Quick Return Mechanism
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Quick Return Mechanism
A quick return mechanism is an apparatus to produce a reciprocating motion in which the time taken for travel in return stroke is less than in the forward stroke. It is driven by a circular motion source (typically a motor of some sort) and uses a system of links with three turning pairs and a sliding pair. A quick-return mechanism is a subclass of a slider-crank linkage, with an offset crank. Quick return is a common feature of tools in which the action is performed in only one direction of the stroke, such as shapers and powered saws, because it allows less time to be spent on returning the tool to its initial position. History During the early-nineteenth century, cutting methods involved hand tools and cranks, which were often lengthy in duration. Joseph Whitworth changed this by creating the quick return mechanism in the mid-1800s. Using kinematics, he determined that the force and geometry of the rotating joint would affect the force and motion of the connected arm. From ...
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Shaper
A shaper is a type of machine tool that uses linear relative motion between the workpiece and a single-point cutting tool to machine a linear toolpath. Its cut is analogous to that of a lathe, except that it is (archetypally) linear instead of helical. A wood shaper is a functionally different woodworking tool, typically with a powered rotating cutting head and manually fed workpiece, usually known simply as a ''shaper'' in North America and ''spindle moulder'' in the UK. A metalworking shaper is somewhat analogous to a metalworking planer, with the cutter riding a ram that moves relative to a stationary workpiece, rather than the workpiece moving beneath the cutter. The ram is typically actuated by a mechanical crank inside the column, though hydraulically actuated shapers are increasingly used. Adding axes of motion to a shaper can yield helical tool paths, as also done in helical planing. Process A single-point cutting tool is rigidly held in the tool holder, w ...
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Stress (mechanics)
In continuum mechanics, stress is a physical quantity. It is a quantity that describes the magnitude of forces that cause deformation. Stress is defined as ''force per unit area''. When an object is pulled apart by a force it will cause elongation which is also known as deformation, like the stretching of an elastic band, it is called tensile stress. But, when the forces result in the compression of an object, it is called compressive stress. It results when forces like tension or compression act on a body. The greater this force and the smaller the cross-sectional area of the body on which it acts, the greater the stress. Therefore, stress is measured in newton per square meter (N/m2) or pascal (Pa). Stress expresses the internal forces that neighbouring particles of a continuous material exert on each other, while strain is the measure of the deformation of the material. For example, when a solid vertical bar is supporting an overhead weight, each particle in the bar ...
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Stroke (engine)
In the context of an internal combustion engine, the term stroke has the following related meanings: * A phase of the engine's cycle (e.g. compression stroke, exhaust stroke), during which the piston travels from top to bottom or vice versa. * The type of power cycle used by a piston engine (e.g. two-stroke engine, four-stroke engine). * "Stroke length", the distance travelled by the piston during each cycle. The stroke length––along with bore diameter––determines the engine's displacement. Phases in the power cycle Commonly used engine phases or strokes (i.e. those used in a four-stroke engine) are described below. Other types of engines can have very different phases. Induction-intake stroke The induction stroke is the first phase in a four-stroke (e.g. Otto cycle or Diesel cycle) engine. It involves the downward movement of the piston, creating a partial vacuum that draws a air-fuel mixture (or air alone, in the case of a direct injection engine) into the com ...
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Law Of Cosines
In trigonometry, the law of cosines (also known as the cosine formula, cosine rule, or al-Kashi's theorem) relates the lengths of the sides of a triangle to the cosine of one of its angles. Using notation as in Fig. 1, the law of cosines states :c^2 = a^2 + b^2 - 2ab\cos\gamma, where denotes the angle contained between sides of lengths and and opposite the side of length . For the same figure, the other two relations are analogous: :a^2=b^2+c^2-2bc\cos\alpha, :b^2=a^2+c^2-2ac\cos\beta. The law of cosines generalizes the Pythagorean theorem, which holds only for right triangles: if the angle is a right angle (of measure 90 degrees, or radians), then , and thus the law of cosines reduces to the Pythagorean theorem: :c^2 = a^2 + b^2. The law of cosines is useful for computing the third side of a triangle when two sides and their enclosed angle are known. History Though the notion of the cosine was not yet developed in his time, Euclid's '' Elements'', dating back to th ...
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D'Alembert's Principle
D'Alembert's principle, also known as the Lagrange–d'Alembert principle, is a statement of the fundamental classical laws of motion. It is named after its discoverer, the French physicist and mathematician Jean le Rond d'Alembert. D'Alembert's principle generalizes the principle of virtual work from static to dynamical systems by introducing ''forces of inertia'' which, when added to the applied forces in a system, result in ''dynamic equilibrium''. The principle does not apply for irreversible displacements, such as sliding friction, and more general specification of the irreversibility is required. D'Alembert's principle is more general than Hamilton's principle as it is not restricted to holonomic constraints that depend only on coordinates and time but not on velocities. Statement of the principle The principle states that the sum of the differences between the forces acting on a system of massive particles and the time derivatives of the momenta of the system itself pr ...
