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Assertion (computing)
In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true at that point in code execution. Assertions can help a programmer read the code, help a compiler compile it, or help the program detect its own defects. For the latter, some programs check assertions by actually evaluating the predicate as they run. Then, if it is not in fact true – an assertion failure – the program considers itself to be broken and typically deliberately crashes or throws an assertion failure exception. Details The following code contains two assertions, x > 0 and x > 1, and they are indeed true at the indicated points during execution: x = 1; assert x > 0; x++; assert x > 1; Programmers can use assertions to help specify programs and to re ...
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Security Assertion Markup Language
Security Assertion Markup Language (SAML, pronounced ''SAM-el'', ) is an open standard for exchanging authentication and authorization data between parties, in particular, between an identity provider and a service provider. SAML is an XML-based markup language for security assertions (statements that service providers use to make access-control decisions). SAML is also: * A set of XML-based protocol messages * A set of protocol message bindings * A set of profiles (utilizing all of the above) An important use case that SAML addresses is web-browser single sign-on (SSO). Single sign-on is relatively easy to accomplish within a security domain (using cookies, for example) but extending SSO across security domains is more difficult and resulted in the proliferation of non-interoperable proprietary technologies. The SAML Web Browser SSO profile was specified and standardized to promote interoperability.J. Hughes et al. ''Profiles for the OASIS Security Assertion Markup Lan ...
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Glibc
The GNU C Library, commonly known as glibc, is the GNU Project's implementation of the C standard library. Despite its name, it now also directly supports C++ (and, indirectly, other programming languages). It was started in the 1980s by the Free Software Foundation (FSF) for the GNU operating system. Released under the GNU Lesser General Public License, glibc is free software. The GNU C Library project provides the core libraries for the GNU system, as well as many systems that use Linux as the kernel. These libraries provide critical APIs including ISO C11, POSIX.1-2008, BSD, OS-specific APIs and more. These APIs include such foundational facilities as open, read, write, malloc, printf, getaddrinfo, dlopen, pthread_create, crypt, login, exit and more. History The glibc project was initially written mostly by Roland McGrath, working for the Free Software Foundation (FSF) in the 1980s as a teenager. In February 1988, FSF described glibc as having n ...
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Assert
Assertion or assert may refer to: Computing * Assertion (software development), a computer programming technique * assert.h, a header file in the standard library of the C programming language * Assertion definition language, a specification language providing a formal grammar to specify behaviour and interfaces for computer software Logic and language * Logical assertion, a statement that asserts that a certain premise is true * Proof by assertion, an informal fallacy in which a proposition is repeatedly restated * Time of assertion, in linguistics a secondary temporal reference in establishing tense * Assertive, a speech act that commits a speaker to the truth of the expressed proposition Other uses * Assert (horse) Assert (17 April 1979 – 14 September 1995) was an Irish people, Irish Thoroughbred Horse racing, racehorse and sire (horse), sire. As a two-year-old he was beaten by Golden Fleece (horse), Golden Fleece on his debut but went on to win the ... (1979–199 ...
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D (programming Language)
D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is a profoundly different language —features of D can be considered streamlined and expanded-upon ideas from C++, however D also draws inspiration from other high-level programming languages, notably Java, Python, Ruby, C#, and Eiffel. D combines the performance and safety of compiled languages with the expressive power of modern dynamic and functional programming languages. Idiomatic D code is commonly as fast as equivalent C++ code, while also being shorter. The language as a whole is not memory-safe but includes optional attributes designed to guarantee memory safety of either subsets of or the whole program. Type inference, automatic memory management and syntactic sugar for common types allow faster develo ...
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Modulo Operation
In computing, the modulo operation returns the remainder or signed remainder of a division, after one number is divided by another (called the '' modulus'' of the operation). Given two positive numbers and , modulo (often abbreviated as ) is the remainder of the Euclidean division of by , where is the dividend and is the divisor. For example, the expression "5 mod 2" would evaluate to 1, because 5 divided by 2 has a quotient of 2 and a remainder of 1, while "9 mod 3" would evaluate to 0, because 9 divided by 3 has a quotient of 3 and a remainder of 0; there is nothing to subtract from 9 after multiplying 3 times 3. Although typically performed with and both being integers, many computing systems now allow other types of numeric operands. The range of values for an integer modulo operation of is 0 to inclusive ( mod 1 is always 0; is undefined, possibly resulting in a division by zero error in some programming languages). See Modular arithmetic for an older and r ...
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Remainder
In mathematics, the remainder is the amount "left over" after performing some computation. In arithmetic, the remainder is the integer "left over" after dividing one integer by another to produce an integer quotient ( integer division). In algebra of polynomials, the remainder is the polynomial "left over" after dividing one polynomial by another. The ''modulo operation'' is the operation that produces such a remainder when given a dividend and divisor. Alternatively, a remainder is also what is left after subtracting one number from another, although this is more precisely called the ''difference''. This usage can be found in some elementary textbooks; colloquially it is replaced by the expression "the rest" as in "Give me two dollars back and keep the rest." However, the term "remainder" is still used in this sense when a function is approximated by a series expansion, where the error expression ("the rest") is referred to as the remainder term. Integer division Given an i ...
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Comment (computer Programming)
In computer programming, a comment is a programmer-readable explanation or '' annotation'' in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters.Source code can be divided into ''program code'' (which consists of machine-translatable instructions); and ''comments'' (which include human-readable notes and other kinds of annotations in support of the program code). The syntax of comments in various programming languages varies considerably. Comments are sometimes also processed in various ways to generate documentation external to the source code itself by documentation generators, or used for integration with source code management systems and other kinds of external programming tools. The flexibility provided by comments allows for a wide degree of variability, but formal conventions for their use are commonly part of programming style guides ...
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Class (computer Science)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variable ...
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Invariant (computer Science)
In mathematics, an invariant is a property of a mathematical object (or a class of mathematical objects) which remains unchanged after operations or transformations of a certain type are applied to the objects. The particular class of objects and type of transformations are usually indicated by the context in which the term is used. For example, the area of a triangle is an invariant with respect to isometries of the Euclidean plane. The phrases "invariant under" and "invariant to" a transformation are both used. More generally, an invariant with respect to an equivalence relation is a property that is constant on each equivalence class. Invariants are used in diverse areas of mathematics such as geometry, topology, algebra and discrete mathematics. Some important classes of transformations are defined by an invariant they leave unchanged. For example, conformal maps are defined as transformations of the plane that preserve angles. The discovery of invariants is an important s ...
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Runtime System
In computer programming, a runtime system or runtime environment is a sub-system that exists both in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time and runtime division from compiled languages, which similarly distinguishes the computer processes involved in the creation of a program (compilation) and its execution in the target machine (the run time). Most programming languages have some form of runtime system that provides an environment in which programs run. This environment may address a number of issues including the management of application memory, how the program accesses variables, mechanisms for passing parameters between procedures, interfacing with the operating system, and otherwise. The compiler makes assumptions depending on the specific runtime system to generate correct code. Typically the runtime system will have some responsibility for setting up and managin ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally develo ...
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