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Prelink
In computing, prebinding, also called prelinking, is a method for optimizing application load times by resolving library symbols prior to launch. Background Most computer programs consist of code that requires external shared libraries to execute. These libraries are normally integrated with the program at run time by a loader, in a process called dynamic linking. While dynamic linking has advantages in code size and management, there are drawbacks as well. Every time a program is run, the loader needs to resolve (find) the relevant libraries. Since libraries move around in memory, there is a performance penalty for resolution. This penalty increases for each additional library needing resolution. Prelinking reduces this penalty by resolving libraries in advance. Afterward, resolution only occurs if the libraries have changed since being prelinked, such as following perhaps an upgrade. Mac OS Mac OS stores executables in the Mach-O file format. Mac OS X Mac OS X performs pr ...
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Address Space Layout Randomization
Address space layout randomization (ASLR) is a computer security technique involved in preventing exploitation of memory corruption vulnerabilities. In order to prevent an attacker from reliably redirecting code execution to, for example, a particular exploited function in memory, ASLR randomly arranges the address space positions of key data areas of a process, including the base of the executable and the positions of the stack, heap and libraries. When applied to the kernel, this technique is called ''kernel address space layout randomization'' (''KASLR''). History The Linux PaX project first coined the term "ASLR", and published the first design and implementation of ASLR in July 2001 as a patch for the Linux kernel. It is seen as a complete implementation, providing a patch for kernel stack randomization since October 2002. The first mainstream operating system to support ASLR by default was OpenBSD version 3.4 in 2003, followed by Linux in 2005. Benefits Addres ...
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Library (computing)
In computing, a library is a collection of System resource, resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled function (computer science), functions and Class (computer programming), classes, or a library can be a collection of source code. A resource library may contain data such as images and Text string, text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a Modular programming, modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal d ...
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Position Independent Executable
In computing, position-independent code (PIC) or position-independent executable (PIE) is a body of machine code that executes properly regardless of its memory address. PIC is commonly used for shared library, shared libraries, so that the same library code can be loaded at a location in each program's address space where it does not overlap with other memory in use by, for example, other shared libraries. PIC was also used on older computer systems that lacked an Memory management unit, MMU, so that the operating system could keep applications away from each other even within the single address space of an MMU-less system. Position-independent code can be executed at any memory address without modification. This differs from absolute code, which must be loaded at a specific location to function correctly, and load-time locatable (LTL) code, in which a Linker (computing), linker or Loader (computing), program loader modifies a program before execution, so it can be run only fro ...
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Dyld
In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed (at " run time"), by copying the content of libraries from persistent storage to RAM, filling jump tables and relocating pointers. The specific operating system and executable format determine how the dynamic linker functions and how it is implemented. Linking is often referred to as a process that is performed when the executable is compiled, while a dynamic linker is a special part of an operating system that loads external shared libraries into a running process and then binds those shared libraries dynamically to the running process. This approach is also called dynamic linking or late linking. Implementations Microsoft Windows Dynamic-link library, or DLL, is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the file exte ...
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Loader (computing)
In computing, computer systems a loader is the part of an operating system that is responsible for loading computer program, programs and Library (computing), libraries. It is one of the essential stages in the process of starting a program, as it places programs into memory and prepares them for execution. Loading a program involves either memory-mapped file, memory-mapping or copying the contents of the executable, executable file containing the program instructions into memory, and then carrying out other required preparatory tasks to prepare the executable for running. Once loading is complete, the operating system starts the program by passing control to the loaded program code. All operating systems that support program loading have loaders, apart from highly specialized computer systems that only have a fixed set of specialized programs. Embedded systems typically do not have loaders, and instead, the code executes directly from ROM or similar. In order to load the operatin ...
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Object File
An object file is a file that contains machine code or bytecode, as well as other data and metadata, generated by a compiler or assembler from source code during the compilation or assembly process. The machine code that is generated is known as object code. The object code is usually relocatable, and not usually directly executable. There are various formats for object files, and the same machine code can be packaged in different object file formats. An object file may also work like a shared library. The metadata that object files may include can be used for linking or debugging; it includes information to resolve symbolic cross-references between different modules, relocation information, stack unwinding information, comments, program symbols, and debugging or profiling information. Other metadata may include the date and time of compilation, the compiler name and version, and other identifying information. The term "object program" dates from at least the 1950s ...
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Linker (computing)
A linker or link editor is a computer program that combines intermediate software build files such as object file, object and library (computing), library files into a single executable file such as a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler (computing), assembler that generates intermediate files that the linker processes. The linker may be integrated with other toolchain development tool, tools such that the user does not interact with the linker directly. A simpler version that writes its Input/output, output directly to Computer memory, memory is called the ''loader'', though loader (computing), loading is typically considered a separate process. Overview Computer programs typically are composed of several parts or modules; these parts/modules do not need to be contained within a single object file, and in such cases refer to each other using symbol (computing), symbols as addresses into other modules, which are ma ...
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Dynamic Binding (computer Science)
In computing, late binding or dynamic linkage—though not an identical process to dynamically linking imported code libraries—is a computer programming mechanism in which the method being called upon an object, or the function being called with arguments, is looked up by name at runtime. In other words, a name is associated with a particular operation or object at runtime, rather than during compilation. The name dynamic binding is sometimes used, but is more commonly used to refer to dynamic scope. With early binding, or static binding, in an object-oriented language, the compilation phase fixes all types of variables and expressions. This is usually stored in the compiled program as an offset in a virtual method table ("v-table"). In contrast, with late binding, the compiler does not read enough information to verify the method exists or bind its slot on the v-table. Instead, the method is looked up by name at runtime. The primary advantage of using late binding in C ...
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Segfault
In computing, a segmentation fault (often shortened to segfault) or access violation is a failure condition raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted area of memory (a memory access violation). On standard x86 computers, this is a form of general protection fault. The operating system kernel will, in response, usually perform some corrective action, generally passing the fault on to the offending process by sending the process a signal. Processes can in some cases install a custom signal handler, allowing them to recover on their own,''Expert C programming: deep C secrets'' By Peter Van der Linden, page 188 but otherwise the OS default signal handler is used, generally causing abnormal termination of the process (a program crash), and sometimes a core dump. Segmentation faults are a common class of error in programs written in languages like C that provide low-level memory access and few to n ...
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OpenMPI
Open MPI is a Message Passing Interface (MPI) library project combining technologies and resources from several other projects (FT-MPI, LA-MPI, LAM/MPI, and PACX-MPI). It is used by many TOP500 supercomputers including Roadrunner, which was the world's fastest supercomputer from June 2008 to November 2009, and K computer, the fastest supercomputer from June 2011 to June 2012. Overview Open MPI represents the merger between three well-known MPI implementations: * FT-MPI from the University of Tennessee * LA-MPI from Los Alamos National Laboratory * LAM/MPI from Indiana University with contributions from the PACX-MPI team at the University of Stuttgart. These four institutions comprise the founding members of the Open MPI development team. The Open MPI developers selected these MPI implementations as excelling in one or more areas. Open MPI aims to use the best ideas and technologies from the individual projects and create one world-class open-source MPI implementation that ...
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