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Class Invariant
In computer programming, specifically object-oriented programming, a class invariant (or type invariant) is an invariant used for constraining objects of a class. Methods of the class should preserve the invariant. The class invariant constrains the state stored in the object. Class invariants are established during construction and constantly maintained between calls to public methods. Code within functions may break invariants as long as the invariants are restored before a public function ends. With concurrency, maintaining the invariant in methods typically requires a critical section to be established by locking the state using a mutex. An object invariant, or representation invariant, is a computer programming construct consisting of a set of invariant properties that remain uncompromised regardless of the state of the object. This ensures that the object will always meet predefined conditions, and that methods may, therefore, always reference the object without the risk ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, Profiling (computer programming), profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the Domain ...
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Assertion (computing)
In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true at that point in code execution. Assertions can help a programmer read the code, help a compiler compile it, or help the program detect its own defects. For the latter, some programs check assertions by actually evaluating the predicate as they run. Then, if it is not in fact true – an assertion failure – the program considers itself to be broken and typically deliberately crashes or throws an assertion failure exception. Details The following code contains two assertions, x > 0 and x > 1, and they are indeed true at the indicated points during execution: x = 1; assert x > 0; x++; assert x > 1; Programmers can use assertions to help specify programs and to re ...
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Precondition
In computer programming, a precondition is a condition or predicate that must always be true just prior to the execution of some section of code or before an operation in a formal specification. If a precondition is violated, the effect of the section of code becomes undefined and thus may or may not carry out its intended work. Security problems can arise due to incorrect preconditions. Often, preconditions are simply included in the documentation of the affected section of code. Preconditions are sometimes tested using guards or assertions within the code itself, and some languages have specific syntactic constructions for doing so. For example: the factorial is only defined for integers greater than or equal to zero. So a program that calculates the factorial of an input number would have preconditions that the number be an integer and that it be greater than or equal to zero. In object-oriented programming Preconditions in object-oriented software development are an ess ...
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Java Programming Language
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally develope ...
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Exception Safety
Exception safety is the state of code working correctly when exceptions are thrown. To aid in ensuring exception safety, C++ standard library developers have devised a set of ''exception safety levels'', contractual guarantees of the behavior of a data structure's operations with regards to exceptions. Library implementers and clients can use these guarantees when reasoning about exception handling correctness. The exception safety levels apply equally to other languages and error-handling mechanisms. History As David Abrahams writes, "nobody ever spoke of 'error-safety' before C++ had exceptions." The term appeared as the topic of publications in JTC1/SC22/WG21, the C++ standard committee, as early as 1994. Exception safety for the C++ standard library was first formalized for STLport by Abrahams, establishing the basic safety/strong safety distinction. This was extended to the modern basic/strong/nothrow guarantees in a later proposal. Background Exceptions provide a fo ...
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Richard Sposato
Richard is a male given name. It originates, via Old French, from Old Frankish and is a compound of the words descending from Proto-Germanic ''*rīk-'' 'ruler, leader, king' and ''*hardu-'' 'strong, brave, hardy', and it therefore means 'strong in rule'. Nicknames include "Richie", " Dick", " Dickon", " Dickie", "Rich", "Rick", "Rico", "Ricky", and more. Richard is a common English, German and French male name. It's also used in many more languages, particularly Germanic, such as Norwegian, Danish, Swedish, Icelandic, and Dutch, as well as other languages including Irish, Scottish, Welsh and Finnish. Richard is cognate with variants of the name in other European languages, such as the Swedish "Rickard", the Catalan "Ricard" and the Italian "Riccardo", among others (see comprehensive variant list below). People named Richard Multiple people with the same name * Richard Andersen (other) * Richard Anderson (other) * Richard Cartwright (other) * ...
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Java Modeling Language
The Java Modeling Language (JML) is a specification language for Java programs, using Hoare style pre- and postconditions and invariants, that follows the design by contract paradigm. Specifications are written as Java annotation comments to the source files, which hence can be compiled with any Java compiler. Various verification tools, such as a runtime assertion checker and the Extended Static Checker ( ESC/Java) aid development. Overview JML is a behavioural interface specification language for Java modules. JML provides semantics to formally describe the behavior of a Java module, preventing ambiguity with regard to the module designers' intentions. JML inherits ideas from Eiffel, Larch and the Refinement Calculus, with the goal of providing rigorous formal semantics while still being accessible to any Java programmer. Various tools are available that make use of JML's behavioral specifications. Because specifications can be written as annotations in Java program files, ...
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Loki (C++)
''Modern C++ Design: Generic Programming and Design Patterns Applied'' is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu didn't invent the technique, he has popularized it among programmers. His book contains solutions to practical problems which C++ programmers may face. Several phrases from the book are now used within the C++ community as generic terms: ''modern C++'' (as opposed to C/C++ style), policy-based design and typelist. All of the code described in the book is freely available in his library Loki. The book has been republished and translated into several languages since 2001. Policy-based design Policy-based design, also known as policy-based class design or policy-based programming, is the term used in ''Modern C++ Design'' for a design approa ...
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D (programming Language)
D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is a profoundly different language —features of D can be considered streamlined and expanded-upon ideas from C++, however D also draws inspiration from other high-level programming languages, notably Java, Python, Ruby, C#, and Eiffel. D combines the performance and safety of compiled languages with the expressive power of modern dynamic and functional programming languages. Idiomatic D code is commonly as fast as equivalent C++ code, while also being shorter. The language as a whole is not memory-safe but includes optional attributes designed to guarantee memory safety of either subsets of or the whole program. Type inference, automatic memory management and syntactic sugar for common types allow faster develo ...
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Ada (programming Language)
Ada is a structured, statically typed, imperative, and object-oriented high-level programming language, extended from Pascal and other languages. It has built-in language support for '' design by contract'' (DbC), extremely strong typing, explicit concurrency, tasks, synchronous message passing, protected objects, and non-determinism. Ada improves code safety and maintainability by using the compiler to find errors in favor of runtime errors. Ada is an international technical standard, jointly defined by the International Organization for Standardization (ISO), and the International Electrotechnical Commission (IEC). , the standard, called Ada 2012 informally, is ISO/IEC 8652:2012. Ada was originally designed by a team led by French computer scientist Jean Ichbiah of CII Honeywell Bull under contract to the United States Department of Defense (DoD) from 1977 to 1983 to supersede over 450 programming languages used by the DoD at that time. Ada was named after Ada Lovel ...
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Eiffel (programming Language)
Eiffel is an object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of '' Object-Oriented Software Construction'') and Eiffel Software. Meyer conceived the language in 1985 with the goal of increasing the reliability of commercial software development; the first version becoming available in 1986. In 2005, Eiffel became an ISO-standardized language. The design of the language is closely connected with the Eiffel programming method. Both are based on a set of principles, including design by contract, command–query separation, the uniform-access principle, the single-choice principle, the open–closed principle, and option–operand separation. Many concepts initially introduced by Eiffel later found their way into Java, C#, and other languages. New language design ideas, particularly through the Ecma/ ISO standardization process, continue to be incorporated into the Eiffel language. Characteristics The key chara ...
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