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Opposite Lock
Opposite lock, also commonly known as countersteer, is a colloquial term used to mean the steering associated with the deliberate use of oversteer to turn a vehicle rapidly without losing momentum. It is typified by the classic rallying style of rear-wheel drive cars, where a car travels around a bend with a large drift angle. The terms "opposite lock" and "counter-steering" refer to the position of the steering wheel during the maneuver, which is turned in the opposite direction to that of the bend. The technique works best on loose or wet surfaces where the friction between the tires and the road is not too high, but can also be used on asphalt or other surfaces with high friction if the vehicle has enough power to maintain speed. Before entry to the bend, the car is turned towards the bend slightly, but quickly, so as to cause a rotating motion that induces the rear of the car to slide outwards. Power is applied which applies further sideways movement. At the same time, ...
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Reverse Lock Steering
Reverse or reversing may refer to: Arts and media * ''Reverse'' (Eldritch album), 2001 * ''Reverse'' (2009 film), a Polish comedy-drama film * ''Reverse'' (2019 film), an Iranian crime-drama film * ''Reverse'' (Morandi album), 2005 * ''Reverse'' (TV series), a 2017–2018 South Korean television series *"Reverse", a 2014 song by SomeKindaWonderful * REVERSE art gallery, in Brooklyn, NY, US *Reverse tape effects including backmasking, the recording of sound in reverse * '' Reversing: Secrets of Reverse Engineering'', a book by Eldad Eilam *''Tegami Bachi: REVERSE'', the second season of the ''Tegami Bachi'' anime series, 2010 Driving * Reverse gear, in a motor or mechanical transmission * Reversing (vehicle maneuver), reversing the direction of a vehicle * Turning a vehicle through 180 degrees Sports and games *Reverse (American football), a trick play in American football *Reverse swing, a cricket delivery *Reverse (bridge), a type of bid in contract bridge Technology *Reverse ...
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Simulation Of Powerslide
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computer simulation, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functio ...
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Oversteer
Understeer and oversteer are vehicle dynamics terms used to describe the sensitivity of the vehicle to changes in steering angle associated with changes in lateral acceleration. This sensitivity is defined for a level road for a given steady state operating condition by the Society of Automotive Engineers (SAE) in document J670SAE International Surface Vehicle Recommended Practice, "Vehicle Dynamics Terminology", SAE Standard J670, Rev. 2008-01-24 and by the International Organization for Standardization (ISO) in document 8855.International Organization for Standardization, "Road vehicles – Vehicle dynamics and road-holding ability – Vocabulary", ISO Standard 8855, Rev. 2010 Whether the vehicle is understeer or oversteer depends on the rate of change of the understeer angle. The Understeer Angle is the amount of additional steering (at the road wheels, not the hand wheel) that must be added in any given steady-state maneuver beyond the Ackermann steer angle. The Ac ...
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Momentum
In Newtonian mechanics, momentum (: momenta or momentums; more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. If is an object's mass and is its velocity (also a vector quantity), then the object's momentum (from Latin '' pellere'' "push, drive") is: \mathbf = m \mathbf. In the International System of Units (SI), the unit of measurement of momentum is the kilogram metre per second (kg⋅m/s), which is dimensionally equivalent to the newton-second. Newton's second law of motion states that the rate of change of a body's momentum is equal to the net force acting on it. Momentum depends on the frame of reference, but in any inertial frame of reference, it is a ''conserved'' quantity, meaning that if a closed system is not affected by external forces, its total momentum does not change. Momentum is also conserved in special relativity (with a mo ...
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Rallying
Rallying is a wide-ranging form of motorsport with various competitive motoring elements such as speed tests (sometimes called "rally racing" in United States), navigation tests, or the ability to reach waypoints or a destination at a prescribed time or average speed. Rallies may be short in the form of trials at a single venue, or several thousand miles long in an extreme endurance rally. Depending on the format, rallies may be organised on private or public roads, open or closed to traffic, or off-road in the form of cross country or rally-raid. Competitors can use Production vehicle, production vehicles which must be Street-legal vehicle, road-legal if being used on open roads or specially built competition vehicles suited to crossing specific terrain. In most cases rallying distinguishes itself from other forms of motorsport by not running directly against other competitors over laps of a Race track, circuit, but instead in a point-to-point format in which participants leave ...
