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Multimedia PC
The Multimedia PC (MPC) is a recommended configuration for a personal computer (PC) with a CD-ROM drive. The standard was set and named by the Multimedia PC Marketing Council (MPMC), which was a working group of the Software Publishers Association (SPA, now the Software and Information Industry Association). The MPMC comprised companies including Microsoft, Creative Labs, Dell, Gateway, Inc., Gateway, and Fujitsu. Any PC with the required standards could be called an "MPC" by licensing the use of the logo from the SPA. Background and reception CD-ROM drives were just coming to market in 1990, and it was difficult to concisely communicate to a consumer all the hardware requirements for using "multimedia software", which mostly meant "displaying video synced with audio on a PC via a CD-ROM drive". The MPC standard was supposed to communicate this concisely, so a consumer buying hardware or software could simply look for the MPC logo and be assured of compatibility. The MPC program h ...
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Personal Computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC game, gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term home computer has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which i ...
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8-bit Color
8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits (1 byte). The maximum number of colors that can be displayed at any one time is 256 per pixel or 28. Color quantization In order to turn a true color 24-bit image into an 8-bit image, the image must go through a process called color quantization. Color quantization is the process of creating a color map for a less color dense image from a more dense image. The simplest form of quantization is to simply assign 3 bits to red, 3 bits to green and 2 bits to blue, as the human eye is less sensitive to blue light. This creates a so called 3-3-2 8-bit color image, arranged like on the following table: Bit 7 6 5 4 3 2 1 0 Data R R R G G G B B This process is sub optimal. There could be different groupings of colors that make evenly spreading the colors out inefficient and likely to misrepresent the actual image. A ...
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MPEG-1
MPEG-1 is a Technical standard, standard for lossy compression of video and Audio frequency, audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively) without excessive quality loss, making video CDs, digital Cable television, cable/Satellite television, satellite TV and digital audio broadcasting (DAB) practical. Today, MPEG-1 has become the most widely compatible lossy audio/video format in the world, and is used in a large number of products and technologies. Perhaps the best-known part of the MPEG-1 standard is the first version of the MP3 audio format it introduced. The MPEG-1 standard is published as International Organization for Standardization, ISO/International Electrotechnical Commission, IEC 11172, titled ''Information technology—Coding of moving pictures and associated audio for digital storage media at up to about 1.5 Mbit/s''. The standard consists of the follow ...
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Frame Rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs betw ...
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Pentium (original)
The Pentium (also referred to as the i586 or P5 Pentium) is a microprocessor introduced by Intel on March 22, 1993. It is the first CPU using the Pentium, Pentium brand. Considered the fifth generation in the x86 (8086) compatible line of processors, succeeding the i486, its implementation and microarchitecture was internally called ''P5''. Like the Intel i486, the Pentium is instruction set compatible with the 32-bit i386. It uses a very similar microarchitecture to the i486, but was extended enough to implement a dual integer instruction pipelining, pipeline design, as well as a more advanced floating-point unit (FPU) that was noted to be ten times faster than its predecessor. The Pentium was succeeded by the Pentium Pro in November 1995. In October 1996, the Pentium MMX was introduced, complementing the same basic microarchitecture of the original Pentium with the MMX (instruction set), MMX instruction set, larger caches, and some other enhancements. Intel discontinued the ...
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CD Quality
The compact disc (CD) is a Digital media, digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and was capable of holding of uncompressed stereo audio. First released in Japan in October 1982, the CD was the second optical disc format to reach the market, following the larger LaserDisc (LD). In later years, the technology was adapted for computer data storage as CD-ROM and subsequently expanded into various writable and multimedia formats. , over 200 billion CDs (including audio CDs, CD-ROMs, and CD-Rs) had been sold worldwide. Standard CDs have a diameter of and typically hold up to 74 minutes of audio or approximately of data. This was later regularly extended to 80 minutes or by reducing the spacing between data tracks, with some discs unofficially reaching up to 99 minutes or which falls outside established specifications. Smaller variants, such ...
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CD-ROM Drive
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVDs as well as downloading started to replace CD-ROMs in these roles starting in the early 2000s, and the use of CD-ROMs for commercial software is now rare. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc s ...
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Intel 80486SX
The i486SX was a microprocessor originally released by Intel in 1991. It was a modified Intel i486DX microprocessor with its floating-point unit (FPU) disabled. It was intended as a lower-cost CPU for use in low-end systems—selling for US$258—adapting the ''SX'' suffix of the earlier i386SX in order to connote a lower-cost option. However, unlike the i386SX, which had a 16-bit external data bus and a 24-bit external address bus (compared to the fully 32-bit i386DX, its higher-cost counterpoint), the i486SX was entirely 32-bit. The Intel486 SX-20 CPU can perform up 20 MIPS at 25 M Hz while this can also perform 70% faster than the 33 MHz Intel386 DX with external cache. Overview In the early 1990s, common applications, such as word processors and database applications, did not need or benefit from a floating-point unit, such as that included in the i486, introduced in 1989. Among the rare exceptions were CAD applications, which could often simulate floating point operations ...
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Audio Bit Depth
In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample. Examples of bit depth include Compact Disc Digital Audio, which uses 16 bits per sample, and DVD-Audio and Blu-ray Disc, which can support up to 24 bits per sample. In basic implementations, variations in bit depth primarily affect the noise level from quantization error—thus the signal-to-noise ratio (SNR) and dynamic range. However, techniques such as dithering, noise shaping, and oversampling can mitigate these effects without changing the bit depth. Bit depth also affects bit rate and file size. Bit depth is useful for describing PCM digital signals. Non-PCM formats, such as those using lossy compression, do not have associated bit depths. Binary representation A PCM signal is a sequence of digital audio samples containing the data providing the necessary information to reconst ...
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Sound Blaster
Sound Blaster is a family of sound cards and audio peripherals designed by Creative Technology, Creative Technology/Creative Labs of Singapore. The first Sound Blaster card was introduced in 1989. Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system platform, platform until the widespread transition to Microsoft Windows 95 and the integration of commoditized audio electronics in PCs. Windows 95 standardized the programming interface at the application level and thereby eliminated the importance of backward compatibility with Sound Blaster cards. By 1995, Sound Blaster cards had sold over 15 million units worldwide and accounted for seven out of ten sound card sales. To date, Sound Blaster has sold over 400 million units, and their current product lineup includes USB-powered Digital-to-analog converter, DACs as well as other audio adapters. Creative Music System and Game Blaster Creative Music System The history of Creative so ...
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