Nonlocal Game
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Nonlocal Game
Quantum refereed game in quantum information processing is a class of games in the general theory of quantum games. It is played between two players, Alice and Bob, and arbitrated by a referee. The referee outputs the pay-off for the players after interacting with them for a fixed number of rounds, while exchanging quantum information. Definition An n-turn quantum referee performs n rounds of interaction with the player Alice and Bob. Each interaction involves receiving some quantum states from Alice and Bob, processing the quantum states together with the "left-over" state from the previous interaction, producing some output state, and sending part of the output state to the players. At the end of the n rounds, the referee processes the final state received from the players and decides the pay-off for Alice and Bob. The role of the referee is to pass along qubits to players Alice and Bob. It is the referee's job to entangle the qubits, which is argued to be essential in quantum g ...
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Game Theory
Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by the losses and gains of the other participant. In the 1950s, it was extended to the study of non zero-sum games, and was eventually applied to a wide range of Human behavior, behavioral relations. It is now an umbrella term for the science of rational Decision-making, decision making in humans, animals, and computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was f ...
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Min-max Theorem
In linear algebra and functional analysis, the min-max theorem, or variational theorem, or Courant–Fischer–Weyl min-max principle, is a result that gives a variational characterization of eigenvalues of compact Hermitian operators on Hilbert spaces. It can be viewed as the starting point of many results of similar nature. This article first discusses the finite-dimensional case and its applications before considering compact operators on infinite-dimensional Hilbert spaces. We will see that for compact operators, the proof of the main theorem uses essentially the same idea from the finite-dimensional argument. In the case that the operator is non-Hermitian, the theorem provides an equivalent characterization of the associated singular values. The min-max theorem can be extended to self-adjoint operators that are bounded below. Matrices Let be a Hermitian matrix. As with many other variational results on eigenvalues, one considers the Rayleigh–Ritz qu ...
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Game Theory Game Classes
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A toy and ...
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QIP (complexity)
In computational complexity theory, the class QIP (which stands for Quantum Interactive Proof) is the quantum computing analogue of the classical complexity class IP, which is the set of problems solvable by an interactive proof system with a polynomial-time verifier and one computationally unbounded prover. Informally, IP is the set of languages for which a computationally unbounded prover can convince a polynomial-time verifier to accept when the input is in the language (with high probability) and cannot convince the verifier to accept when the input is not in the language (again, with high probability). In other words, the prover and verifier may interact for polynomially many rounds, and if the input is in the language the verifier should accept with probability greater than 2/3, and if the input is not in the language, the verifier should be reject with probability greater than 2/3. In IP, the verifier is like a BPP machine. In QIP, the communication between the prover and ve ...
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Semidefinite Programming
Semidefinite programming (SDP) is a subfield of mathematical programming concerned with the optimization of a linear objective function (a user-specified function that the user wants to minimize or maximize) over the intersection of the cone of positive semidefinite matrices with an affine space, i.e., a spectrahedron. Semidefinite programming is a relatively new field of optimization which is of growing interest for several reasons. Many practical problems in operations research and combinatorial optimization can be modeled or approximated as semidefinite programming problems. In automatic control theory, SDPs are used in the context of linear matrix inequalities. SDPs are in fact a special case of cone programming and can be efficiently solved by interior point methods. All linear programs and (convex) quadratic programs can be expressed as SDPs, and via hierarchies of SDPs the solutions of polynomial optimization problems can be approximated. Semidefinite programming ha ...
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Min-max Theorem
In linear algebra and functional analysis, the min-max theorem, or variational theorem, or Courant–Fischer–Weyl min-max principle, is a result that gives a variational characterization of eigenvalues of compact Hermitian operators on Hilbert spaces. It can be viewed as the starting point of many results of similar nature. This article first discusses the finite-dimensional case and its applications before considering compact operators on infinite-dimensional Hilbert spaces. We will see that for compact operators, the proof of the main theorem uses essentially the same idea from the finite-dimensional argument. In the case that the operator is non-Hermitian, the theorem provides an equivalent characterization of the associated singular values. The min-max theorem can be extended to self-adjoint operators that are bounded below. Matrices Let be a Hermitian matrix. As with many other variational results on eigenvalues, one considers the Rayleigh–Ritz qu ...