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Brake Balance
The brake balance or brake bias of a vehicle is the distribution of brake force at the front and rear tires, and may be given as the percentage distributed to the front brakes (e.g. 52%) or as the ratio of front and rear percentages (e.g. 52/48). The braking balance affects the driving characteristics in terms of how fast the vehicle can brake, how the vehicle can take corners, and tire wear. The optimal brake balance can vary between circuits, weather conditions and driving styles. On race cars, the brake balance is often part of the racing setup, and in formula car racing it is regularly adjusted during the course of an entire lap. In some cases, the brake balance may be adjusted to match the traction (grip) of the vehicle during braking, which usually means distributing a greater braking force to the front (for example 55/45). In other cases, it may be desirable for the brake balance to be the more similar at the front and rear (e.g. 50/50) for the tires to last longer, which m ...
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Left-foot Braking
Left-foot braking is the technique of using the left foot to operate the brake pedal in an automobile, leaving the right foot dedicated to the throttle pedal. It contrasts with the practice of using the left foot to operate the clutch pedal, leaving the right foot to share the duties of controlling both brake and gas pedals. At its most basic purpose, left-foot braking is used to decrease the time spent moving the right foot between the brake and throttle pedals, and can also be used to control load transfer. It is most commonly used in auto racing, where simultaneous gas and brake keeps revs up. In turbocharged vehicles, left-foot braking keeps pressure up and reduces turbo lag. Racing and rallying Karts, many open-wheelers, and cars that are equipped with automatic transmissions, or semi-automatic transmissions with paddle-shifters (as used in motorsports such as Formula One) have no foot-operated clutch, and allow, or sometimes even require the driver to use their left foo ...
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Handbrake Turn
The handbrake turn (also known as a bootleg or bootlegger's turn) is a driving technique used to deliberately slide a car sideways, either for the purpose of quickly negotiating a very tight bend, or for turning around well within the vehicle's own turning diameter. Technique The driver starts by using steering input to transfer weight to the outside tires; the Hand brake, handbrake is then used to lock the rear wheels, thus upsetting the adhesion between the tires and the road surface. With practice, the car can be placed accurately by releasing the handbrake and accelerating the vehicle. The technique is used in some forms of auto racing, motorsport, for example rallying, autotesting, Drifting (motorsport), drifting and motorkhana. Many sports cars, especially UK makes such as MG and Triumph, as late as the early 1970s were offered with a fly-off handbrake option for competition purposes—the button on the end of the lever has to be pressed before the brake will lock on, whi ...
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Drifting (motorsport)
Drifting is a driving technique where the driver purposely Understeer and oversteer, oversteers, with loss of traction, while maintaining control and driving the car through the entirety of a corner or a turn. The technique causes the rear slip angle to exceed the front slip angle to such an extent that often the front wheels are pointing in the opposite direction to the turn (e.g. car is turning left, wheels are pointed right or vice versa, also known as opposite lock or Countersteering#Other uses, counter-steering). Drifting is traditionally performed using three methods: clutch kicking (where the clutch is rapidly disengaged and re-engaged with the intention of upsetting the grip of the rear wheels), weight transfer (using techniques such as the Scandinavian flick), and employing a handbrake turn. This sense of ''drift'' is not to be confused with the ''four wheel drift'', a classic cornering technique established in Grand Prix motor racing, Grand Prix and sports car racing. A ...
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Scandinavian Flick
The Scandinavian flick is a technique used predominantly in ice racing and rallying. The technique induces oversteer using weight transfer to carry a vehicle through a turn while simultaneously reducing speed. Origin of the name Beginning in the 1960s, Scandinavian rally-car drivers popularized the technique. The "flick" part comes from the technique of "flicking" the wheel in a direction opposite of the turn to build up angular momentum. Technique Approaching along the ''inside'' of an upcoming turn, the driver steers sharply towards the outside of the turn, then lifts off the throttle and lightly applies the brakes. This causes weight transfer that rotates the car toward the outside of the turn. Then, steering into the turn and releasing the brake pedal while applying full throttle will cause the car to rotate into the corner. Towards the corner exit, the driver may countersteer, while lifting off of the throttle, and reapplying as necessary to maintain the correct exit ...
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