Partially Observable
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Partially Observable
A partially observable system is one in which the entire state of the system is not fully visible to an external sensor. In a partially observable system the observer may utilise a memory system in order to add information to the observer's understanding of the system.Peter Norvig, Sebastian Thrun. UdacityIntroduction to Artificial Intelligence/ref> An example of a partially observable system would be a card game in which some of the cards are discarded into a pile face down. In this case the observer is only able to view their own cards and potentially those of the dealer. They are not able to view the face-down (used) cards, nor the cards that will be dealt at some stage in the future. A memory system can be used to remember the previously dealt cards that are now on the used pile. This adds to the total sum of knowledge that the observer can use to make decisions. In contrast, a fully observable system would be that of chess. In chess (apart from the 'who is moving next' st ...
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Sensor
A sensor is a device that produces an output signal for the purpose of sensing a physical phenomenon. In the broadest definition, a sensor is a device, module, machine, or subsystem that detects events or changes in its environment and sends the information to other electronics, frequently a computer processor. Sensors are always used with other electronics. Sensors are used in everyday objects such as touch-sensitive elevator buttons ( tactile sensor) and lamps which dim or brighten by touching the base, and in innumerable applications of which most people are never aware. With advances in micromachinery and easy-to-use microcontroller platforms, the uses of sensors have expanded beyond the traditional fields of temperature, pressure and flow measurement, for example into MARG sensors. Analog sensors such as potentiometers and force-sensing resistors are still widely used. Their applications include manufacturing and machinery, airplanes and aerospace, cars, medicine, ...
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Peter Norvig
Peter Norvig (born December 14, 1956) is an American computer scientist and Distinguished Education Fellow at the Stanford Institute for Human-Centered AI. He previously served as a director of research and search quality at Google. Norvig is the co-author with Stuart J. Russell of the most popular textbook in the field of AI: '' Artificial Intelligence: A Modern Approach'' used in more than 1,500 universities in 135 countries. Education Norvig received a Bachelor of Science in applied mathematics from Brown University and a Ph.D. in computer science from the University of California, Berkeley. Career and research Norvig is a councilor of the Association for the Advancement of Artificial Intelligence and co-author, with Stuart J. Russell, of '' Artificial Intelligence: A Modern Approach'', now the leading college text in the field. He was head of the Computational Sciences Division (now the Intelligent Systems Division) at NASA Ames Research Center, where he oversaw a staff ...
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Sebastian Thrun
Sebastian Thrun (born May 14, 1967) is a German-American entrepreneur, educator, and computer scientist. He is CEO of Kitty Hawk Corporation, and chairman and co-founder of Udacity. Before that, he was a Google VP and Fellow, a Professor of Computer Science at Stanford University, and before that at Carnegie Mellon University. At Google, he founded Google X and Google's self-driving car team. He is also an adjunct professor at Stanford University and at Georgia Tech. Thrun led development of the robotic vehicle Stanley which won the 2005 DARPA Grand Challenge, and which has since been placed on exhibit in the Smithsonian Institution's National Museum of American History. His team also developed a vehicle called Junior, which placed second at the DARPA Grand Challenge in 2007. Thrun led the development of the Google self-driving car. Thrun is also known for his work on probabilistic algorithms for robotics with applications including robotic mapping. In recognition of his con ...
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Udacity
Udacity, Inc. is an American for-profit educational organization founded by Sebastian Thrun, David Stavens, and Mike Sokolsky offering massive open online courses. According to Thrun, the origin of the name Udacity comes from the company's desire to be "audacious for you, the student". While it originally focused on offering university-style courses, it now focuses more on vocational courses for professionals. History Udacity is the outgrowth of free computer science classes offered in 2011 through Stanford University. Thrun has stated he hopes half a million students will enroll, after an enrollment of 160,000 students in the predecessor course at Stanford, Introduction to Artificial Intelligence, and 90,000 students had enrolled in the initial two classes . Udacity was announced at the 2012 Digital Life Design conference. Udacity is funded by venture capital firm, Charles River Ventures, and $200,000 of Thrun's personal money. In October 2012, the venture capital firm Andr ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, ...
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Partially Observable Markov Decision Process
A partially observable Markov decision process (POMDP) is a generalization of a Markov decision process (MDP). A POMDP models an agent decision process in which it is assumed that the system dynamics are determined by an MDP, but the agent cannot directly observe the underlying state. Instead, it must maintain a sensor model (the probability distribution of different observations given the underlying state) and the underlying MDP. Unlike the policy function in MDP which maps the underlying states to the actions, POMDP's policy is a mapping from the history of observations (or belief states) to the actions. The POMDP framework is general enough to model a variety of real-world sequential decision processes. Applications include robot navigation problems, machine maintenance, and planning under uncertainty in general. The general framework of Markov decision processes with imperfect information was described by Karl Johan Åström in 1965 in the case of a discrete state space, and i ...
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