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Mazes
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles. Construction Mazes have been built with walls and rooms, with hedges, turf, corn stalks, straw bales, books, paving stones of contrasting colors or designs, and brick, or in fields of crops such as corn or, indeed, maize. Maize mazes can be very large; they are usually only kept for one growing season, so they can be different every year, and are promoted as seasonal tourist attractions. Indoors, mirror ma ...
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Maze Bludiste
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles. Construction Mazes have been built with walls and rooms, with hedges, turf, corn stalks, straw bales, books, paving stones of contrasting colors or designs, and brick, or in fields of crops such as corn or, indeed, maize. Maize mazes can be very large; they are usually only kept for one growing season, so they can be different every year, and are promoted as seasonal tourist attractions. Indoors, mirror ma ...
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Maze Simple
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles. Construction Mazes have been built with walls and rooms, with hedges, turf, corn stalks, straw bales, books, paving stones of contrasting colors or designs, and brick, or in fields of crops such as corn or, indeed, maize. Maize mazes can be very large; they are usually only kept for one growing season, so they can be different every year, and are promoted as seasonal tourist attractions. Indoors, mirror ma ...
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Labyrinth
In Greek mythology, the Labyrinth (, ) was an elaborate, confusing structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, the monster eventually killed by the hero Theseus. Daedalus had so cunningly made the Labyrinth that he could barely escape it after he built it. Although early Cretan coins occasionally exhibit branching (multicursal) patterns, the single-path (unicursal) seven-course "Classical" design without branching or dead ends became associated with the Labyrinth on coins as early as 430 BC, and similar non-branching patterns became widely used as visual representations of the Labyrinth – even though both logic and literary descriptions make it clear that the Minotaur was trapped in a complex branching maze. Even as the designs became more elaborate, visual depictions of the mythological Labyrinth from Roman times until the Renaissance are almost invariably unicursal. Branchin ...
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Corn Maze
A corn maze or maize maze is a maze cut out of a corn field. Originally, the first full-size corn maze was believed to be created in Annville, Pennsylvania in 1993; however, similar corn mazes were highlighted in newspapers as early as 1982. Corn mazes have become popular tourist attractions in North America, and are a way for farms to generate tourist income. Many are based on artistic designs such as characters from movies. Corn mazes appear in many different designs. Some mazes are even created to tell stories or to portray a particular theme. Most have a path which goes all around the whole pattern, either to end in the middle or to come back out again, with various false trails diverging from the main path. In the United Kingdom, they are known as ''maize mazes'', and are especially popular with farms in the east of England. These mazes are normally combined with other farm attractions of interest to families and day trippers. Some of these attractions include hay rides, a ...
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Maze Generation Algorithm
Maze generation algorithms are automated methods for the creation of mazes. Graph theory based methods A maze can be generated by starting with a predetermined arrangement of cells (most commonly a rectangular grid but other arrangements are possible) with wall sites between them. This predetermined arrangement can be considered as a connected graph with the edges representing possible wall sites and the nodes representing cells. The purpose of the maze generation algorithm can then be considered to be making a subgraph in which it is challenging to find a route between two particular nodes. If the subgraph is not connected, then there are regions of the graph that are wasted because they do not contribute to the search space. If the graph contains loops, then there may be multiple paths between the chosen nodes. Because of this, maze generation is often approached as generating a random spanning tree. Loops, which can confound naive maze solvers, may be introduced by a ...
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Hedge Maze
A hedge maze is an outdoor garden maze or labyrinth in which the "walls" or dividers between passages are made of vertical hedges. History Hedge mazes evolved from the knot gardens of Renaissance Europe, and were first constructed during the mid-16th century. These early mazes were very low, initially planted with evergreen herbs, but, over time, dwarf box became a more popular option due to its robustness. Italian architects had been sketching conceptual garden labyrinths as early as 1460, and hundreds of mazes were constructed in Europe between the 16th and 18th centuries. Initially, the hedge maze was not intended to confuse, but to provide a unicursal walking path. Puzzle-like hedge mazes featuring dead ends and tall hedges arrived in England during the reign of King William III of England. They were now part of the bosquet or wilderness part of the garden, and extended area of highly artificial formal woodland, with groups of trees enclosed by hedges. It was possible ...
