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Carrier Sense Multiple Access
Carrier-sense multiple access (CSMA) is a medium access control (MAC) protocol in which a node verifies the absence of other traffic before transmitting on a shared transmission medium, such as an electrical bus or a band of the electromagnetic spectrum. Under CSMA, a transmitter uses a carrier-sense mechanism to determine whether another transmission is in progress before initiating a transmission. That is, it tries to detect the presence of a carrier signal from another node before attempting to transmit. If a carrier is sensed, the node waits for the transmission in progress to end before initiating its own transmission. Using CSMA, multiple nodes may, in turn, send and receive on the same medium. Transmissions by one node are generally received by all other nodes connected to the medium. Variations on basic CSMA include addition of collision-avoidance (CSMA/CA), collision-detection ( CSMA/CD) and collision-resolution techniques. Access modes Variations of CSMA use differ ...
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Medium Access Control
In IEEE 802 LAN/MAN standards, the medium access control (MAC), also called media access control, is the layer that controls the hardware responsible for interaction with the wired (electrical or optical) or wireless transmission medium. The MAC sublayer and the logical link control (LLC) sublayer together make up the data link layer. The LLC provides flow control and multiplexing for the logical link (i.e. EtherType, 802.1Q VLAN tag etc), while the MAC provides flow control and multiplexing for the transmission medium. These two sublayers together correspond to layer 2 of the OSI model. For compatibility reasons, LLC is optional for implementations of IEEE 802.3 (the frames are then "raw"), but compulsory for implementations of other IEEE 802 physical layer standards. Within the hierarchy of the OSI model and IEEE 802 standards, the MAC sublayer provides a control abstraction of the physical layer such that the complexities of physical link control are invisible to the LL ...
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Ethernet
Ethernet ( ) is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses a thick coaxial cable as a shared medium. This was largely superseded by 10BASE2, which used a thinner and more flexible cable that was both less expensive and easier to use. More modern Ethernet variants use Ethernet over twisted pair, twisted pair and fiber optic links in conjunction with Network switch, switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the lates ...
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Remote Collision
Remote may refer to: Arts, entertainment, and media * ''Remote'' (1993 film), a 1993 movie * ''Remote'' (2004 film), a Tamil-language action drama film * ''Remote'' (album), a 1988 album by Hue & Cry * Remote (band), ambient chillout band * ''Remote'' (EP), an extended play by Wallows * ''Remote'' (manga), a 2002 manga * Remote broadcast, commonly known in broadcasting as a person or a live remote Computing and technology * Remote (Apple software), software application made by Apple Inc. for the iOS * Remote (platform), for human resources * Remote control, commonly known as a remote * Remote control car, a car that can be controlled from a distance * Remote desktop or operating system, can be controlled by another system device * Remote operation Places * Remote, Oregon * Remote Peninsula, Canada * Remote Western Australia Other uses * Remote work, the practice of working from outside of an office * Remote and isolated community, a community in a remote lo ...
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Local Collision
Local may refer to: Geography and transportation * Local (train), a train serving local traffic demand * Local, Missouri, a community in the United States Arts, entertainment, and media * ''Local'' (comics), a limited series comic book by Brian Wood and Ryan Kelly * ''Local'' (novel), a 2001 novel by Jaideep Varma * ''The Local'' (film), a 2008 action-drama film * ''The Local'', English-language news websites in several European countries Computing * .local, a network address component Mathematics * Local property, a property which occurs on ''sufficiently small'' or ''arbitrarily small'' neighborhoods of points * Local ring, type of ring in commutative algebra Other uses * Pub, a drinking establishment, known as a "local" to its regulars See also * * * Local group (other) * Locale (other) * Localism (other) * Locality (other) * Localization (other) * Locus (other) * Lokal (other) Lokal may refer t ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for Computer hardware, hardware and software systems subject to a "real-time constraint", for example from Event (synchronization primitive), event to Event (computing), system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".Mordechai Ben-Ari, Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , p. 164 The term "real-time" is also used in Computer simulation, simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline rela ...
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Controller Area Network
A controller area network bus (CAN bus) is a vehicle bus standard designed to enable efficient communication primarily between electronic control units (ECUs). Originally developed to reduce the complexity and cost of electrical wiring in automobiles through multiplexing, the CAN bus protocol has since been adopted in various other contexts. This broadcast-based, message-oriented protocol ensures data integrity and prioritization through a process called arbitration, allowing the highest priority device to continue transmitting if multiple devices attempt to send data simultaneously, while others back off. Its reliability is enhanced by differential signaling, which mitigates electrical noise. Common versions of the CAN protocol include CAN 2.0, CAN FD, and CAN XL which vary in their data rate capabilities and maximum data payload sizes. History Development of the CAN bus started in 1983 at Robert Bosch GmbH. The protocol was officially released in 1986 at the Society o ...
