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Guess
Guessing is the act of drawing a swift conclusion, called a guess, from data directly at hand, which is then held as probable or tentative, while the person making the guess (the guesser) admittedly lacks material for a greater degree of certainty. A guess is an unstable answer, as it is "always putative, fallible, open to further revision and interpretation, and validated against the horizon of possible meanings by showing that one interpretation is more probable than another in light of what we already know". In many of its uses, "the meaning of guessing is assumed as implicitly understood",Mark Tschaepe, "Gradations of Guessing: Preliminary Sketches and Suggestions", in John R. Shook, ''Contemporary Pragmatism'' Volume 10, Number 2, (December 2013), p. 135-154. and the term is therefore often used without being meticulously defined. Guessing may combine elements of deductive reasoning, deduction, inductive reasoning, induction, abductive reasoning, abduction, and the purely ra ...
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Abductive Reasoning
Abductive reasoning (also called abduction,For example: abductive inference, or retroduction) is a form of logical inference that seeks the simplest and most likely conclusion from a set of observations. It was formulated and advanced by American philosopher and logician Charles Sanders Peirce beginning in the latter half of the 19th century. Abductive reasoning, unlike deductive reasoning, yields a plausible conclusion but does not definitively verify it. Abductive conclusions do not eliminate uncertainty or doubt, which is expressed in terms such as "best available" or "most likely". While inductive reasoning draws general conclusions that apply to many situations, abductive conclusions are confined to the particular observations in question. In the 1990s, as computing power grew, the fields of law, computer science, and artificial intelligence researchFor examples, see "", John R. Josephson, Laboratory for Artificial Intelligence Research, Ohio State University, and ''Abduc ...
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Charades
Charades (, ). is a parlor game, parlor or party game, party word game, word guessing game. Originally, the game was a dramatic form of literary charades: a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed. A variant was to have teams who acted scenes out together while the others guessed. Today, it is common to require the actors to mime their hints without using any spoken words, which requires some conventional gestures. Puns and visual puns were and remain common. History Literary charades A charade was a form of literary riddle popularized in France in the 18th century where each syllable of the answer was described enigmatically as a separate word before the word as a whole was similarly described. The term ''charade'' was borrowed into English from French in the second half of the eighteenth century, denoting a "kind of riddle in which each syllable of a word, or a complete w ...
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