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Fuddling Cup
A fuddling cup is a three-dimensional puzzle in the form of a drinking vessel, made of three or more cups or jugs all linked together by holes and tubes. The challenge of the puzzle is to drink from the vessel in such a way that the beverage does not spill. To do this successfully, one must drink from the cups in a specific order. Fuddling cups were especially popular in 17th- and 18th-century England. See also *Dribble glass *Puzzle jug A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ... * Pythagorean cup References External links Mechanical puzzles Drinkware {{drinkware-stub ...
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Three-dimensional Space
Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal meaning of the term dimension. In mathematics, a tuple of numbers can be understood as the Cartesian coordinates of a location in a -dimensional Euclidean space. The set of these -tuples is commonly denoted \R^n, and can be identified to the -dimensional Euclidean space. When , this space is called three-dimensional Euclidean space (or simply Euclidean space when the context is clear). It serves as a model of the physical universe (when relativity theory is not considered), in which all known matter exists. While this space remains the most compelling and useful way to model the world as it is experienced, it is only one example of a large variety of spaces in three dimensions called 3-manifolds. In this classical example, when the ...
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Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 15 ...
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Drinking
Drinking is the act of ingesting water or other liquids into the body through the mouth, proboscis, or elsewhere. Humans drink by swallowing, completed by peristalsis in the esophagus. The physiological processes of drinking vary widely among other animals. Most animals drink water to maintain bodily hydration, although many can survive on the water gained from their food. Water is required for many physiological processes. Both inadequate and (less commonly) excessive water intake are associated with health problems. Methods of drinking In humans When a liquid enters a human mouth, the swallowing process is completed by peristalsis which delivers the liquid through the esophagus to the stomach; much of the activity is abetted by gravity. The liquid may be poured from the hands or drinkware may be used as vessels. Drinking can also be performed by acts of inhalation, typically when imbibing hot liquids or drinking from a spoon. Infants employ a method of suct ...
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Victoria And Albert Museum
The Victoria and Albert Museum (often abbreviated as the V&A) in London is the world's largest museum of applied arts, decorative arts and design, housing a permanent collection of over 2.27 million objects. It was founded in 1852 and named after Queen Victoria and Prince Albert. The V&A is located in the Royal Borough of Kensington and Chelsea, in an area known as " Albertopolis" because of its association with Prince Albert, the Albert Memorial and the major cultural institutions with which he was associated. These include the Natural History Museum, the Science Museum, the Royal Albert Hall and Imperial College London. The museum is a non-departmental public body sponsored by the Department for Digital, Culture, Media and Sport. As with other national British museums, entrance is free. The V&A covers and 145 galleries. Its collection spans 5,000 years of art, from ancient times to the present day, from the cultures of Europe, North America, Asia and North Afri ...
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Early Modern Britain
Early modern Britain is the history of the island of Great Britain roughly corresponding to the 16th, 17th and 18th centuries. Major historical events in early modern British history include numerous wars, especially with France, along with the English Renaissance, the English Reformation and Scottish Reformation, the English Civil War, the Restoration of Charles II, the Glorious Revolution, the Treaty of Union, the Scottish Enlightenment and the formation and the collapse of the First British Empire. England during the Tudor period (1486–1603) English Renaissance The term, "English Renaissance" is used by many historians to refer to a cultural movement in England in the 16th and 17th centuries that was heavily influenced by the Italian Renaissance. This movement is characterised by the flowering of English music (particularly the English adoption and development of the madrigal), notable achievements in drama (by William Shakespeare, Christopher Marlowe, and Ben Jonson ...
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England
England is a country that is part of the United Kingdom. It shares land borders with Wales to its west and Scotland to its north. The Irish Sea lies northwest and the Celtic Sea to the southwest. It is separated from continental Europe by the North Sea to the east and the English Channel to the south. The country covers five-eighths of the island of Great Britain, which lies in the North Atlantic, and includes over 100 smaller islands, such as the Isles of Scilly and the Isle of Wight. The area now called England was first inhabited by modern humans during the Upper Paleolithic period, but takes its name from the Angles, a Germanic tribe deriving its name from the Anglia peninsula, who settled during the 5th and 6th centuries. England became a unified state in the 10th century and has had a significant cultural and legal impact on the wider world since the Age of Discovery, which began during the 15th century. The English language, the Anglican Church, and Engli ...
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Dribble Glass
A dribble glass is a drinking glass that has holes hidden in its etched design. The purpose of a dribble glass is for pranks. When a person tilts the glass to take a drink from this glass, they will end up spilling the liquid on their clothing as the drink trickles through the holes. The dribble glass was invented by S.S. Adams. See also *Fuddling cup * List of practical joke topics * Puzzle jug *Pythagorean cup A Pythagorean cup (also known as a Pythagoras cup, Greedy Cup, Cup of Justice or Tantalus cup) is a practical joke device in a form of a drinking cup, credited to Pythagoras of Samos. When it is filled beyond a certain point, a siphoning effect ... References Further reading * External links S.S. Adams Co.- Official site of S.S. Adams Co., the company founded by the inventor of the Dribble Glass Practical joke devices Drinkware {{drinkware-stub ...
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Puzzle Jug
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). ...
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Pythagorean Cup
A Pythagorean cup (also known as a Pythagoras cup, Greedy Cup, Cup of Justice or Tantalus cup) is a practical joke device in a form of a drinking cup, credited to Pythagoras of Samos. When it is filled beyond a certain point, a siphoning effect causes the cup to drain its entire contents through the base. The cup can be used to learn about greed. Form and function A Pythagorean cup looks like a normal drinking cup, except that the bowl has a central column in it, giving it a shape like a Bundt pan. The central column of the bowl is positioned directly over the stem of the cup and over a hole at the bottom of the stem. A small open pipe runs from this hole almost to the top of the central column, where there is an open chamber. The chamber is connected by a second pipe to the bottom of the central column, where a hole in the column exposes the pipe to (the contents of) the bowl of the cup. When the cup is filled, liquid rises through the second pipe up to the chamber at the ...
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Mechanical Puzzles
A mechanical puzzle is a puzzle presented as a set of mechanically interlinked pieces in which the solution is to manipulate the whole object or parts of it. While puzzles of this type have been in use by humanity as early as the 3rd century BC, one of the most well-known mechanical puzzles of modern day is the Rubik's Cube, invented by the Hungarian architect Ernő Rubik in 1974. The puzzles are typically designed for a single player, where the goal is for the player to see through the principle of the object, rather than accidentally coming up with the right solution through trial and error. With this in mind, they are often used as an intelligence test or in problem solving training. History The oldest known mechanical puzzle comes from Greece and appeared in the 3rd century BC. The game consists of a square divided into 14 parts, and the aim was to create different shapes from these pieces. This is not easy to do. (see Ostomachion loculus Archimedius) In Iran "puzzle-loc ...
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