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Data In Use
Data in use is an information technology term referring to active data which is stored in a non-persistent digital state or volatile memory, typically in computer random-access memory (RAM), CPU caches, or CPU registers. Scranton, PA data scientist Daniel Allen in 1996 proposed ''data in use'' as a complement to the terms '' data in transit'' and ''data at rest'', which together define the three states of digital data. Alternative definitions Data in use refers to data in computer memory. Some cloud software as a service (SaaS) providers refer to data in use as any data currently being processed by applications, as the CPU and memory are utilized. Concerns Because of its nature, data in use is of increasing concern to businesses, government agencies and other institutions. Data in use, or memory, can contain sensitive data including digital certificates, encryption keys, intellectual property (software algorithms, design data), and personally identifiable information. C ...
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Information Technology
Information technology (IT) is a set of related fields within information and communications technology (ICT), that encompass computer systems, software, programming languages, data processing, data and information processing, and storage. Information technology is an application of computer science and computer engineering. The term is commonly used as a synonym for computers and computer networks, but it also encompasses other information distribution technologies such as television and telephones. Several products or services within an economy are associated with information technology, including computer hardware, software, electronics, semiconductors, internet, Telecommunications equipment, telecom equipment, and e-commerce.. An information technology system (IT system) is generally an information system, a communications system, or, more specifically speaking, a Computer, computer system — including all Computer hardware, hardware, software, and peripheral equipment � ...
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ARM Cortex-A8
The ARM Cortex-A8 is a 32-bit processor core licensed by ARM Holdings implementing the ARM architecture, ARMv7-A architecture. Compared to the ARM11, the Cortex-A8 is a dual-issue superscalar processor, superscalar design, achieving roughly twice the instructions per cycle. The Cortex-A8 was the first Cortex design to be adopted on a large scale in consumer devices. Features Key features of the Cortex-A8 core are: * Frequency from 600 MHz to 1 GHz and above * Superscalar dual-issue microarchitecture * ARM NEON, NEON SIMD instruction set extension * 13-stage integer instruction pipeline, pipeline and 10-stage NEON pipeline * VFPv3 floating-point unit * Thumb-2 instruction set encoding * Jazelle RCT (also known as ThumbEE instruction set) * Advanced branch predictor, branch prediction unit with >95% accuracy * Integrated level 2 Cache (0–4 MiB) * 2.0 Dhrystone, DMIPS/MHz Chips Several system-on-a-chip, system-on-chips (SoC) have implemented the Cortex-A8 core, incl ...
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Privacy-enhancing Technologies
Privacy-enhancing technologies (PET) are technologies that embody fundamental data protection principles by minimizing personal data use, maximizing data security, and empowering individuals. PETs allow online users to protect the privacy of their personally identifiable information (PII), which is often provided to and handled by services or applications. PETs use techniques to minimize an information system's possession of personal data without losing functionality. Generally speaking, PETs can be categorized as either hard or soft privacy technologies. Goals of PETs The objective of PETs is to protect personal data and assure technology users of two key privacy points: their own information is kept confidential, and management of data protection is a priority to the organizations who hold responsibility for any PII. PETs allow users to take one or more of the following actions related to personal data that is sent to and used by online service providers, merchants or other ...
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Blinding (cryptography)
In cryptography, blinding first became known in the context of blind signatures, where the message author ''blinds'' the message with a random ''blinding factor'', the signer then signs it and the message author "''unblinds"'' it'';'' signer and message author are different parties. Since the late 1990s, blinding mostly refer to countermeasures against side-channel attacks on encryption devices, where the random ''blinding'' and the "''unblinding"'' happen on the encryption devices. Blinding must be applied with care, for example Rabin–Williams signatures. If blinding is applied to the formatted message but the random value does not honor Jacobi requirements on ''p'' and ''q'', then it could lead to private key recovery. A demonstration of the recovery can be seen in "Common Vulnerabilities and Exposures" discovered by Evgeny Sidorov. The one-time pad (OTP) is an application of blinding to the secure communication problem, by its very nature. Alice would like to send a message ...