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Broadcast Storm
A broadcast storm or broadcast radiation is the accumulation of broadcast and multicast traffic on a computer network. Extreme amounts of broadcast traffic constitute a ''broadcast storm''. It can consume sufficient network resources so as to render the network unable to transport normal traffic. A packet that induces such a storm is occasionally nicknamed a Chernobyl packet. Causes Most commonly the cause is a switching loop in the Ethernet network topology (i.e. two or more paths exist between switches). A simple example is both ends of a single Ethernet patch cable connected to a switch. As broadcasts and multicasts are forwarded by switches out of every port, the switch or switches will repeatedly rebroadcast broadcast messages and flood the network. Since the layer-2 header does not support a time to live (TTL) value, if a frame is sent into a looped topology, it can loop forever. In some cases, a broadcast storm can be instigated for the purpose of a denial of service (D ...
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Controller Area Network
A controller area network bus (CAN bus) is a vehicle bus standard designed to enable efficient communication primarily between electronic control units (ECUs). Originally developed to reduce the complexity and cost of electrical wiring in automobiles through multiplexing, the CAN bus protocol has since been adopted in various other contexts. This broadcast-based, message-oriented protocol ensures data integrity and prioritization through a process called arbitration, allowing the highest priority device to continue transmitting if multiple devices attempt to send data simultaneously, while others back off. Its reliability is enhanced by differential signaling, which mitigates electrical noise. Common versions of the CAN protocol include CAN 2.0, CAN FD, and CAN XL which vary in their data rate capabilities and maximum data payload sizes. History Development of the CAN bus started in 1983 at Robert Bosch GmbH. The protocol was officially released in 1986 at the Society o ...
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LonWorks
LonWorks or Local Operating Network is an open standard (ISO/IEC 14908) for networking platforms specifically created to address the needs of control applications. The platform is built on a protocol created by Echelon Corporation for networking devices over media such as twisted pair, power lines, fiber optics, and wireless. It is used for the automation of various functions within buildings such as lighting and HVAC; see building automation. Origins and uptake The technology had its origins with chip designs, power lines, twisted pairs, signaling technology, routers, network management software, and other products from Echelon Corporation. In 1999 the communications protocol (then known as LonTalk) was submitted to ANSI and accepted as a standard for control networking (ANSI/CEA-709.1-B). Echelon's power line and twisted pair signaling technology were also submitted to ANSI for standardization and acceptance. Since then, ANSI/CEA-709.1 has been accepted as the basis for ...
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CobraNet
CobraNet is a combination of software, hardware, and network protocols designed to deliver Audio data compression, uncompressed, multi-channel, Latency (audio), low-latency digital audio over a standard Ethernet network. Developed in the 1990s, CobraNet is widely regarded as the first commercially successful audio over Ethernet, audio-over-Ethernet implementation. CobraNet was designed for and is primarily used in large commercial audio installations such as convention centers, stadiums, airports, theme parks, and concert halls. It has applications where a large number of audio channels must be transmitted over long distances or to multiple locations. CobraNet is an alternative to analog audio, which suffers from signal degradation over long cable runs due to electromagnetic interference, high-frequency attenuation, and voltage drop. Additionally, the use of digital multiplexing allows audio to be transmitted using less cabling than analog audio. History CobraNet was developed ...
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Packet Radio
In digital radio, packet radio is the application of packet switching techniques to digital radio communications. Packet radio uses a packet switching Communication protocol, protocol as opposed to circuit switching or message switching protocols to transmit digital data via a radio communication link. Packet radio is frequently used by amateur radio operators. The AX.25 (Amateur X.25) protocol was derived from the X.25 data link layer protocol and adapted for amateur radio use. Every AX.25 packet includes the sender's amateur radio callsign, which satisfies the US FCC requirements for amateur radio station identification. AX.25 allows other stations to automatically repeat packets to extend the range of transmissions. It is possible for any packet station to act as a digipeater, linking distant stations with each other through ad hoc networks. This makes packet radio especially useful for emergency communications. Packet radio can be used in mobile communications. Some mobile pa ...
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Wi-Fi
Wi-Fi () is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for Wireless LAN, local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks, used globally in small office/home office, home and small office networks to link devices and to provide Internet access with wireless routers and wireless access points in public places such as coffee shops, restaurants, hotels, libraries, and airports. ''Wi-Fi'' is a trademark of the Wi-Fi Alliance, which restricts the use of the term "''Wi-Fi Certified''" to products that successfully complete Interoperability Solutions for European Public Administrations, interoperability certification testing. Non-compliant hardware is simply referred to as WLAN, and it may or may not work with "''Wi-Fi Certified''" devices. the Wi-Fi Alliance consisted of more than 800 companies from ar ...
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