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Multiple Round Quantum Game
Multiple may refer to: Economics *Multiple finance, a method used to analyze stock prices *Multiples of the price-to-earnings ratio *Chain stores, are also referred to as 'Multiples' *Box office multiple, the ratio of a film's total gross to that of its opening weekend Sociology *Multiples (sociology), a theory in sociology of science by Robert K. Merton, see Science *Multiple (mathematics), multiples of numbers *List of multiple discoveries, instances of scientists, working independently of each other, reaching similar findings *Multiple birth, because having twins is sometimes called having "multiples" *Multiple sclerosis, an inflammatory disease *Parlance for people with multiple identities, sometimes called "multiples"; often theorized as having dissociative identity disorder *Multiple myeloma (MM), a cancer that forms in a type of white blood cell (WBC) called plasma cells. Printing *Printmaking, where ''multiple'' is often used as a term for a print, especially in the US ...
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Partial Trace
In linear algebra and functional analysis, the partial trace is a generalization of the trace (linear algebra), trace. Whereas the trace is a scalar (mathematics), scalar-valued function on operators, the partial trace is an operator (mathematics), operator-valued function. The partial trace has applications in quantum information and decoherence which is relevant for quantum measurement and thereby to the decoherent approaches to interpretations of quantum mechanics, including consistent histories and the relative state interpretation. Details Suppose V, W are finite-dimensional vector spaces over a field (mathematics), field, with dimensions m and n, respectively. For any space , let L(A) denote the space of linear operators on A. The partial trace over W is then written as , where \otimes denotes the Kronecker product. It is defined as follows: For , let , and , be bases for ''V'' and ''W'' respectively; then ''T'' has a matrix representation : \ \quad 1 \leq k, i \leq ...
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Semidefinite Programs
Semidefinite programming (SDP) is a subfield of mathematical programming concerned with the optimization of a linear objective function (a user-specified function that the user wants to minimize or maximize) over the intersection of the cone of positive semidefinite matrices with an affine space, i.e., a spectrahedron. Semidefinite programming is a relatively new field of optimization which is of growing interest for several reasons. Many practical problems in operations research and combinatorial optimization can be modeled or approximated as semidefinite programming problems. In automatic control theory, SDPs are used in the context of linear matrix inequalities. SDPs are in fact a special case of cone programming and can be efficiently solved by interior point methods. All linear programs and (convex) quadratic programs can be expressed as SDPs, and via hierarchies of SDPs the solutions of polynomial optimization problems can be approximated. Semidefinite programming has b ...
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Quantum Circuit
In quantum information theory, a quantum circuit is a model for quantum computation, similar to classical circuits, in which a computation is a sequence of quantum gates, measurements, initializations of qubits to known values, and possibly other actions. The minimum set of actions that a circuit needs to be able to perform on the qubits to enable quantum computation is known as DiVincenzo's criteria. Circuits are written such that the horizontal axis is time, starting at the left hand side and ending at the right. Horizontal lines are qubits, doubled lines represent classical bits. The items that are connected by these lines are operations performed on the qubits, such as measurements or gates. These lines define the sequence of events, and are usually not physical cables. The graphical depiction of quantum circuit elements is described using a variant of the Penrose graphical notation. Richard Feynman used an early version of the quantum circuit notation in 1986. Rever ...
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RP (complexity)
In computational complexity theory, randomized polynomial time (RP) is the complexity class of problems for which a probabilistic Turing machine exists with these properties: * It always runs in polynomial time in the input size * If the correct answer is NO, it always returns NO * If the correct answer is YES, then it returns YES with probability at least 1/2 (otherwise, it returns NO). In other words, the algorithm is allowed to flip a truly random coin while it is running. The only case in which the algorithm can return YES is if the actual answer is YES; therefore if the algorithm terminates and produces YES, then the correct answer is definitely YES; however, the algorithm can terminate with NO ''regardless'' of the actual answer. That is, if the algorithm returns NO, it might be wrong. Some authors call this class R, although this name is more commonly used for the class of recursive languages. If the correct answer is YES and the algorithm is run ''n'' times with the ...
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Promise Problem
In computational complexity theory, a promise problem is a generalization of a decision problem where the input is promised to belong to a particular subset of all possible inputs. Unlike decision problems, the ''yes'' instances (the inputs for which an algorithm must return ''yes'') and ''no'' instances do not exhaust the set of all inputs. Intuitively, the algorithm has been ''promised'' that the input does indeed belong to set of ''yes'' instances or ''no'' instances. There may be inputs which are neither ''yes'' nor ''no''. If such an input is given to an algorithm for solving a promise problem, the algorithm is allowed to output anything, and may even not halt. Definition A decision problem can be associated with a language L \subseteq \^*, where the problem is to accept all inputs in L and reject all inputs not in L. For a promise problem, there are two languages, L_ and L_, which must be disjoint, which means L_ \cap L_ = \varnothing, such that all the inputs in L_ are to b ...
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