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Id Tech 6
id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game ''Doom''. Internally, the development team also used the codename ''id Tech 666'' to refer to the engine. The PC version of the engine is based on Vulkan API and OpenGL API. John Carmack started talking about his vision regarding the engine that would succeed id Tech 5 years before the latter debuted in '' Rage'', but following his departure from id Software in 2014, Tiago Sousa was hired to replace him as the lead renderer programmer at the company. On June 24, 2009, id Software was acquired by ZeniMax Media. It was later announced in 2010 that id Software's technology would be available only to other companies also belonging to ZeniMax Media. Preliminary information In 2008 and while id Tech 5 had yet to be fully formed, John Carmack said the next engine by id Software would be looking towards a direction where ray tracing a ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the IBM PC compatible, PC (running MS-DOS and Microsoft Windows, Windows), including work done for the ''Wolfenstein'', ''Doom (franchise), Doom'', and ''Quake (series), Quake'' franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom (1993 video game), Doom'' is a game that popularized the genre and PC gaming in general; and ''Quake (video game), Quake'' was id's first true ...
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasteriz ...
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Depth Of Field
The depth of field (DOF) is the distance between the nearest and the furthest objects that are in acceptably sharp focus in an image captured with a camera. Factors affecting depth of field For cameras that can only focus on one object distance at a time, depth of field is the distance between the nearest and the farthest objects that are in acceptably sharp focus. "Acceptably sharp focus" is defined using a property called the " circle of confusion". The depth of field can be determined by focal length, distance to subject, the acceptable circle of confusion size, and aperture. Limitations of depth of field can sometimes be overcome with various techniques and equipment. The approximate depth of field can be given by: : \text \approx \frac for a given circle of confusion (c), focal length (f), f-number (N), and distance to subject (u). As distance or the size of the acceptable circle of confusion increases, the depth of field increases; however, increasing the size ...
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Bokeh
In photography, bokeh ( or ; ) is the aesthetic quality of the blur produced in out-of-focus parts of an image. Bokeh has also been defined as "the way the lens renders out-of-focus points of light". Differences in lens aberrations and aperture shape cause very different bokeh effects. Some lens designs blur the image in a way that is pleasing to the eye, while others produce distracting or unpleasant blurring ("good" and "bad" bokeh, respectively). Photographers may deliberately use a shallow focus technique to create images with prominent out-of-focus regions, accentuating their lens's bokeh. Bokeh is often most visible around small background highlights, such as specular reflections and light sources, which is why it is often associated with such areas. However, bokeh is not limited to highlights; blur occurs in all regions of an image which are outside the depth of field. The opposite of bokeh—an image in which multiple distances are visible and all are in fo ...
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Motion Blur
Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure. Usages / Effects of motion blur Photography When a camera creates an image, that image does not represent a single instant of time. Because of technological constraints or artistic requirements, the image may represent the scene over a period of time. Most often this exposure time is brief enough that the image captured by the camera appears to capture an instantaneous moment, but this is not always so, and a fast moving object or a longer exposure time may result in blurring artifacts which make this apparent. As objects in a scene move, an image of that scene must represent an integration of all positions of those objects, as well as the camera's viewpoint, over the period of exposure determined by the shutter speed. I ...
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Physically Based Rendering
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the flow of light in the real world. Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. Shaders may be used to implement PBR principles. History Starting in the 1980s, a number of rendering researchers worked on establishing a solid theoretical basis for rendering, including physical correctness. Much of this work was done at the Cornell University Program of Computer Graphics; a 1997 paper from that lab describes the work done at Cornell in this area to that point. The phrase "Physically Based Rendering" was more widely popularized by Matt Pharr, Greg Humphreys, and Pat Hanrahan in their book of the same name fro ...
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Id Tech 4
id Tech 4, popularly known as the ''Doom 3'' engine, is a game engine developed by id Software and first used in the video game ''Doom 3''. The engine was designed by John Carmack, who also created previous game engines, such as those for '' Doom'' and '' Quake'', which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in ''Quake 4'', ''Prey'', '' Enemy Territory: Quake Wars'', ''Wolfenstein'', and '' Brink''. id Tech 4 is licensed under the terms of the GNU General Public License v3.0 or later. History id Tech 4 began as an enhancement to id Tech 3. During development, it was initially just a complete rewrite of the engine's renderer, while still retaining other subsystems, such as file access, and memory management. The decision to switch from C to the C++ programming language necessitated a restructuring and rewrite of the rest of the engine; today, while id Tech 4 contains code from id Tech 3, much of it has bee ...
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YouTube
YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's AdSense program, which seeks to generate more revenue for both parties ...
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QuakeCon 2014
QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer ( BYOC) LAN party event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game '' Quake'', sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty. The event is highly dependent on volunteers to cover many aspects of the organization of the event. QuakeCon has historically had a reputation as the "Woodstock of gaming", and a week of "peace, love, and rockets!". The 25th QuakeCon event had been planned for August 2020 in Dallas, Texas, but due to the ongoing COVID-19 pandemic, was cancelled by Bethesda Softworks and id Software on March 31, citing difficulties in planning with vendors and exhibitors at this stage. An online QuakeCon has been announced in June 2020 ...
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Bethesda Game Studios
Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. The company was established in 2001 as the spin-off of Bethesda Softworks' development unit, with Bethesda Softworks itself retaining a publishing function. The studio is led by Todd Howard as executive producer, Ashley Cheng as managing director, and Angela Browder as studio director. Bethesda Game Studios operates three satellite studios, one in Montreal and two in Texas, and employs 420 people as of March 2021. History In 2001, ZeniMax Media, the parent company of Bethesda Softworks, decided that the two operational units at Bethesda Softworks, development and publishing, should be split apart. Subsequently, Bethesda Softworks retained the publishing, while development staff was moved to the newly established Bethesda Game Studios. Initially, BGS had around 40 people. By 2008, Bethesda Game Studios was considered one of the industry’s top developers on th ...
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QuakeCon
QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer ( BYOC) LAN party event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game '' Quake'', sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty. The event is highly dependent on volunteers to cover many aspects of the organization of the event. QuakeCon has historically had a reputation as the "Woodstock of gaming", and a week of "peace, love, and rockets!". The 25th QuakeCon event had been planned for August 2020 in Dallas, Texas, but due to the ongoing COVID-19 pandemic, was cancelled by Bethesda Softworks and id Software on March 31, citing difficulties in planning with vendors and exhibitors at this stage. An online QuakeCon has been announced in June 2020 ...
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Maximum PC
''Maximum PC'', formerly known as ''boot'', is an American magazine and website published by Future US. It focuses on cutting-edge PC hardware, with an emphasis on product reviews, step-by-step tutorials, and in-depth technical briefs. Component coverage areas include CPUs, motherboards, core-logic chipsets, memory, videocards, mechanical hard drives, solid-state drives, optical drives, cases, component cooling, and anything else to do with recent tech news. Additional hardware coverage is directed at smartphones, tablet computers, cameras and other consumer electronic devices that interface with consumer PCs. Software coverage focuses on games, anti-virus suites, content-editing programs, and other consumer-level applications. Prior to September 1998, the magazine was called ''boot''. ''boot'' and sister magazine ''MacAddict'' (now ''Mac'', ''Life'') launched in September 1996, when Future US shut down ''CD-ROM Today''. In March 2016, Future US announced that the ''Maximum PC' ...
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