Object Diagram
In object-oriented programming, an object diagram in the Unified Modeling Language (UML) is a diagram that shows a complete or partial view of the structure of a modeled system at a specific time. Overview In the Unified Modeling Language (UML), an object diagram focuses on some particular set of objects and attributes, and the links between these instances. A correlated set of object diagrams provides insight into how an arbitrary view of a system is expected to evolve over time. Early UML specifications described object diagrams as such: "An object diagram is a graph of instances, including objects and data values. A static object diagram is an instance of a class diagram; it shows a snapshot of the detailed state of a system at a point in time. The use of object diagrams is fairly limited, namely to show examples of data structure." The latest UML 2.5.1 specification does not explicitly define object diagrams, but provides a notation for "instances" of classifiers. Obj ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Class (computer Programming)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a ''sub-class'', and the class it is based on is its ''superclass''. Attributes Object lifecycle As an instance of a class, an object is constructed from a class via '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Aggregation (object-oriented Programming)
In computer science, object composition and object aggregation are closely related ways to combine objects or data types into more complex ones. In conversation, the distinction between composition and aggregation is often ignored. Common kinds of compositions are objects used in object-oriented programming, tagged unions, sets, sequences, and various graph structures. Object compositions relate to, but are not the same as, data structures. Object composition refers to the logical or conceptual structure of the information, not the implementation or physical data structure used to represent it. For example, a sequence differs from a set because (among other things) the order of the composed items matters for the former but not the latter. Data structures such as arrays, linked lists, hash tables, and many others can be used to implement either of them. Perhaps confusingly, some of the same terms are used for both data structures and composites. For example, "binary tree" ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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UML Tool
A UML tool is a application software, software application that supports some or all of the notation and semantics associated with the Unified Modeling Language (UML), which is the industry standard general-purpose modeling language for software engineering. ''UML tool'' is used broadly here to include application programs which are not exclusively focused on UML, but which support some functions of the Unified Modeling Language, either as an ''add-on'', as a ''component'' or as a ''part'' of their overall functionality. Kinds of functionality UML tools support the following kinds of functionality: Diagramming ''Diagramming'' in this context means ''creating'' and ''editing'' UML diagrams; that is diagrams that follow the graphical notation of the Unified Modeling Language. The use of UML diagrams as a means to draw diagrams of – mostly – Object-oriented programming, object-oriented software is generally agreed upon by software developers. When developers draw diagrams of obj ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Object Diagram 1
Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal A goal or objective is an idea of the future or desired result that a person or a group of people envision, plan, and commit to achieve. People endeavour to reach goals within a finite time by setting deadlines. A goal is roughly similar to ..., an aim, target, or objective * Object (grammar), a sentence element, such as a direct object or an indirect object Science, technology, and mathematics Computing * 3D modeling, 3D model, a representation of a physical object * Object (computer science), a language mechanism for binding data with methods that operate on that data ** Object-orientation (other), in which concepts are represented as objects *** Object-oriented programming (OOP), in which an object is an instance of a cla ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fibonacci Sequence
In mathematics, the Fibonacci sequence is a Integer sequence, sequence in which each element is the sum of the two elements that precede it. Numbers that are part of the Fibonacci sequence are known as Fibonacci numbers, commonly denoted . Many writers begin the sequence with 0 and 1, although some authors start it from 1 and 1 and some (as did Fibonacci) from 1 and 2. Starting from 0 and 1, the sequence begins : 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, ... The Fibonacci numbers were first described in Indian mathematics as early as 200 BC in work by Pingala on enumerating possible patterns of Sanskrit poetry formed from syllables of two lengths. They are named after the Italian mathematician Leonardo of Pisa, also known as Fibonacci, who introduced the sequence to Western European mathematics in his 1202 book . Fibonacci numbers appear unexpectedly often in mathematics, so much so that there is an entire journal dedicated to their study, the ''Fibonacci Quarterly''. Appli ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Object Diagram Initial
Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an aim, target, or objective * Object (grammar), a sentence element, such as a direct object or an indirect object Science, technology, and mathematics Computing * 3D model, a representation of a physical object * Object (computer science), a language mechanism for binding data with methods that operate on that data ** Object-orientation (other), in which concepts are represented as objects *** Object-oriented programming (OOP), in which an object is an instance of a class or array ** Object (IBM i), the fundamental unit of data storage in the IBM i operating system * Object file, the output of a compiler or other translator program (also known as "object code") * HTML object element Mathematics * Object (mathematics), an abstrac ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Association (object-oriented Programming)
In object-oriented programming, association defines a relationship between classes of objects that allows one object instance to cause another to perform an action on its behalf. This relationship is structural, because it specifies that objects of one kind are connected to objects of another and does not represent behaviour. In generic terms, the causation is usually called "sending a message", "invoking a method" or "calling a member function" to the controlled object. Concrete implementation usually requires the requesting object to invoke a ''method'' or ''member function'' using a reference or pointer to the memory location of the controlled object. The objects that are related via the association are considered to act in a role A role (also rôle or social role) is a set of connected behaviors, rights, obligations, beliefs, and norms as conceptualized by people in a social situation. It is an expected or free or continuously changing behavior and may have a given i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Class (computer Science)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a ''sub-class'', and the class it is based on is its ''superclass''. Attributes Object lifecycle As an instance of a class, an object is constructed from a class via '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Class Diagram
In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling. It is used for general conceptual modeling of the structure of the application, and for detailed modeling, translating the models into programming code. Class diagrams can also be used for data modeling Data modeling in software engineering is the process of creating a data model for an information system by applying certain formal techniques. It may be applied as part of broader Model-driven engineering (MDE) concept. Overview Data modeli .... The classes in a class diagram represent both the main elements, interactions in the application, and the classes to be programmed. In the diagram, classes are represented with boxes that ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bernhard Rumpe
Bernhard Rumpe (born 1967) is a German computer scientist, professor of computer science and head of the Software Engineering Department at the RWTH Aachen University. His research focusses on "technologies, methods, tools ... necessary to create software in the necessary quality that is as efficient and sustainable as possible." Biography Born and raised in Abensberg, Germany, Rumpe from 1973 to 1977 attended the Aventinus Primary School Abensberg and from 1977 to 1986 the Donau Gymnasium Kelheim. From 1987 to 1992 he studied computer science and mathematics at the Technical University of Munich (TUM). In 1992 he became research assistant at the Chair for Software and Systems Engineering at the Technical University of Munich, were in 1996 he received his PhD and in 2003 his habilitation in computer science. From 2003 to 2008 Rumpe headed the Institute for Software Systems Engineering at the Braunschweig University of Technology (TUBS). Here in 2007 he headed the participation o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |