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Children's Games
This is a list of games that used to be played by children, some of which are still being played today. Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while " Jacob's ladder" is a toy). Despite being transmitted primarily through word of mouth due to not being considered suitable for academic study or adult attention, traditional games have, "not only failed to disappear but have also evolved over time into new versions." Traditional children's games are defined, "as those that are played informally with minimal equipment, that children learn by example from other children, and that can be played without reference to written rules. These games are usually played by children between the ages of 7 and 12, with some latitude on both en ...
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Game
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Kho-kho
Kho kho or kho-kho is a traditional Indian sport that dates back to ancient India. It is the second most popular traditional tag game in the Indian subcontinent after kabaddi. Kho kho is played on a rectangular court with a central lane connecting two poles which are at either end of the court. During the game, nine players from the chasing team (attacking team) are on the field, with eight of them sitting (crouched) in the central lane, while three runners from the defending team run around the court and try to avoid being touched. Each sitting player on the chasing team faces the opposite direction of their adjacent teammates. At any time, one player on the chasing team (the 'active chaser'/'attacker') may run around the court to attempt to tag (touch) members of the defending team, with one point scored per tag, and each tagged defender required to leave the field; however, the active chaser cannot cross the central lane to access the other half of the field, and can not cha ...
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Hide-and-seek
Hide-and-seek (sometimes known as hide-and-go-seek) is a popular children's game in which at least two players (usually at least three) conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chosen player (designated as being "it") counting to a predetermined number with eyes closed while the other players hide. After reaching this number, the player who is "it" calls "Ready or not, here I come!" or "Coming, ready or not!" and then attempts to locate all concealed players. The game can end in one of several ways. The most common way of ending is the player chosen as "it" locates all players; the player found first is the loser and is chosen to be "it" in the next game. The player found last is the winner. Another common variation has the seeker counting at "home base"; the hiders can either remain hidden or they can come out of hiding to race to home base; once they touch it, they are "safe" and cannot be tagged. The game is an e ...
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Hide-and-go-seek
Hide-and-seek (sometimes known as hide-and-go-seek) is a popular children's game in which at least two players (usually at least three) conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chosen player (designated as being "it") counting to a predetermined number with eyes closed while the other players hide. After reaching this number, the player who is "it" calls "Ready or not, here I come!" or "Coming, ready or not!" and then attempts to locate all concealed players. The game can end in one of several ways. The most common way of ending is the player chosen as "it" locates all players; the player found first is the loser and is chosen to be "it" in the next game. The player found last is the winner. Another common variation has the seeker counting at "home base"; the hiders can either remain hidden or they can come out of hiding to race to home base; once they touch it, they are "safe" and cannot be tagged. The game is an ex ...
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Chor Police (game)
Chor Police (), also known as Chor Sipahi, is an outdoor role-playing game played by children in Indian subcontinent. The game is usually played by children divided into two teams with no limit of players. One team acts as police and another one acts as thieves within a narrative. Police players chase chor (thieves) in an attempt to catch and mark them defeated. Rules Since the game revolves around cops and thieves, police has to catch the thieves in order to defeat opposite team. Once the team is defeated after a successful run-and-catch, police has to play the role of thieves and hence thieves become police and it continues vice versa until the game ends. Origin The Chor Police game is played in several countries under different names and with a set of different rules Rule or ruling may refer to: Education * Royal University of Law and Economics (RULE), a university in Cambodia Human activity * The exercise of political or personal control by someone with authority ...
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What's The Time, Mr Wolf?
What's the time, Mr. Wolf? (also known as ''What time is it, Mr. Wolf?'', ''1 2 3 Piano'' in Belgium and in the United States ''What time is it, Mr. Fox?'') is a form of tag played in Australia, Belgium, Canada, the United States, the English-speaking Caribbean, Ireland, New Zealand, South Africa, and the United Kingdom. Because it needs attention skills, quick reactions, and working memory for the "it" child, it is recommended by Harvard University's Center on the Developing Child to assist in developing executive function skills for children aged 5 to 7. Basic rules One player is chosen to be Mr. Wolf. Mr. Wolf stands at the opposite end of the playing field from the other players, facing away from them. On some occasions, if the chosen player is female she is referred to as "Mrs.Wolf". A call-and-response then takes place: all players except for Mr. Wolf chant in unison "What's the time, Mr. Wolf?", and Mr. Wolf will answer in one of the two ways: #Mr. Wolf may call a clo ...
