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Generic Role-playing Game System
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play. History The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's '' Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's ''RuneQuest'' role-playing game and formed the foundation for the '' Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of ''GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely setti ...
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Role-playing Game System
A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest'' system had the potential to become a "house system", where one set of game mechanics could be used for multiple games; Greg Stafford and Lynn Willis proved that theory by boiling down the RuneQuest rules into the thin 16-page '' Basic Role-Playing'' (1980). Hero Games used their '' Champions'' rules as the basis for their Hero System. The Pacesetter house system centered on a universal "action table" that used one chart to resolve all game actions. Steve Jackson became interested in publishing a new roleplaying system, designed by himself, with three goals: that it be detailed and realistic; logical and well-organized; and adaptable to any setting and any level of play; this system was eventually released as ''GURPS'' (1986). The ''D ...
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Interlock System
The Interlock System is R. Talsorian Games' proprietary role-playing system. History Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. '' Mekton II'' (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original '' Mekton'', though in a more complex and comprehensive form called Lifepaths. ''Cyberpunk 2013'' (1988) was the second design to feature R. Talsorian's Interlock system. ''Cyberpunk'' introduced a new combat system to the original Interlock system called "Friday Night Firefight", while the second edition of the game, ''Cyberpunk 2020'' (1990), made further improvements on the Interlock system resulting in what is now known as "Standard Interlock". Interlock is one of the direct parents of the Fuzion system (the other is the Hero System). The I ...
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Tri-Stat System
Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired '' Big Eyes, Small Mouth''. In 2006 Guardians of Order ceased operations due to overwhelming debt. Publication history The ''Big Eyes, Small Mouth'' game used the Tri-Stat System. The system would later be modified for use in other games and be more generally named the ''Tri-Stat dX'' system. Most of Guardians of Order's games use some form of the ''Tri-Stat dX'' system. After ''Big Eyes, Small Mouth'', Guardians of Order would go on to achieve significant success with '' The Sailor Moon Role-Playing Game and Resource Book''. The game was built on ''Big Eyes, Small Mouth'' but featured an extensive reference to the ''Sailor Moon'' universe. Guardians of Order acquired licenses and published ''Big Eyes, Small Mouth''-based RPGs for a number of other anime series including ' ...
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Guardians Of Order
Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired ''Big Eyes, Small Mouth''. In 2006 Guardians of Order ceased operations due to overwhelming debt. Publication history The ''Big Eyes, Small Mouth'' game used the Tri-Stat System. The system would later be modified for use in other games and be more generally named the ''Tri-Stat dX'' system. Most of Guardians of Order's games use some form of the ''Tri-Stat dX'' system. After ''Big Eyes, Small Mouth'', Guardians of Order would go on to achieve significant success with '' The Sailor Moon Role-Playing Game and Resource Book''. The game was built on ''Big Eyes, Small Mouth'' but featured an extensive reference to the ''Sailor Moon'' universe. Guardians of Order acquired licenses and published ''Big Eyes, Small Mouth''-based RPGs for a number of other anime series including '' ...
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FUDGE
Fudge is a type of confection that is made by mixing sugar, butter and milk, heating it to the soft-ball stage at , and then beating the mixture while it cools so that it acquires a smooth, creamy consistency. In texture, this crystalline candy falls in between fondant icing and hard caramels. Fruits, nuts, chocolate, caramel, candies, sweets, and other flavors are sometimes added inside or on top. Fudge is often bought as a gift from a gift shop in tourist areas and attractions. History Fudge originated in the US during the late 19th century. The term fudge is said to have come in the 17th century from the interjection fadge, meaning “to fit together in a clumsy manner” and was originally used as a verb. Recipes were printed in many periodicals and advertisements during the 1880s. Its popularity was partly due to the decreasing cost of refined white sugar and partly due to the ability to make it at home without special equipment. Its inexpensive, unrefined qual ...
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FATE (role-playing Game System)
''Fate ''is a generic role-playing game system based on the ''Fudge'' gaming system. It has no fixed setting, traits, or genre and is customizable. It is designed to offer minimal obstruction to role-playing by assuming players want to make fewer dice rolls. ''Fate'' was written by Fred Hicks and Rob Donoghue; the 1st edition was published in early 2003, and the latest version (4th edition) was published successfully through crowd sourcing Kickstarter in 2013. System Fate is derived from the ''Fudge'' system, primarily that earlier design's verbal scale and Fudge dice, but most versions of Fate eschew the use of mandatory traits such as Strength and Intelligence. Instead, it uses a long list of skills and assumes that every character is "mediocre" in all skills except those that the character is explicitly defined as being good at. Skills may perform one or more of the four actions: attacking, defending, overcoming obstacles (a catch-all for solving problems) or creating an adva ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, '' Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was '' Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use '' ...
