Distributed Data Flow
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Distributed Data Flow
Distributed data flow (also abbreviated as ''distributed flow'') refers to a set of events in a distributed application or protocol. Distributed data flows serve a purpose analogous to variables or method parameters in programming languages such as Java, in that they can represent state that is stored or communicated by a layer of software. Unlike variables or parameters, which represent a unit of state that resides in a single location, distributed flows are dynamic and distributed: they simultaneously appear in multiple locations within the network at the same time. As such, distributed flows are a more natural way of modeling the semantics and inner workings of certain classes of distributed systems. In particular, the distributed data flow abstraction has been used as a convenient way of expressing the high-level logical relationships between parts of distributed protocols.Ostrowski, K., Birman, K., Dolev, D., and Sakoda, C. (2009). "Implementing Reliable Event Streams in Lar ...
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Definition Of A Distributed Data Flow
A definition is a statement of the meaning of a term (a word, phrase, or other set of symbols). Definitions can be classified into two large categories: intensional definitions (which try to give the sense of a term), and extensional definitions (which try to list the objects that a term describes).Lyons, John. "Semantics, vol. I." Cambridge: Cambridge (1977). p.158 and on. Another important category of definitions is the class of ostensive definitions, which convey the meaning of a term by pointing out examples. A term may have many different senses and multiple meanings, and thus require multiple definitions. In mathematics, a definition is used to give a precise meaning to a new term, by describing a condition which unambiguously qualifies what the mathematical term is and is not. Definitions and axioms form the basis on which all of modern mathematics is to be constructed. Basic terminology In modern usage, a definition is something, typically expressed in words, that at ...
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Multicast
In computer networking, multicast is a type of group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast differs from physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be im ...
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Payload (computing)
In computing and telecommunications, the payload is the part of transmitted data that is the actual intended message. Headers and metadata are sent only to enable payload delivery and are considered overhead. In the context of a computer virus or worm, the payload is the portion of the malware which performs malicious action. The term is borrowed from transportation, where '' payload'' refers to the part of the load that ''pays'' for transportation. Networking In computer networking, the data to be transmitted is the payload. It is almost always encapsulated in some type of frame format, composed of framing bits and a frame check sequence. Examples are Ethernet frames, Point-to-Point Protocol (PPP) frames, Fibre Channel frames, and V.42 modem frames. Programming In computer programming, the most common usage of the term is in the context of message protocols, to differentiate the protocol overhead from the actual data. For example, a JSON web service response might ...
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Computer Network
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or by wireless communication. The devices may be connected in a variety of network topologies. In order to communicate over the network, computers use agreed-on rules, called communication protocols, over whatever medium is used. The computer network can include personal computers, Server (computing), servers, networking hardware, or other specialized or general-purpose Host (network), hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the tr ...
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Node (networking)
In Computer network, networking, a node (, ‘knot’) is either a redistribution point or a communication endpoint within telecommunication networks. A physical network node is an electronic device that is attached to a network, and is capable of creating, receiving, or transmitting information over a communication channel. In data communication, a physical network node may either be data communication equipment (such as a modem, Network hub, hub, Network bridge, bridge or Network switch, switch) or data terminal equipment (such as a digital telephone handset, a printer or a host computer). A Passivity (engineering), passive distribution point such as a distribution frame or patch panel is not a node. Computer networks In data communication, a physical network node may either be data communication equipment (DCE) such as a modem, Network hub, hub, Network bridge, bridge or Network switch, switch; or data terminal equipment (DTE) such as a digital telephone handset, a printe ...
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Component-based Software Engineering
Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from software component, components that are loosely-Coupling (computer programming), coupled and Reusability, reusable. This emphasizes the separation of concerns among components. To find the right level of component granularity, software architects have to continuously iterate their component designs with developers. Architects need to take into account user requirements, responsibilities and architectural characteristics. Considerations For large-scale systems developed by large teams, a disciplined culture and process is required to achieve the benefits of CBSE. Third-party software component, Third-party components are often utilized in large systems. The system can be designed visually with the Unified Modeling Language (UML). Each software component, component is shown as a rectangle, and an interface is ...
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Abstraction Layer
In computing, an abstraction layer or abstraction level is a way of hiding the working details of a subsystem. Examples of software models that use layers of abstraction include the OSI model for network protocols, OpenGL, and other graphics libraries, which allow the separation of concerns to facilitate interoperability and platform independence. In computer science, an abstraction layer is a generalization of a Conceptual model (computer science), conceptual model or algorithm, away from any specific implementation. These generalizations arise from broad similarities that are best encapsulated by models that express similarities present in various specific implementations. The simplification provided by a good abstraction layer allows for easy reuse by distilling a useful concept or design pattern so that situations, where it may be accurately applied, can be quickly recognized. Just composing lower-level elements into a construct doesn't count as an abstraction layer unless it s ...
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Object (computer Science)
In software development, an object is an entity that has state, behavior, and identity. An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain. A programming language can be classified based on its support for objects. A language that provides an encapsulation construct for state, behavior, and identity is classified as object-based. If the language also provides polymorphism and inheritance it is classified as object-oriented. A language that supports creating an object from a class is classified as class-based. A language that supports object creation via a template object is classified as prototype-based. The concept of object is used in many different software contexts, ...
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Reliable Multicast
Reliable multicast is any computer networking protocol that provides a '' reliable'' sequence of packets to multiple recipients simultaneously, making it suitable for applications such as multi-receiver file transfer. Overview Multicast is a network addressing method for the delivery of information to a group of destinations simultaneously using the most efficient strategy to deliver the messages over each link of the network only once, creating copies only when the links to the multiple destinations split (typically network switches and routers). However, like the User Datagram Protocol, multicast does not guarantee the delivery of a message stream. Messages may be dropped, delivered multiple times, or delivered out of order. A reliable multicast protocol adds the ability for receivers to detect lost and/or out-of-order messages and take corrective action (similar in principle to TCP), resulting in a gap-free, in-order message stream. Reliability The exact meaning of ''rel ...
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Application Layer
An application layer is an abstraction layer that specifies the shared communication protocols and interface methods used by hosts in a communications network. An ''application layer'' abstraction is specified in both the Internet Protocol Suite (TCP/IP) and the OSI model. Although both models use the same term for their respective highest-level layer, the detailed definitions and purposes are different. Internet protocol suite In the Internet protocol suite, the application layer contains the communications protocols and interface methods used in process-to-process communications across an Internet Protocol (IP) computer network. The application layer only standardizes communication and depends upon the underlying transport layer protocols to establish host-to-host data transfer channels and manage the data exchange in a client–server or peer-to-peer networking model. Though the TCP/IP application layer does not describe specific rules or data formats that applications m ...
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Packet (information Technology)
In telecommunications and computer networking, a network packet is a formatted unit of Data (computing), data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''Payload (computing), payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet Header (computing), headers and Trailer (computing), trailers. In packet switching, the Bandwidth (computing), bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A ...
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Message Passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming. Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels. Overview Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of ca ...
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