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Quarian
The quarians are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. The quarians and their backstory are introduced in the first ''Mass Effect'' through the companion character Tali'Zorah, with quarian society as a whole playing a more prominent role in its sequels. Within the ''Mass Effect'' universe, the quarians' backstory represents a cornerstone of the series' recurring theme of conflict between synthetic and organic life. They perpetually wander the Milky Way galaxy as a nomadic people after they were driven from their homeworld Rannoch by a synthetic race of their own creation, the geth. Shunned by the rest of interstellar society for unleashing a potentially dangerous collective of self-aware artificial intelligence (AI) lifeforms onto the galaxy, the quarians harbor a desire to retake their homeworld from the geth, which is the basis of a major storyline in the original ''M ...
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Tali'Zorah
Tali'Zorah, or Tali in short, is a fictional character in BioWare's ''Mass Effect'' franchise, who serves as a party member (or "squadmate") in all three games in the ''Mass Effect'' trilogy. She is of the quarian alien race. Within the series, she is a skilled technician and the daughter of Rael'Zorah, a member of the quarian judicial review Admiralty Board. Ash "Liz" Sroka voices Tali in each of her appearances. Outside of the trilogy, Tali appears in '' Mass Effect: Homeworlds'', a comic series with individual issues on each of several ''Mass Effect 3'' squadmates. Tali was initially the only quarian in the series. In the sequels, more extreme variations of her design were discarded in favor of revisions on her previous look. The ''Mass Effect 3'' development team considered her removal from the squad, but ultimately chose to include her due to staff interest. The team also debated whether to reveal her masked face. Tali has been received positively, with placements on seve ...
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Legion (Mass Effect)
Legion is a character in BioWare's ''Mass Effect'' franchise. The character first appears in ''Mass Effect 2'' as a party member (or "squadmate"). After ''Mass Effect 2'', Legion returns in ''Mass Effect 3'' as a supporting non-player character. Legion is voiced by American actor D. C. Douglas. "Legion" is a name given by ''The Normandy'' SR-2's artificial intelligence, EDI, to Geth Platform 2A93, a robot unit inhabited by the gestalt consciousness formed from a host of networked artificial intelligence entities known as the geth. The philosophical basis EDI relies on is the biblical story about the demonic entities from the exorcism of the Gerasene demoniac, which alludes to the multitude of geth runtime programs housed within the mobile platform and the emergence of a swarm intelligence system which consists of these programs interacting locally with one another and with their environment. Legion is designed to operate outside of geth space in a diplomatic manner, and ...
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List Of Mass Effect Characters
The ''Mass Effect'' series, a military science fiction media franchise developed by Canadian video game developer BioWare and owned by American publisher Electronic Arts, features an extensive cast of characters. It is primarily based on a series of third-person role-playing shooter video games which currently consists of four mainline instalments and two spin-off mobile games. The first three ''Mass Effect'' games takes place in the Milky Way Galaxy during the 22nd century and revolves around a space navy soldier named Commander Shepard. The fourth ''Mass Effect'' game is a standalone sequel to the original trilogy but set in a different galaxy, Andromeda, and focuses on the Andromeda Initiative and the Ryder family. The spin-off games, ''Mass Effect Galaxy'' and '' Mass Effect Infiltrator'', feature different protagonists. This article describes characters, which includes a diverse cast of alien, human and synthetic beings, that appear in video games set in the ''Mass Ef ...
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Mass Effect 2
''Mass Effect 2'' is an action role-playing video game developed by BioWare and published by Electronic Arts for Microsoft Windows and Xbox 360 in 2010 and PlayStation 3 in 2011. It is the second installment in the ''Mass Effect'' series and a sequel to the original ''Mass Effect''. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an insectoid alien race known as the Collectors. The player assumes the role of Commander Shepard, an elite human soldier who must assemble and gain the loyalty of a diverse team to stop the Collectors in a suicide mission. Using a completed saved game of its predecessor, the player can impact the game's story in numerous ways. For the game, BioWare changed several gameplay elements and further emphasized third-person shooter aspects, including limited ammunition and regenerable health. In contrast to the exclusive focus on the main story of the original ''Mass Effect'', the developers opted to ...
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Turians
The turians are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. Turians are the first alien species to have come into contact with humanity within series lore, which inadvertently sparked a brief but vicious period of conflict which is eventually de-escalated due to the intervention of the Citadel Council, a multispecies governing body based on the Citadel space station. The aftermath of the so-called First Contact War as well as the underlying tensions between humanity and the turians form a recurring narrative theme in the ''Mass Effect'' series, which began with the franchise's debut work, the 2007 novel '' Mass Effect: Revelation''. Turians are conceived as an avian humanoid species with an exoskeleton, whose biology is radically different from that of humanity and several other species, and are culturally rooted in a stratocratic society. Turian characters have appeared in ...
