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Solve The World's Most Challenging Puzzle
Solve may refer to: * Sölve, Viking king of Sweden * SOLVE, an American environmental organization * Solve (advertising agency) * "Solve" (song), by Japanese pop band Dream * HSwMS ''Sölve'' See also * Equation solving * Problem solving * Solution (other) Solution may refer to: * Solution (chemistry), a mixture where one substance is dissolved in another * Solution (equation), in mathematics ** Numerical solution, in numerical analysis, approximate solutions within specified error bounds * Soluti ...
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Sölve
Sölve () was a sea-king who conquered Vendel-period Sweden by burning the Swedish king Eysteinn to death inside his hall. The ''Heimskringla'' relates that he was the son of Högne of Njardö, and that he had his home in Jutland, although according to the older source ''Historia Norwegiæ'', he was a Geat. He pillaged in the Baltic Sea and at night they made shore in the hundred of Lofond/Lovund (perhaps Lovön or the Lagunda Hundred) where they surrounded a house and set it on fire, killing everybody inside. In the house there was a feast where the Swedish king Eysteinn was invited. Then Sölve and his men arrived in Sigtuna (now Signhildsberg) and declared that the Swedes had to accept him as king. The Swedes refused and fought Sölve for eleven days until they lost. Sölve then ruled Sweden until the Swedes rebelled and killed him. ''Historia Norwegiae'' only relates that the Geats burnt Östen and his people to death inside his house. Sölvi also appears in '' Hálf ...
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SOLVE
Solve may refer to: * Sölve, Viking king of Sweden * SOLVE, an American environmental organization * Solve (advertising agency) * "Solve" (song), by Japanese pop band Dream * HSwMS ''Sölve'' See also * Equation solving * Problem solving * Solution (other) Solution may refer to: * Solution (chemistry), a mixture where one substance is dissolved in another * Solution (equation), in mathematics ** Numerical solution, in numerical analysis, approximate solutions within specified error bounds * Soluti ...
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Solve (advertising Agency)
Solve is an independent advertising and branding agency based in Minneapolis, Minnesota. The agency was founded in late 2011 by CEO John Colasanti, President Corey Johnson and Executive Creative Directors Eric Sorensen and Hans Hansen. Prior to founding Solve, Colasanti and Johnson held executive leadership positions at Carmichael Lynch, while Sorensen and Hansen served as creative directors at Fallon Worldwide. History In 2016, Solve became the first U.S.-based advertising agency to field a competitive cycling team supporting both an employee passion and the agency's many cycling clients. Solve was named Midwest Small Agency of the Year at the 2016 Ad Age Small Agency Awards in Miami. The Small Agency Awards are the premier honors saluting outstanding work created by independent shops with 150 or fewer employees. It marked a second Ad Age award for Solve having been previously recognized as a top small agency in 2013. In January 2017, Solve expanded its leadership team by nami ...
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Solve (song)
The discography of Japanese pop girl group Dream consists of four studio albums, five compilation albums, two tribute albums, three extended plays, twenty-seven singles and thirteen video albums. The group debuted under Avex Trax as a three-piece group in 2000, and it has since then undergone many changes. In August 2010, Dream released their official major re-debut single, " My Way: Ulala" under Rhythm Zone (RZN) is a record label in the Avex Group that releases urban contemporary Japanese music. History The label was founded in 1999 by Max Matsuura with a focus on urban music, signing M-Flo as its first artist, then followed by Exile. In 2000 ... after switching management to LDH. The original trio sold over 950,700 records, and in total the group sold over 1,100,000 records over the span of 10 years. Studio albums Extended plays Compilation albums Cover albums Remix albums Singles As lead artists As featured artists Promotional singles Other ap ...
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HSwMS Sölve
HSwMS ''Sölve'' is one of seven s built for the Swedish Navy in the mid-1870s. The ship had an uneventful career and was sold in 1919 for conversion into a barge. She became a museum ship in Gothenburg, Sweden, in 1992. Design and description The ''Hildur''-class monitors were designed by Lieutenant John Christian d'Ailly, from a proposal by John Ericsson, for the defense of Lake Mälaren and the Stockholm archipelago. The ships were long overall and had a beam of . They had a draft of and displaced . Her crew numbered 48 officers and men. The ship had rudders at bow and stern.Harris, pp. 30–32 The ''Hildur''s had a pair of two-cylinder horizontal-return connecting-rod steam engines, each driving a single propeller using steam from two cylindrical boilers. The engines produced a total of which gave the monitors a maximum speed of .Harris, pp. 30–31 The ships carried of coal.Campbell, p. 362 The monitors were equipped with one M/69 rifled breech loader, mounted in a ...
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Equation Solving
In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated by the equation, consisting generally of two expressions related by an equals sign. When seeking a solution, one or more variables are designated as '' unknowns''. A solution is an assignment of values to the unknown variables that makes the equality in the equation true. In other words, a solution is a value or a collection of values (one for each unknown) such that, when substituted for the unknowns, the equation becomes an equality. A solution of an equation is often called a root of the equation, particularly but not only for polynomial equations. The set of all solutions of an equation is its solution set. An equation may be solved either numerically or symbolically. Solving an equation ''numerically'' means that only numbers are admitted as solutions. Solving an equation ''symbolically'' means that expressions can be ...
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Problem Solving
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles. Another classification of problem-solving tasks is into well-defined problems with specific obstacles and goals, and ill-defined problems in which the current situation is troublesome but it is not clear what kind of resolution to aim for. Similarly, one may distinguish formal or fact-based problems requiring G factor (psychometrics), psychometric intelligence, versus socio-emotional problems which depend on the changeable emotions of individuals or groups, such as Emotional intelligence, tactful behavior, fashion, or gift choices. Solutions require suff ...
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