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Directional Pad
A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones. Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions (up and left, for example) do provide diagonals and many modern D-pads can be used to provide eight-directional input if appropriate. Although D-pads offer less flexibility than analog sticks, they can easily be manipulated (requiring little movement of the thumb) with very high accuracy. They are also far less demanding in maintenance and do not protrude very far from the controller, making them ...
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Audiovisual
Audiovisual (AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, films, television programs, corporate conferencing, church services, and live theater productions. Audiovisual service providers frequently offer web streaming, video conferencing, and live broadcast services. Computer-based audiovisual equipment is often used in education, with many schools and universities installing projection equipment and using interactive whiteboard technology. Components Aside from equipment installation, two significant elements of audiovisual are wiring and system control. If either of these components are faulty or missing, the system may not demonstrate optimal performance. Wiring is a skill that not only requires proper cable rating selection based on a number of factors, including distance to the main rack, frequency and fire codes, but wires should also be out of sight, behind the walls and in the ceiling, when possible. ...
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Entex Select-A-Game
The Entex Select-a-game is a handheld game system released in 1981 by Entex Industries. Entex released six games for the device before they dropped support in 1982 in favor of the Entex Adventure Vision. Hardware The Select-a-Game uses a 7 x 16 vacuum fluorescent display (VFD) array of large dots as the main display. It can display two colors, red and blue. These are combined with static overlays for each game. Together they make up the display. The system is basically a display and controller for the games with no built-in processor power. Each game cartridge contains a microprocessor programmed with the appropriate game code in it. In this respect, it is very similar to the concept of Milton Bradley's Microvision system released a few years earlier. The system can be powered by four C batteries, or by an external A/C power supply. The power supply was only available by mail-order. Games The games released for the system are: *'' Space Invader 2'' *''Basketball 3'' *''F ...
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Entex Industries
Entex Industries, Inc. was an American toy and electronic game manufacturer based in Compton, California. The company was active during the 1970s and 1980s. Background The company was formed in 1970 by ''G.A. (Tony) Clowes'', ''Nicholas Carlozzi'' and ''Nick Underhill''. It was based at 303 West Artesia Blvd, Compton. Its name was derived from taking Nicholas' and Tony's initials and adding an 'X' on the end to form ''NTX'', which when spoken sounds like ''Entex''. Nick Underhill's initial was not included as he had joined the company after the name had already been chosen, but before it opened for business. The company logo consisted of an RAF bullseye with a smiling face in the middle. In 1980, the company achieved sales in excess of $100 million. The company folded in the early eighties, due in part to increasing competition from video game consoles and computer games which quickly became a preferred form of entertainment, much to the cost of the electronic games industry. P ...
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Mattel
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, International, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by The NPD Group, a global information research company. The name of the company is a portmanteau of the names of two of the company's founders; the surname of Harold Matson and the first name of Elliot Handler. History Origins and early years Harold "Matt" Matson, Ruth Handler, and Elliot Handler founded Mattel as Mattel Creations in January 1945 ...
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Intellivision
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009, IGN ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006. History and development Master Component The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have rich graphics and long ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/ Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of e ...
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Vanguard (video Game)
is a scrolling shooter arcade video game developed by TOSE. It was released by SNK in Japan and Europe in 1981, and licensed to Centuri for manufacture in North America in October and to Zaccaria in Italy the same year. Cinematronics converted the game to cocktail arcade cabinets in North America. The player flies a ship through forced-scrolling tunnels with sections that move horizontally, vertically, or diagonally, to reach a boss at the end. The ship is controlled with an 8-way joystick, and it can fire in four directions via four buttons in a diamond arrangement. Atari, Inc. released a port for their Atari 2600 console in 1982 and the Atari 5200 in 1983. '' Vanguard II'', an arcade sequel with top-down, multidirectional scrolling, and gameplay similar to '' Time Pilot '84'', remained obscure. Plot The Gond has been terrorizing nearby space colonies with its periodic raids of destruction. The time has come to put an end to his reign of terror. The player has been s ...
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Blockade (arcade Game)
''Blockade'' is a monochrome arcade video game developed by Gremlin and released in November 1976. It was the first of what would become known as " snake games". It was designed by Lane Hauck, Ago Kiss, and Bob Pecarero. In Japan, it was distributed by Taito in 1977 as "Barricade II". Gameplay Using four directional buttons, each player moves their character around leaving a solid line behind them, turning at 90 degree angles. To win, a player must last longer than the opponent before hitting something, with the first person to hit something losing. The game ends after one player gains six wins. Reception ''Blockade'' was first demonstrated at the AMOA show in November 1976. It was one of the two most talked-about arcade games at the show, along with Namco's electro-mechanical racing game '' F-1'' demonstrated by Atari, Inc. ''Blockade'' was possibly the most-played arcade game at the show. ''Play Meter'' praised the simplicity of the gameplay. Legacy Several ''Blocka ...
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Gremlin Industries
Gremlin Industries was an American arcade game manufacturer active from 1971 to 1983, based in San Diego, California. Following its acquisition by Sega in 1978, the company was known as Sega/Gremlin or Gremlin/Sega. The company's name was subsequently changed to Sega Electronics in 1982, before it closed in 1983. History Gremlin was founded in 1970 as a contract engineering firm by Harry Frank Fogleman and Carl E. Grindle. The duo had intended to name the company after themselves as "Grindleman Industries," but an employee of the Delaware Secretary of State's office misheard the name over the phone, so the company was incorporated as Gremlin instead. In 1973, Gremlin became a manufacturer of coin-operated wall games with their first release ''Play Ball'' (1973). Gremlin joined the video game industry in 1976 by releasing its first video arcade game entitled '' Blockade'' (1976). In 1978, Gremlin was acquired by Sega Enterprises Inc. and their games acquired the label of Grem ...
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Arcade Games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with '' Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor ...
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AutoPC
A carputer, or car-puter, is a computer with specializations to run in a car, such as compact size, low power requirement, and some customized components. The computing hardware is typically based on standard PCs or mobile devices. They normally have standard interfaces such as Bluetooth, USB, and WiFi. The first carputer was introduced by Clarion on December 4, 1998, although on-board diagnostics have been employed since the 1980s to precisely measure the amount of fuel entering the engine as the carburetors got too complex. A challenge to installing a computer in a car is the power supply. Energy is supplied as a nominal 12 VDC in cars or 24 VDC in some trucks. The voltage varies according to whether the engine is on or off since the battery generally delivers 12V, while the generator supplies more. There can be peaks, and at ignition time the supply current drops. External DC/DC converters can help to regulate voltages. Police cars often have Mobile data terminals in the form ...
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