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Unisystem
''Unisystem'' is a generic role-playing game system produced by Eden Studios, Inc. It is used in '' All Flesh Must Be Eaten'', the Buffyverse role-playing games, '' CJ Carella's WitchCraft'', '' Conspiracy X (2nd Ed.)'', and several other games. Games designed using ''Unisystem'' have been nominated for, and won, Origins Awards. ''Unisystem'' was developed by C.J. Carella for the first editions of his ''WitchCraft'' and ''Armageddon'' role-playing games, published by Myrmidion Press. Eden Studios uses ''Unisystem'' under an exclusive license, but has allowed other game companies to license the system. Eden Studios published ''WitchCraft 2nd Edition'' and their original ''All Flesh Must Be Eaten'' games as ''Unisystem'' games. ''Armageddon 2nd Edition'' and a new 2nd Edition of Eden's own ''Conspiracy X'' were later published using this gaming system. Gameplay ''Unisystem'' games use a point-buy system to generate characters. Points are spent on Attributes, Skills, Qualitie ...
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Eden Studios, Inc
Eden Studios, Inc. is an American role-playing game publisher founded in 1996 by George Vasilakos, M. Alexander Jurkat, and Ed Healy. Currently run by Mr. Vasilakos, Eden Studios is best known for '' Conspiracy X'', the ''Buffyverse role-playing games'', '' All Flesh Must Be Eaten'', '' CJ Carella's WitchCraft'' and most recently for the '' City of Heroes Roleplaying Game'', an unreleased adaptation of Cryptic Studios' MMORPG '' City of Heroes''. Although there has been no activity or news from the company in over a year, with their Facebook page's last post in November 2020. It is unknown at this time if the company is active. Games * '' Abduction: The Card Game'' * ''Adventure Maximus'' * '' All Flesh Must Be Eaten'' * ''Angel'' (Origins Award winner for ''Roleplaying Game of 2003'') and '' Buffy: The Vampire Slayer'' * '' Armageddon: The End Times'' * '' Army of Darkness'' * ''Beyond Human'' * '' Conspiracy X'' * ''Eden Studios Presents'' (''Unisystem'') * '' Ghosts of Al ...
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EABA
The ''End All Be All'' game system, commonly known as ''EABA'' and pronounced "ee-buh", is a role-playing game system from Blacksburg Tactical Research Center (BTRC). It is a generic gaming system designed to adapt to any imaginary gaming environment. It was created by Greg Porter in 2003. The game cites the ''Hero System'', ''GURPS'' and '' Call of Cthulhu'' as influences in its development. The game books and related materials are available only in a PDF format download, or printed on demand. History Prior RPG History Role-playing games (RPGs) of the 1970s and early 1980s were environment specific, and incompatible with one another. For example, TSR published its ''Dungeons & Dragons'' game specifically for a fantasy environment; '' Star Frontiers'' for science fiction-based role-playing; and other games for other environments, such as '' Gamma World'', ''Top Secret'', '' Gangbusters'', ''Boot Hill''. Each of these games was set with its own self-contained rules ...
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Blacksburg Tactical Research Center
Blacksburg Tactical Research Center (BTRC) is an American game publishing company best known for the TimeLords, Macho Women with Guns, and EABA role-playing games. They have produced a variety of role-playing games, card games, and board games. Since 2003, they have published exclusively in PDF format. History While a student at Virginia Tech in the early 1980s, Greg Porter designed several role playing and board games as part of the school's wargaming club. He approached numerous game companies about publishing his designs, but after multiple rejections decided to start his own company. He founded BTRC in 1985, in Blacksburg, Virginia. Greg decided early on that he did not want the company to take on large amounts of debt to release or promote products, so the first games saw very limited releases. Its first product was a board game, ''Concrete Jungle'', a modern tactical game of small-unit military and police actions. '' TimeLords'' was its first role-playing game product, ...
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True20
''True20'' is a role-playing game system designed by Steve Kenson and published by Green Ronin Publishing. The system was first published as a part of the ''Blue Rose'' RPG before being published as a standalone universal generic role-playing game, True20 Adventure Roleplaying. History The True20 system was originally used in Green Ronin's ''Blue Rose'', itself based on their ''Mutants & Masterminds'' RPG. Later that year, Green Ronin released a PDF distillation of the ''Blue Rose'' rules, with an appendix of some modern-era rules, as a generic form of the game. This was followed by an expanded hardcover release in 2006. A revised softcover rulebook, combining the rules section of the ''True20 Adventure Roleplaying'' book with the ''True20 Companion'' was released April 25, 2008. Settings The original setting for the system was the Blue Rose in which the system first saw print. In its generic role-playing game, the original hardcover printing of the ''True20 Adventure Roleplay ...
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