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Display Lag
Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency, or lag between when the signal is sent to the display and when the display starts to show that signal. This lag time has been measured as high as or the equivalent of 3-4 frames on a 60  Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect to report display lag. Analog vs digital technology For older analog cathode ray tube (CRT) technology, display lag is nearly zero, due to the nature of the technology, which does not have the ability to store image data before display. The picture signal is minimally processed internally, simply for demodulation from a radio-frequency (RF) ...
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Phenomenon
A phenomenon ( phenomena), sometimes spelled phaenomenon, is an observable Event (philosophy), event. The term came into its modern Philosophy, philosophical usage through Immanuel Kant, who contrasted it with the noumenon, which ''cannot'' be directly observed. Kant was heavily influenced by Gottfried Wilhelm Leibniz in this part of his philosophy, in which phenomenon and noumenon serve as interrelated technical terms. Far predating this, the Ancient Greek Philosophy, ancient Greek Pyrrhonism, Pyrrhonist philosopher Sextus Empiricus also used ''phenomenon'' and ''noumenon'' as interrelated technical terms. Common usage In popular usage, a ''phenomenon'' often refers to an extraordinary, unusual or notable event. According to the ''Dictionary of Visual Discourse'':In ordinary language 'phenomenon/phenomena' refer to any occurrence worthy of note and investigation, typically an untoward or unusual event, person or fact that is of special significance or otherwise notable. ...
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Digital Rights Management
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures, such as access control technologies, can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification and distribution of copyrighted works (e.g. software, multimedia content) and of systems that enforce these policies within devices. DRM technologies include licensing agreements and encryption. Laws in many countries criminalize the circumvention of DRM, communication about such circumvention, and the creation and distribution of tools used for such circumvention. Such laws are part of the United States' Digital Millennium Copyright Act (DMCA), and the European Union's Information Society Directive – with the French DADVSI an example of a member state of the European Union implementing that directive. Copyright holders argue that DRM technologies are necessary to protect intellectual proper ...
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Counter-Strike
''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games, in which opposing teams attempt to complete various objectives. The series began on Windows in 1999 with the release of the first game, '' Counter-Strike''. It was initially released as a modification ("mod") for ''Half-Life'' that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of ''Half-Life'', who then turned ''Counter-Strike'' into a retail product released in 2000. The original ''Counter-Strike'' was followed by '' Counter-Strike: Condition Zero'', developed by Turtle Rock Studios and released in March 2004. A previous version of ''Condition Zero'' that was developed by Ritual Entertainment was released alongside it as ''Condition Zero: Deleted Scenes''. Eight months later, Valve released '' Counter-Strike: Source'', a remake of the original ''Counter-Strike'' and the f ...
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Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents and is usually offline, whereas PvP tends to be online. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History ''Genocide'', an LPMud launched in 1992, was a pioneer in PvP conflict as the f ...
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Player Versus Environment
Player versus environment (PvE, also known as player versus monster (PvM) and commonly misinterpreted as player versus entity) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies - in contrast to PvP (player versus player) which is fighting other players in the game. In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration. Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order. Examples ''Guild Wars'' narrates its story by displaying in-game cut scenes and dialogue with non-playable characters (NPCs). To enhance replayability, missions can often be completed many ...
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World Of Warcraft
''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the fictional planet Azeroth, approximately four years after the events of the previous game in the series, '' Warcraft III: The Frozen Throne.'' The game was announced in 2001, and was released for the 10th anniversary of the ''Warcraft'' franchise on November 23, 2004. Since launch, ''World of Warcraft'' has had ten major expansion packs: '' The Burning Crusade'' (2007), '' Wrath of the Lich King'' (2008), '' Cataclysm'' (2010), '' Mists of Pandaria'' (2012), '' Warlords of Draenor'' (2014), '' Legion'' (2016), '' Battle for Azeroth'' (2018), '' Shadowlands'' (2020), '' Dragonflight'' (2022), and '' The War Within'' (2024). Two further expansions, ''Midnight'' and ''The Last Titan'', were announced in 2023. ...