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Mass Effect Universe
The ''Mass Effect'' media franchise, developed by BioWare and published by Electronic Arts, is set in the distant future where various extraterrestrial species coexist with humanity. The developers created extensive background lore for the universe of ''Mass Effect'' and its alien species, with detailed explanations documenting the complex relationships between the universe's various factions and the setting's phenomena from a scientific perspective. The developers were inspired and influenced by numerous fantasy and science fiction works, as well as real world cultural and scientific concepts. Dark energy, a form of energy theorized to massively affect the universe, forms a key part of the franchise's concept and background. The first three main series games is set in the Milky Way galaxy and follows Commander Shepard, a human special forces soldier who discovers an imminent threat to the galactic community from the Reapers, an ancient collective of sentient synthetic starships ...
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Mass Effect (video Game)
''Mass Effect'' is an action role-playing game developed by BioWare and originally released for the Xbox 360 in 2007. It is the first game in the '' Mass Effect'' series, and takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The game involves completing multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters. Planned as the first chapter of a trilogy, ''Mass Effect'' was developed over the course of three and a half years, and uses the Unreal Engine 3 as a groundwork. It was designed so that the player would assume the role of a central character that could make important decisions and impact the story of the game in numerous ways. The combat was designed t ...
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Citadel (Mass Effect)
The Citadel is a fictional space station and megastructure in the ''Mass Effect'' franchise of video games developed by BioWare. An ancient station supposedly constructed by the long-dead Protheans, it serves as the hub of interstellar politics and society in the Milky Way galaxy due to its status as the capital of the Citadel Council, the dominant galactic polity within the ''Mass Effect'' universe. The Citadel was praised by critics for its design, lore, and the diversity of its inhabitants enhancing the game world. Characteristics In series lore, the Citadel is one of the largest artificial structures in the galaxy, with a population of 13.2 million intelligent beings from across the Milky Way galaxy, and uses centrifugal force to create artificial gravity for its inhabitants. Initially, it was discovered by the asari and the salarians, the earliest post-Prothean races to discover the mass relays - megastructures scattered throughout the galaxy that facilitate FTL travel. ...
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Commander Shepard
Lieutenant Commander Shepard, better known as Commander Shepard, is the player character in the ''Mass Effect'' video game series by BioWare (''Mass Effect'', ''Mass Effect 2'', and ''Mass Effect 3''). A veteran soldier of the Systems Alliance Navy, an N7 graduate of the Interplanetary Combatives Training (ICT) military program, and the first human Citadel Council Spectre, Shepard works to stop the Reapers, a sentient machine race dedicated to wiping out all advanced organic life. Shepard is neither a hero, nor a villain;Paragon or Renegade morality system game mechanics depending upon players' choices and actions, Shepard is the abstaining factor that acts as both on occasion, and will take whatever action is deemed necessary when presented with impossible scenarios. Shepard's gender, class, first name and facial appearance are chosen and customised by the player. Mark Meer provides the voice for the male Shepard, while the default male Shepard's face and body were based on Ma ...
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Immunosuppression
Immunosuppression is a reduction of the activation or efficacy of the immune system. Some portions of the immune system itself have immunosuppressive effects on other parts of the immune system, and immunosuppression may occur as an adverse reaction to treatment of other conditions. In general, deliberately induced immunosuppression is performed to prevent the body from rejecting an organ transplant. Additionally, it is used for treating graft-versus-host disease after a bone marrow transplant, or for the treatment of auto-immune diseases such as systemic lupus erythematosus, rheumatoid arthritis, Sjögren's syndrome, or Crohn's disease. This is typically done using medications, but may involve surgery ( splenectomy), plasmapheresis, or radiation. A person who is undergoing immunosuppression, or whose immune system is weak for some other reasons (such as chemotherapy or HIV), is said to be '' immunocompromised''. Deliberately induced Administration of immunosuppressive me ...
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Judicial Review
Judicial review is a process under which executive, legislative and administrative actions are subject to review by the judiciary. A court with authority for judicial review may invalidate laws, acts and governmental actions that are incompatible with a higher authority: an executive decision may be invalidated for being unlawful or a statute may be invalidated for violating the terms of a constitution. Judicial review is one of the checks and balances in the separation of powers: the power of the judiciary to supervise the legislative and executive branches when the latter exceed their authority. The doctrine varies between jurisdictions, so the procedure and scope of judicial review may differ between and within countries. General principles Judicial review can be understood in the context of two distinct—but parallel—legal systems, civil law and common law, and also by two distinct theories of democracy regarding the manner in which government should be organized ...
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Subsistence Economy
A subsistence economy is an economy directed to basic subsistence (the provision of food, clothing, shelter) rather than to the market. Henceforth, "subsistence" is understood as supporting oneself at a minimum level. Often, the subsistence economy is moneyless and relies on natural resources to provide for basic needs through hunting, gathering, and agriculture. In a subsistence economy, economic surplus is minimal and only used to trade for basic goods, and there is no industrialization. In hunting and gathering societies, resources are often if not typically underused. In human history, before the first cities, all humans lived in a subsistence economy. As urbanization, civilization, and division of labor spread, various societies moved to other economic systems at various times. Some remain relatively unchanged, ranging from uncontacted peoples, to marginalized areas of developing countries, to some cultures that choose to retain a traditional economy. Capital can be gen ...
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