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Straw Maze
A straw maze is a maze built with straw bales. These are becoming a popular tourist attraction in the Western United States, particularly in Rexburg, Idaho and a few locations in Utah. The average straw maze is built on approximately of land and takes the average person 45 minutes to navigate. One early straw maze was Pumpkins and More in Maryland. There are many different straw mazes through the United States includingThe Straw Mazein Idaho and Pumpkins and More in Maryland. See also * Hedge maze * Corn maze A corn maze or maize maze is a maze cut out of a corn field. Originally, the first full-size corn maze was believed to be created in Annville, Pennsylvania in 1993; however, similar corn mazes were highlighted in newspapers as early as 1982. Co ... Reference List Mazes Farms {{Game-stub ...
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Longleat Maze
Longleat is an English stately home and the seat of the Marquesses of Bath. A leading and early example of the Elizabethan prodigy house, it is adjacent to the village of Horningsham and near the towns of Warminster and Westbury in Wiltshire, and Frome in Somerset. The Grade I listed house is set in of parkland landscaped by Capability Brown, with of let farmland and of woodland, which includes a Center Parcs holiday village. It was the first stately home to open to the public, and the Longleat estate has the first safari park outside Africa and other attractions including a hedge maze. The house was built by Sir John Thynne and designed mainly by Robert Smythson, after Longleat Priory was destroyed by fire in 1567. It took 12 years to complete and is widely regarded as one of the finest examples of Elizabethan architecture in Britain. It continues to be the seat of the Thynn family, who have held the title of Marquess of Bath since 1789; the eighth and present Marquess ...
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Turf Maze
Sod, also known as turf, is the upper layer of soil with the grass growing on it that is often harvested into rolls. In Australian and British English, sod is more commonly known as ''turf'', and the word "sod" is limited mainly to agricultural senses. Uses Sod is generally used for lawns, golf courses, and sports stadiums around the world. In residential construction, it is sold to landscapers, home builders or home owners who use it to establish a lawn quickly and avoid soil erosion. Sod can be used to repair a small area of lawn, golf course, or athletic field that has died and is used as a quicker alternative to re-growing a lawn from seed. Sod is also effective in increasing cooling, improving air and water quality, and assisting in flood prevention by draining water. Scandinavia has a long history of employing sod roofing and a traditional house type is the Icelandic turf house. Following the passage of the Homestead Act by Congress in 1862, settlers in the Great ...
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Tree (graph Theory)
In graph theory, a tree is an undirected graph in which any two vertices are connected by ''exactly one'' path, or equivalently a connected acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by ''at most one'' path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees. A polytreeSee . (or directed tree or oriented treeSee .See . or singly connected networkSee .) is a directed acyclic graph (DAG) whose underlying undirected graph is a tree. A polyforest (or directed forest or oriented forest) is a directed acyclic graph whose underlying undirected graph is a forest. The various kinds of data structures referred to as trees in computer science have underlying graphs that are trees in graph theory, although such data structures are generally rooted trees. A rooted tree may be directed, called a directed rooted tree, either making all its edges point away from the root—in which case it is called ...
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Oasis Maze
The oasis maze is a spatial memory task used in psychology and neuroscience research and is the dry version of the Morris water navigation task. It is a land-based spatial memory task in which a thirsty rat uses distal spatial cues to search an open field for a specific location (Oasis) containing water. The maze consists of an enclosed space (usually the same shape and dimensions of the space used in the Morris water maze) in which a small amount of water is hidden. A thirsty rat is then placed in the maze and learns where the water is by trial and error. The maze tests memory by allowing the researcher to record the rat's performance on this task after it is learned and various time intervals or other events supposedly disruptive to memory have occurred. Apparatus The Oasis maze is a circular, acrylic board (1.8 m in diameter) that is painted flat white and raised 76 cm from the floor by a table with a lazy Susan attached, allowing the board to be freely rotated about its ...
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Morris Water Maze
The Morris water navigation task, also known as the Morris water maze (not to be confused with '' water maze''), is a behavioral procedure mostly used with rodents. It is widely used in behavioral neuroscience to study spatial learning and memory. It enables learning, memory, and spatial working to be studied with great accuracy, and can also be used to assess damage to particular cortical regions of the brain. It is used by neuroscientists to measure the effect of neurocognitive disorders on spatial learning and possible neural treatments, to test the effect of lesions to the brain in areas concerned with memory, and to study how age influences cognitive function and spatial learning. The task is also used as a tool to study drug-abuse, neural systems, neurotransmitters, and brain development. Overview The basic procedure for the Morris water navigation task is that the rat is placed in a large circular pool and is required to find an invisible or visible platform that all ...
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