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Photograph
A photograph (also known as a photo, or more generically referred to as an ''image'' or ''picture'') is an image created by light falling on a photosensitivity, photosensitive surface, usually photographic film or an electronic image sensor. The process and practice of creating such images is called photography. Most photographs are now created using a smartphone or camera, which uses a photographic lens, lens to focus the scene's visible spectrum, visible wavelengths of light into a reproduction of what the human eye would perceive. Etymology The word ''photograph'' was coined in 1839 by Sir John Herschel and is based on the Greek language, Greek φῶς ('':el:phos, phos''), meaning "light", and γραφή (''graphê''), meaning "drawing, writing", together meaning "drawing with light". History The first permanent photograph, a contact-exposed copy of an engraving, was made in 1822 using the Bitumen of Judea, bitumen-based "heliography" process developed by Nicéphore Niép ...
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Stopwatch
A stopwatch is a timepiece designed to measure the amount of time that elapses between its activation and deactivation. A large digital version of a stopwatch designed for viewing at a distance, as in a sports stadium, is called a stop clock. In manual timing, the clock is started and stopped by a person pressing a button. In fully automatic time, both starting and stopping are triggered automatically, by sensor. The timing functions are traditionally controlled by two buttons on the case. Pressing the top button starts the timer running, and pressing the button a second time stops it, leaving the elapsed time displayed. A press of the second button then resets the stopwatch to zero. The second button is also used to record ''split times'' or ''lap times''. When the split time button is pressed while the watch is running it allows the elapsed time to that point to be read, but the watch mechanism continues running to record total elapsed time. Pressing the split button a ...
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Deinterlacing
Deinterlacing is the process of converting interlaced video into a non-interlaced or Progressive scan, progressive form. Interlaced video signals are commonly found in analog television, VHS, Laserdisc, digital television (HDTV) when in the 1080i format, some DVD titles, and a smaller number of Blu-ray discs. An interlaced video frame consists of two Field (video), fields taken in sequence: the first containing all the odd lines of the image, and the second all the even lines. Analog television employed this technique because it allowed for less transmission bandwidth while keeping a high frame rate for smoother and more life-like motion. A non-interlaced (or progressive scan) signal that uses the same bandwidth only updates the display half as often and was found to create a perceived flicker or stutter. CRT-based displays were able to display interlaced video correctly due to their complete analog nature, blending in the alternating lines seamlessly. However, since the early 20 ...
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Interlaced Video
Interlaced video (also known as interlaced scan) is a technique for doubling the perceived frame rate of a video display without consuming extra Bandwidth (signal processing), bandwidth. The interlaced signal contains two field (video), fields of a video frame captured consecutively. This enhances motion perception to the viewer, and reduces flicker (screen), flicker by taking advantage of the characteristics of the human visual system. This effectively doubles the time resolution (also called ''temporal resolution'') as compared to non-interlaced footage (for frame rates equal to field rates). Interlaced signals require a display that is natively capable of showing the individual fields in a sequential order. cathode-ray tube, CRT displays and ALiS plasma displays are made for displaying interlaced signals. Interlaced scan refers to one of two common methods for "painting" a video image on an electronic display screen (the other being progressive video, progressive scan) by sc ...
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Artifact (error)
In natural science and signal processing, an artifact or artefact is any error in the perception or representation of any information introduced by the involved equipment or technique(s). Statistics In ''statistics'', statistical artifacts are apparent effects that are introduced inadvertently by methods of data analysis rather than by the process being studied. Computer science In ''computer science'', digital artifacts are anomalies introduced into digital signals as a result of digital signal processing. Microscopy In ''microscopy'', visual artifacts are sometimes introduced during the processing of samples into slide form. Econometrics In ''econometrics'', which focuses on computing relationships between related variables, an artifact is a spurious finding, such as one based on either a faulty choice of variables or an over-extension of the computed relationship. Such an artifact may be called a ''statistical artifact''. For instance, imagine a hypothetical finding ...
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Video Scaler
A video scaler is a system that converts video signals from one display resolution to another; typically, scalers are used to convert a signal from a lower resolution (such as 480p standard definition) to a higher resolution (such as 1080i high definition), a process known as "upconversion" or "upscaling" (by contrast, converting from high to low resolution is known as "downconversion" or "downscaling"). Video scalers are typically found inside consumer electronics devices such as televisions, video game consoles, and DVD or Blu-ray players, but can also be found in other AV equipment (such as video editing and television broadcasting equipment). Video scalers can also be completely separate devices, often providing simple video switching capabilities. These units are commonly found as part of home theatre or projected presentation systems. They are often combined with other video processing devices or algorithms to create a video processor that improves the apparent definit ...
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