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Gamification Of Learning
The gamification of learning is an Educational technology, educational approach that seeks to motivate students by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. In other words, gamification is the introduction of game elements into a traditionally non-game situation. There are two forms of gamification: structural, which means no changes to subject matter, and the altered content method that adds subject matter. Games applied in learning can be considered serious games, or games where the learning experience is centered around serious stories. A serious story needs to be both "impressive in quality" and "p ...
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Educational Technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology. In ''EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age'', Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world." In addition to the practical educational ...
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Amy Jo Kim
Amy is an English feminine given name, the English version of the French Aimée, which means '' beloved''. It was used as a diminutive of the Latin name Amata, a name derived from the passive participle of ''amare,'' “to love”. The name has been in use in the Anglosphere since the Middle Ages. It was among the 50 most popular names for girls in England between 1538 and 1700. It was popularized in the 19th century in the Anglosphere by a character in Sir Walter Scott's 1821 novel ''Kenilworth'', which was based on the story of Amy Robsart. Enslaved Black women in the United States prior to the American Civil War were more likely to bear the name than white American women because slave masters often chose their names from literary sources. The name declined in use after 1880 but was revived due to the hit song ''Once in Love with Amy'' from the 1948 Broadway musical ''Where's Charley?''. The name peaked in usage in the United States between 1973 and 1976, when it was among the ...
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Foursquare City Guide
Foursquare City Guide, commonly known as Foursquare, is a local search-and-discovery mobile app developed by Foursquare (company), Foursquare Labs Inc. The app provides personalized recommendations of places near a user's current location based on users' previous browsing history and check-in history. The service was created in late 2008 by Dennis Crowley and Naveen Selvadurai and launched in 2009. Crowley had previously founded the similar project Dodgeball (service), Dodgeball as his graduate thesis project in the Interactive Telecommunications Program (ITP) at New York University. Google bought Dodgeball in 2005 and shut it down in 2009, replacing it with Google Latitude. Dodgeball user interactions were based on SMS technology, rather than an application. Foursquare was similar but allowed for more features, allowing mobile device users to interact with their environment. Foursquare took advantage of new smartphones like the iPhone, which had built-in GPS to better detect a ...
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Shoppers Drug Mart
Shoppers Drug Mart Inc. (colloquially Shoppers; named Pharmaprix in Quebec) is a Canadian retail pharmacy chain based in Toronto, Ontario. It has more than 1,300 stores in ten provinces and two territories. The company was founded by pharmacist Murray Koffler in 1962; the Koffler family still retains ownership of the Super-Pharm pharmacy, which has locations in Israel, Poland, and formerly in China (as Ensure from 2005 to 2011). Super-Pharm's logo is similar to that of Shoppers Drug Mart, which was created by the artist Sylvain Liu. It also uses some of the same private-label brands, such as ''Life Brand'' and ''Quo''. In 2014, Brampton-based Loblaw Companies acquired Shoppers Drug Mart for $12.4 billion in cash and stock. By early 2016, Shoppers had over 1,300 locations in Canada. Overview In addition to its retail formats, the company owns and operates several specialty services. This includes 56 Shoppers Home Health Care stores (renamed to "Wellwise by Shoppers Drug Mart"), ...
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Starbucks
Starbucks Corporation is an American multinational List of coffeehouse chains, chain of coffeehouses and Starbucks Reserve, roastery reserves headquartered in Seattle, Washington. It was founded in 1971 by Jerry Baldwin, Zev Siegl, and Gordon Bowker at Seattle's Pike Place Market initially as a coffee bean wholesaler. Starbucks was converted into a coffee shop serving espresso-based drinks under the ownership of Howard Schultz, who was chief executive officer from 1986 to 2000 and led the aggressive expansion of the franchise across the West Coast of the United States. the company had 35,711 stores in 80 countries, 15,873 of which were located in the United States. Of Starbucks' U.S.-based stores, over 8,900 are company-operated, while the remainder are licensed. It is the List of coffeehouse chains, world's largest coffeehouse chain. The company is ranked 120th on the Fortune 500, ''Fortune'' 500 and 303rd on the Forbes Global 2000, ''Forbes'' Global 2000, as of 2022. Th ...
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Gordon Pask
Andrew Gordon Speedie Pask (28 June 1928 – 29 March 1996) was a British cybernetician, inventor and polymath who made multiple contributions to cybernetics, educational psychology, educational technology, applied epistemology, chemical computing, architecture, and systems art. During his life, he gained three doctorate degrees. He was an avid writer, with more than two hundred and fifty publications which included a variety of journal articles, books, periodicals, patents, and technical reports (many of which can be found at the main Pask archive at the University of Vienna). He worked as an academic and researcher for a variety of educational settings, research institutes, and private stakeholders including but not limited to the University of Illinois, Concordia University, the Open University, Brunel University and the Architectural Association School of Architecture. He is known for the development of conversation theory. Biography Early life and education: 1928–1958 ...
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Psychoanalytic Theory
Psychoanalytic theory is the theory of the innate structure of the human soul and the dynamics of personality development relating to the practice of psychoanalysis, a method of research and for treating of Mental disorder, mental disorders (psychopathology). Laid out by Sigmund Freud in the late 19th century (s. ''The Interpretation of Dreams''), he developed the theory and practice of psychoanalysis until his death in 1939. Since then, it has been further refined, also divided into various sub-areas, but independent of this, Freuds structural distinction of the soul into three functionally interlocking instances has been largely retained. Psychoanalysis with its theoretical core came to full prominence in the last third of the twentieth century, as part of the flow of critical discourse regarding psychological treatments in the 1970s. Freud himself had ceased his Physiology, physiological research of the Neurology, neural brain organisation in 1906 (cf. Psychoanalysis#History, h ...
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Zombie (fictional)
A zombie (Haitian French: ; ; Kongo language, Kikongo: ''zumbi'') is a Mythological creature, mythological undead wikt:corporeal, corporeal revenant created through the Reanimation (horror), reanimation of a corpse. In modern popular culture, zombies appear in horror genre works. The term comes from Culture of Haiti#Folklore and mythology, Haitian folklore, in which a ''zombie'' is a dead body reanimated through various methods, most commonly Magic (paranormal), magical practices in religions like Haitian Vodou, Vodou. Modern media depictions of the reanimation of the dead often do not involve magic but rather science fictional methods such as Zombie ant fungus, fungi, radiation, Gas, gases, Disease, diseases, Plant, plants, bacteria, Virus, viruses, etc. Zombies are real-life individuals in Haiti who have undergone a religious punishment called zombification for committing crimes such as rape or land theft. They are drugged, buried alive, exhumed and then enslaved by secret so ...
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High Score
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, when, because of the technical limitations of the time, games could not be "won" or "complet ...
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Online Spreadsheet
A spreadsheet is a computer application for computation, organization, analysis and storage of data in tabular form. Spreadsheets were developed as computerized analogs of paper accounting worksheets. The program operates on data entered in cells of a table. Each cell may contain either numeric or text data, or the results of formulas that automatically calculate and display a value based on the contents of other cells. The term ''spreadsheet'' may also refer to one such electronic document. Spreadsheet users can adjust any stored value and observe the effects on calculated values. This makes the spreadsheet useful for "what-if" analysis since many cases can be rapidly investigated without manual recalculation. Modern spreadsheet software can have multiple interacting sheets and can display data either as text and numerals or in graphical form. Besides performing basic arithmetic and mathematical functions, modern spreadsheets provide built-in functions for common financial ac ...
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Open Badges
Image files that contain verifiable information about learning achievements, Open Badges are based on a group of specifications and open technical standards originally developed by the Mozilla Foundation with funding from the MacArthur Foundation. The Open Badges standard describes a method for packaging information about accomplishments, embedding it into portable image files as a digital badge, and establishing an infrastructure for badge validation. The standard was originally maintained by the Badge Alliance Standard Working Group, but transitioned officially to the IMS Global Learning Consortium IMS rebranded to 1EdTech Consortium in 2022. History In 2011, the Mozilla Foundation announced their plan to develop an open technical standard called Open Badges to create and build a common system for the issuance, collection, and display of digital badges on multiple instructional sites. To launch the Open Badges project, Mozilla and MacArthur engaged with over 300 nonprofit ...
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Guild
A guild ( ) is an association of artisans and merchants who oversee the practice of their craft/trade in a particular territory. The earliest types of guild formed as organizations of tradespeople belonging to a professional association. They sometimes depended on grants of letters patent from a monarch or other ruler to enforce the flow of trade to their self-employed members, and to retain ownership of tools and the supply of materials, but most were regulated by the local government. Guild members found guilty of cheating the public would be fined or banned from the guild. A lasting legacy of traditional guilds are the guildhalls constructed and used as guild meeting-places. Typically the key "privilege" was that only guild members were allowed to sell their goods or practice their skill within the city. There might be controls on minimum or maximum prices, hours of trading, numbers of apprentices, and many other things. Critics argued that these rules reduced Free market, fre ...
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