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Tumbang Preso
''Tumbang preso'' ("knock down the prisoner"), also known as ''tumba lata'' ("knock down the can") or ''bato lata'' ("hit the can ith a stone), is a Filipino traditional children's game. The game involves throwing a slipper at a can or bottle, which one player - the ''tayà'' - attempts to guard. The game is usually played in backyards, parks, or in streets when there is little traffic in an area. Description The equipment needed is an empty soda can or any kind of can or bottle, and a slipper for each player. To make the game enjoyable and exciting, there should be no more than nine players. One player or the ''tayà'' (the "It") guards the can. The objective is for the players to hit and knock down the can with the slipper, and for the ''tayà'' to put back the can inside a small circle a few meters away from the toe-line. When a player is tagged while recovering their slippers, they become the ''tayà''. Variation This variation is played on narrow streets or sidewalks. Th ...
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Statues (game)
Statues (also known as Red Light, Green Light in North America, and Grandma's/Grandmother's Footsteps or Fairy Footsteps in the United Kingdom) is a popular children's game, often played in different countries. There are variations of play throughout different regions of the world. General rules # A person starts out as the "curator" (It, Granny, Pooh, etc.) and stands at the end of a field. Everyone else playing stands at the far end (distance depends upon playing area selected). The objective of the game is for a "statue" to tag the curator, thereby becoming the curator and resetting the game. # The curator turns their back to the field, and the "statues" attempt to race across and tag the curator. # Whenever the curator turns around, the statues must freeze in position and hold that for as long as the curator looks at them. The curator may even be allowed to walk around the statues, examining them. However, the curator needs to be careful – whenever the curato ...
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Ringolevio
Ringolevio (also spelled ringalevio or ring-a-levio) is a children's game which originated in the streets of New York City, where it is known to have been played at least as far back as the late 19th century. It is one of the many variations of tag. It requires close teamwork and near-military strategy. In Canada, the game is known as Relievio, a name which was also used in Boston and Ireland in the 1950s. It is also, in some places, known as coco-levio. American activist and author Emmett Grogan wrote a fictionalized autobiography called ''Ringolevio'', which was published in 1972. Grogan wrote: "It's a game. A game played on the streets of New York, for as long as anyone can remember. It is called Ringolevio, and the rules are simple. There are two sides, each with the same number of players. There are no time limits, no intermissions, no substitutes and no weapons allowed. There are two jails. There is one objective." It is believed that the game was brought over from the Bri ...
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Puss In The Corner (children's Game)
Puss in the corner is a children's game for five players. Description A yard, court, room, or other square area with four corners, posts, or trees equidistant A point is said to be equidistant from a set of objects if the distances between that point and each object in the set are equal. In two-dimensional Euclidean geometry, the locus of points equidistant from two given (different) points is th ... from one another is chosen as the playing arena. One player is nominated "Puss" and takes their place in the center of the arena. Each of the other four players selects one of the corners and takes their place there. Play begins with the four corner players attempting to exchange places with each other in any direction. "Puss" attempts to gain a corner during the exchange. Should they succeed, the player left without a corner becomes "Puss" and takes the place in the center of the arena. Play resumes in a similar manner. Should players A and B attempt to exchange corners and ...
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Poison (game)
Poison is a traditional children's game, a variant of the game of tag. Jessie H. Bancroft's 1909 book ''Games for the Playground...'' describes it as follows. Children form a ring clasping their hands around a much smaller "poison" circle drawn on the floor or ground. The player are trying to push or pull each other to step into the "poison". As soon as some players touch the "poison" circle, the other shouts "Poisoned!" and run for safety. The safety consists of finding a piece of dead wood, step on it. Safe children would shout "I am standing on the wood! You can't get me!" A part of fun is to try and run from one safe place to another. Players tagged while caught off the wood become poisoned themselves and join the catchers. The game ends when as many as possible become poisoned. A simpler version, sometimes played by Scouts Scouting, also known as the Scout Movement, is a worldwide youth movement employing the Scout method, a program of informal education with an emphas ...
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Patintero
''Patintero'', also known as ''harangang-taga'' or ''tubigan'', (''Intl. Translate:'' Escape from the hell or Block the runner) is a Filipino traditional children's game. Along with ''tumbang preso'', it is one of the most popular outdoor games played by children in the Philippines. Etymology ''Patintero'' is derived from the Spanish word ''tinta'' ("tint" or "ink") in reference to the drawn lines. Another name for it is ''tubigan'', ''tubiganay'', or ''tubig-tubig'' ("water ame), due to the fact that the grid lines are also commonly drawn by wetting the ground with water. It is also known as ''harangang-taga'' or ''harang-taga'' (lit. "block and catch"), referring to the game mechanics. Other names for the game include ''lumplumpas'' (Igorot), ''sabatan'' ( Kapampangan), ''sinibon'' or ''serbab'' ( Ilokano), and ''tadlas'' (for four players) or ''birus-birus'' (for six players) in eastern Visayas. Description Patintero is played on a rectangular grid drawn into the ground. Th ...
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