Deadline Scheduler
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Deadline Scheduler
The deadline scheduler is an I/O scheduler for the Linux kernel which was written in 2002 by Jens Axboe. Overview The main goal of the Deadline scheduler is to guarantee a start service time for a request. It does so by imposing a deadline on all I/O operations to prevent starvation of requests. It also maintains two deadline queues, in addition to the sorted queues (both read and write). Deadline queues are basically sorted by their deadline (the expiration time), while the sorted queues are sorted by the sector number. Before serving the next request, the deadline scheduler decides which queue to use. Read queues are given a higher priority, because processes usually block on read operations. Next, the deadline scheduler checks if the first request in the deadline queue has expired. Otherwise, the scheduler serves a batch of requests from the sorted queue. In both cases, the scheduler also serves a batch of requests following the chosen request in the sorted queue. By def ...
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I/O Scheduling
Input/output (I/O) scheduling is the method that computer operating systems use to decide in which order I/O operations will be submitted to storage volumes. I/O scheduling is sometimes called disk scheduling. Purpose I/O scheduling usually has to work with hard disk drives that have long access times for requests placed far away from the current position of the disk head (this operation is called a seek). To minimize the effect this has on system performance, most I/O schedulers implement a variant of the elevator algorithm that reorders the incoming randomly ordered requests so the associated data would be accessed with minimal arm/head movement. I/O schedulers can have many purposes depending on the goals; common purposes include the following * To minimize time wasted by hard disk seeks * To prioritize a certain processes' I/O requests * To give a share of the disk bandwidth to each running process * To guarantee that certain requests will be issued before a particular ...
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Linux Kernel
The Linux kernel is a free and open-source, monolithic, modular, multitasking, Unix-like operating system kernel. It was originally authored in 1991 by Linus Torvalds for his i386-based PC, and it was soon adopted as the kernel for the GNU operating system, which was written to be a free (libre) replacement for Unix. Linux is provided under the GNU General Public License version 2 only, but it contains files under other compatible licenses. Since the late 1990s, it has been included as part of a large number of operating system distributions, many of which are commonly also called Linux. Linux is deployed on a wide variety of computing systems, such as embedded devices, mobile devices (including its use in the Android operating system), personal computers, servers, mainframes, and supercomputers. It can be tailored for specific architectures and for several usage scenarios using a family of simple commands (that is, without the need of manually editing its source c ...
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Jens Axboe
Jens Axboe (born circa 1976) is a Linux kernel hacker. Work Axboe is the current Linux kernel maintainer of the block layer and other block devices, along with contributing the CFQ I/O scheduler, Noop scheduler, Deadline scheduler, io_uring and splice IO architecture. Jens is also the author of the blktrace utility and kernel parts, which provides a way to trace every block IO activity in the Linux kernel. blktrace exists in 2.6.17 and later Linux kernels. To facilitate his block layer work in the Linux kernel, Axboe created the flexible IO tester (fio) benchmarking and workload simulation tool. fio is able to simulate various types of I/O loads, such as synchronous, asynchronous, mmap, etc., as well as specifying the number of threads or processes, read vs. write mix, and various other parameters. fio was used to set the record in December 2012 for the highest number of I/Os-per-second (IOPS) in a single system. In May 2010 Axboe joined Fusion-io after leaving Oracle ...
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Queue (data Structure)
In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue, and the end at which elements are removed is called the head or front of the queue, analogously to the words used when people line up to wait for goods or services. The operation of adding an element to the rear of the queue is known as ''enqueue'', and the operation of removing an element from the front is known as ''dequeue''. Other operations may also be allowed, often including a ''peek'' or ''front'' operation that returns the value of the next element to be dequeued without dequeuing it. The operations of a queue make it a first-in-first-out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will ...
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Process (computing)
In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently. While a computer program is a passive collection of instructions typically stored in a file on disk, a process is the execution of those instructions after being loaded from the disk into memory. Several processes may be associated with the same program; for example, opening up several instances of the same program often results in more than one process being executed. Multitasking is a method to allow ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication s ...
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Anticipatory Scheduling
Anticipatory scheduling is an algorithm for scheduling hard disk input/output (I/O scheduling). It seeks to increase the efficiency of disk utilization by "anticipating" future synchronous I/O, synchronous read operations. I/O scheduling "Deceptive idleness" is a situation where a process (computing), process appears to be finished reading from the disk when it is actually processing data in preparation of the next read operation. This will cause a normal Work-conserving scheduler, work-conserving I/O scheduler to switch to servicing I/O from an unrelated process. This situation is detrimental to the throughput of synchronous reads, as it degenerates into a seeking workload. Anticipatory scheduling overcomes deceptive idleness by pausing for a short time (a few milliseconds) after a read operation in ''anticipation'' of another close-by read requests. Anticipatory scheduling yields significant improvements in disk utilization for some workloads. In some situations the Apache web ...
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Noop Scheduler
The NOOP scheduler is the simplest I/O scheduler for the Linux kernel. This scheduler was developed by Jens Axboe. Overview The NOOP scheduler inserts all incoming I/O requests into a simple FIFO queue and implements request merging. This scheduler is useful when it has been determined that the host should ''not'' attempt to re-order requests based on the sector numbers contained therein. In other words, the scheduler assumes that the host is unaware of how to productively re-order requests. There are (generally) three basic situations where this situation is desirable: * If I/O scheduling will be handled at a lower layer of the I/O stack. Examples of lower layers that might handle the scheduling include block devices, intelligent RAID controllers, Network Attached Storage, or an externally attached controller such as a storage subsystem accessed through a switched Storage Area Network. Since I/O requests are potentially rescheduled at the lower level, resequencing IOPs at ...
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