose that R(''y'', ''x''1, ..., ''x''''k'') is a fixed (''k''+1)-ary relation on the natural numbers. The μ-operator "μ''y''", in either the unbounded or bounded form, is a "number theoretic function" defined from the natural numbers to the natural numbers. However, "μ''y''" contains a ''predicate'' over the natural numbers that delivers ''true'' when the predicate is satisfied and ''false'' when it is not. The ''bounded'' μ-operator appears earlier in Kleene (1952) ''Chapter IX Primitive Recursive Functions, §45 Predicates, prime factor representation'' as: :"\mu y_ R(y). \ \ \mbox \ y" (p. 225)

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Universal Turing Machine
In computer science, a universal Turing machine (UTM) is a Turing machine that can simulate an arbitrary Turing machine on arbitrary input. The universal machine essentially achieves this by reading both the description of the machine to be simulated as well as the input to that machine from its own tape. Alan Turing introduced the idea of such a machine in 1936–1937. This principle is considered to be the origin of the idea of a stored-program computer used by John von Neumann in 1946 for the "Electronic Computing Instrument" that now bears von Neumann's name: the von Neumann architecture. Martin Davis, ''The universal computer : the road from Leibniz to Turing'' (2017) In terms of computational complexity, a multi-tape universal Turing machine need only be slower by logarithmic factor compared to the machines it simulates. Introduction Every Turing machine computes a certain fixed partial computable function from the input strings over its alphabet. In that sense it beh ...
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Turing Completeness
In computability theory, a system of data-manipulation rules (such as a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be used to simulate any Turing machine (devised by English mathematician and computer scientist Alan Turing). This means that this system is able to recognize or decide other data-manipulation rule sets. Turing completeness is used as a way to express the power of such a data-manipulation rule set. Virtually all programming languages today are Turing-complete. A related concept is that of Turing equivalence two computers P and Q are called equivalent if P can simulate Q and Q can simulate P. The Church–Turing thesis conjectures that any function whose values can be computed by an algorithm can be computed by a Turing machine, and therefore that if any real-world computer can simulate a Turing machine, it is Turing equivalent to a Turing machine. A universal Turi ...
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Indirection
In computer programming, indirection (also called dereferencing) is the ability to reference something using a name, reference, or container instead of the value itself. The most common form of indirection is the act of manipulating a value through its memory address. For example, accessing a variable through the use of a pointer. A stored pointer that exists to provide a reference to an object by double indirection is called an ''indirection node''. In some older computer architectures, indirect words supported a variety of more-or-less complicated addressing modes. Another important example is the domain name system which enables names such as en.wikipedia.org to be used in place of network addresses such as 208.80.154.224. The indirection from human-readable names to network addresses means that the references to a web page become more memorable, and links do not need to change when a web site is relocated to a different server. Overview A famous aphorism of Butler Lampson ...
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Mu Recursive Function
In mathematical logic and computer science, a general recursive function, partial recursive function, or μ-recursive function is a partial function from natural numbers to natural numbers that is "computable" in an intuitive sense – as well as in a formal one. If the function is total, it is also called a total recursive function (sometimes shortened to recursive function). In computability theory, it is shown that the μ-recursive functions are precisely the functions that can be computed by Turing machines (this is one of the theorems that supports the Church–Turing thesis). The μ-recursive functions are closely related to primitive recursive functions, and their inductive definition (below) builds upon that of the primitive recursive functions. However, not every total recursive function is a primitive recursive function—the most famous example is the Ackermann function. Other equivalent classes of functions are the functions of lambda calculus and the functions tha ...
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