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Format-preserving Encryption
In cryptography, format-preserving encryption (FPE), refers to encrypting in such a way that the output (the ciphertext) is in the same format as the input (the plaintext). The meaning of "format" varies. Typically only finite sets of characters are used; numeric, alphabetic or alphanumeric. For example: * Encrypting a 16-digit credit card number so that the ciphertext is another 16-digit number. * Encrypting an English word so that the ciphertext is another English word. * Encrypting an ''n''-bit number so that the ciphertext is another ''n''-bit number (this is the definition of an ''n''-bit block cipher). For such finite domains, and for the purposes of the discussion below, the cipher is equivalent to a permutation of ''N'' integers where ''N'' is the size of the domain. Motivation Restricted field lengths or formats One motivation for using FPE comes from the problems associated with integrating encryption into existing applications, with well-defined data models. A typica ...
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Non-interactive Zero-knowledge Proof
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research h ...
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Secure Multi-party Computation
Secure multi-party computation (also known as secure computation, multi-party computation (MPC) or privacy-preserving computation) is a subfield of cryptography with the goal of creating methods for parties to jointly compute a function over their inputs while keeping those inputs private. Unlike traditional cryptographic tasks, where cryptography assures security and integrity of communication or storage and the adversary is outside the system of participants (an eavesdropper on the sender and receiver), the cryptography in this model protects participants' privacy from each other. The foundation for secure multi-party computation started in the late 1970s with the work on mental poker, cryptographic work that simulates game playing/computational tasks over distances without requiring a trusted third party. Traditionally, cryptography was about concealing content, while this new type of computation and protocol is about concealing partial information about data while computing with ...
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Zero-knowledge Proof
In cryptography, a zero-knowledge proof (also known as a ZK proof or ZKP) is a protocol in which one party (the prover) can convince another party (the verifier) that some given statement is true, without conveying to the verifier any information ''beyond'' the mere fact of that statement's truth. The intuition underlying zero-knowledge proofs is that it is trivial to prove possession of the relevant information simply by revealing it; the hard part is to prove this possession without revealing this information (or any aspect of it whatsoever). In light of the fact that one should be able to generate a proof of some statement ''only'' when in possession of certain secret information connected to the statement, the verifier, even after having become convinced of the statement's truth, should nonetheless remain unable to prove the statement to further third parties. Zero-knowledge proofs can be interactive, meaning that the prover and verifier exchange messages according to some pro ...
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Homomorphic Encryption
Homomorphic encryption is a form of encryption that allows computations to be performed on encrypted data without first having to decrypt it. The resulting computations are left in an encrypted form which, when decrypted, result in an output that is identical to that of the operations performed on the unencrypted data. While homomorphic encryption does not protect against side-channel attacks that observe behavior, it can be used for privacy-preserving outsourced storage and computation. This allows data to be encrypted and outsourced to commercial cloud environments for processing, all while encrypted. As an example of a practical application of homomorphic encryption: encrypted photographs can be scanned for points of interest, without revealing the contents of a photo. However, observation of side-channels can see a photograph being sent to a point-of-interest lookup service, revealing the fact that photographs were taken. Thus, homomorphic encryption eliminates the need ...
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Secure Multi-party Computation
Secure multi-party computation (also known as secure computation, multi-party computation (MPC) or privacy-preserving computation) is a subfield of cryptography with the goal of creating methods for parties to jointly compute a function over their inputs while keeping those inputs private. Unlike traditional cryptographic tasks, where cryptography assures security and integrity of communication or storage and the adversary is outside the system of participants (an eavesdropper on the sender and receiver), the cryptography in this model protects participants' privacy from each other. The foundation for secure multi-party computation started in the late 1970s with the work on mental poker, cryptographic work that simulates game playing/computational tasks over distances without requiring a trusted third party. Traditionally, cryptography was about concealing content, while this new type of computation and protocol is about concealing partial information about data while computing with ...
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Software Guard Extensions
Intel Software Guard Extensions (SGX) is a set of instruction codes implementing trusted execution environment that are built into some Intel central processing units (CPUs). They allow user-level and operating system code to define protected private regions of memory, called ''enclaves''. SGX is designed to be useful for implementing secure remote computation, secure web browsing, and digital rights management (DRM). Other applications include concealment of proprietary algorithms and of encryption keys. SGX involves encryption by the CPU of a portion of memory (the ''enclave''). Data and code originating in the enclave are decrypted on the fly ''within'' the CPU, protecting them from being examined or read by other code, including code running at higher privilege levels such as the operating system and any underlying hypervisors. While this can mitigate many kinds of attacks, it does not protect against side-channel attacks. A pivot by Intel in 2021 resulted in the deprecati ...
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