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Angular Velocity
In physics, angular velocity or rotational velocity ( or ), also known as angular frequency vector,(UP1) is a pseudovector representation of how fast the angular position or orientation of an object changes with time (i.e. how quickly an object rotates or revolves relative to a point or axis). The magnitude of the pseudovector represents the ''angular speed'', the rate at which the object rotates or revolves, and its direction is normal to the instantaneous plane of rotation or angular displacement. The orientation of angular velocity is conventionally specified by the right-hand rule.(EM1) There are two types of angular velocity. * Orbital angular velocity refers to how fast a point object revolves about a fixed origin, i.e. the time rate of change of its angular position relative to the origin. * Spin angular velocity refers to how fast a rigid body rotates with respect to its center of rotation and is independent of the choice of origin, in contrast to orbital angular v ...
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Trigonometry
Trigonometry () is a branch of mathematics that studies relationships between side lengths and angles of triangles. The field emerged in the Hellenistic world during the 3rd century BC from applications of geometry to astronomical studies. The Greeks focused on the calculation of chords, while mathematicians in India created the earliest-known tables of values for trigonometric ratios (also called trigonometric functions) such as sine. Throughout history, trigonometry has been applied in areas such as geodesy, surveying, celestial mechanics, and navigation. Trigonometry is known for its many identities. These trigonometric identities are commonly used for rewriting trigonometrical expressions with the aim to simplify an expression, to find a more useful form of an expression, or to solve an equation. History Sumerian astronomers studied angle measure, using a division of circles into 360 degrees. They, and later the Babylonians, studied the ratios of the s ...
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Euler's Formula
Euler's formula, named after Leonhard Euler, is a mathematical formula in complex analysis that establishes the fundamental relationship between the trigonometric functions and the complex exponential function. Euler's formula states that for any real number : e^ = \cos x + i\sin x, where is the base of the natural logarithm, is the imaginary unit, and and are the trigonometric functions cosine and sine respectively. This complex exponential function is sometimes denoted ("cosine plus i sine"). The formula is still valid if is a complex number, and so some authors refer to the more general complex version as Euler's formula. Euler's formula is ubiquitous in mathematics, physics, and engineering. The physicist Richard Feynman called the equation "our jewel" and "the most remarkable formula in mathematics". When , Euler's formula may be rewritten as , which is known as Euler's identity. History In 1714, the English mathematician Roger Cotes presented a geometr ...
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Hamilton's Principle
In physics, Hamilton's principle is William Rowan Hamilton's formulation of the principle of stationary action. It states that the dynamics of a physical system are determined by a variational problem for a functional based on a single function, the Lagrangian, which may contain all physical information concerning the system and the forces acting on it. The variational problem is equivalent to and allows for the derivation of the '' differential'' equations of motion of the physical system. Although formulated originally for classical mechanics, Hamilton's principle also applies to classical fields such as the electromagnetic and gravitational fields, and plays an important role in quantum mechanics, quantum field theory and criticality theories. Mathematical formulation Hamilton's principle states that the true evolution of a system described by generalized coordinates between two specified states and at two specified times and is a stationary point (a point where ...
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Acceleration
In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by the orientation of the ''net'' force acting on that object. The magnitude of an object's acceleration, as described by Newton's Second Law, is the combined effect of two causes: * the net balance of all external forces acting onto that object — magnitude is directly proportional to this net resulting force; * that object's mass, depending on the materials out of which it is made — magnitude is inversely proportional to the object's mass. The SI unit for acceleration is metre per second squared (, \mathrm). For example, when a vehicle starts from a standstill (zero velocity, in an inertial frame of reference) and travels in a straight line at increasing speeds, it is accelerating in the direction of travel. If the vehicle turns, an a ...
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Torque
In physics and mechanics, torque is the rotational equivalent of linear force. It is also referred to as the moment of force (also abbreviated to moment). It represents the capability of a force to produce change in the rotational motion of the body. The concept originated with the studies by Archimedes of the usage of levers, which is reflected in his famous quote: "''Give me a lever and a place to stand and I will move the Earth''". Just as a linear force is a push or a pull, a torque can be thought of as a twist to an object around a specific axis. Torque is defined as the product of the magnitude of the perpendicular component of the force and the distance of the line of action of a force from the point around which it is being determined. The law of conservation of energy can also be used to understand torque. The symbol for torque is typically \boldsymbol\tau, the lowercase Greek letter ''tau''. When being referred to as moment of force, it is commonly denoted by . I ...
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Velocity
Velocity is the directional speed of an object in motion as an indication of its rate of change in position as observed from a particular frame of reference and as measured by a particular standard of time (e.g. northbound). Velocity is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of bodies. Velocity is a physical vector quantity; both magnitude and direction are needed to define it. The scalar absolute value (magnitude) of velocity is called , being a coherent derived unit whose quantity is measured in the SI (metric system) as metres per second (m/s or m⋅s−1). For example, "5 metres per second" is a scalar, whereas "5 metres per second east" is a vector. If there is a change in speed, direction or both, then the object is said to be undergoing an ''acceleration''. Constant velocity vs acceleration To have a ''constant velocity'', an object must have a constant speed in a constant direction. Constant directi ...
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