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ZKM Center For Art And Media Karlsruhe
The ZKM , Center for Art and Media Karlsruhe (until March 2016: ZKM Center for Art and Media Technology), a cultural institution, was founded in 1989. and since 1997 is located in a listed industrial building in Karlsruhe, Germany, a former munitions factory. The ZKM (German: Zentrum für Kunst und Medien) organizes special exhibitions and thematic events, conducts research and produces works on the effects of media, digitization, and globalization, and offers public as well as individualized communications and educational programs. The ZKM houses under one roof exhibition spaces, the research platform Hertz Lab, a library and a media library, thus combining research and production, exhibitions and events, archive and collection. The ZKM operates at the interface of art and science, and addresses new knowledge in the area of new technologies to develop it further. Since the death of founding director (1935–1999), the ZKM has been directed by Peter Weibel, later together with ...
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Fujiko Nakaya
is a Japanese artist, a member of Experiments in Art and Technology, and a promoter, supporter, and practitioner of Japanese video art. She is best known for her fog sculptures. Early life and education Nakaya was born in Sapporo in 1933, where her father Ukichirō Nakaya, who is credited with making the first artificial snowflakes, was at the time an assistant professor at Hokkaido University. Her father later produced a number of documentary films and radio programs and founded Iwanami Productions, a producer of documentary and educational films. Ukichirō Nakaya was also an accomplished sumi-e artist, and in 1960 his ink paintings were shown alongside Fujiko Nakaya's oil paintings in an exhibition at Sherman Gallery in Chicago. In recent years exhibitions at Oslo Kunstforening anLe Forum at Ginza Maison Hermèshave illustrated the influence of Ukichiro Nakaya's ideas and scientific practice on Fujiko Nakaya's artmaking. Fujiko Nakaya went to high school in Tokyo, graduat ...
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Sylvie Fleury
Sylvie Fleury (born 24 June 1961) is a Swiss contemporary pop artist known for her installations, sculpture, and mixed media. Her work generally depicts objects with sentimental and aesthetic attachments in consumer culture, as well as the paradigm of the new age, with much of her work specifically addressing issues of gendered consumption and the fetishistic relationships to consumer objects and art history. Fleury lives and works in Geneva. Biography Sylvie Fleury was born on June 24, 1961, in Geneva, Switzerland. After her initial schooling, her parents sent her to New York City to work as an au pair. She ended up falling in with a group of NYU students working on short art films. She then went on to study photography at the Germain School of Photography in 1981. While living in New York she worked as an assistant for fashion photographer Richard Avedon for one day. Fleury then travelled onto India where she encountered learned Bharatanatyam dance, she returned to Geneva a ...
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New Media Art
New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts (i.e. architecture, painting, sculpture, etc.). New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may ...
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Art Museums And Galleries In Baden-Württemberg
Art is a diverse range of human activity, and resulting product, that involves creative or imaginative talent expressive of technical proficiency, beauty, emotional power, or conceptual ideas. There is no generally agreed definition of what constitutes art, and its interpretation has varied greatly throughout history and across cultures. In the Western tradition, the three classical branches of visual art are painting, sculpture, and architecture. Theatre, dance, and other performing arts, as well as literature, music, film and other media such as interactive media, are included in a broader definition of the arts. Until the 17th century, ''art'' referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts. The nature of art and related concepts, ...
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Arts Centres In Germany
The arts are a very wide range of human practices of creative expression, storytelling and cultural participation. They encompass multiple diverse and plural modes of thinking, doing and being, in an extremely broad range of media. Both highly dynamic and a characteristically constant feature of human life, they have developed into innovative, stylized and sometimes intricate forms. This is often achieved through sustained and deliberate study, training and/or theorizing within a particular tradition, across generations and even between civilizations. The arts are a vehicle through which human beings cultivate distinct social, cultural and individual identities, while transmitting values, impressions, judgments, ideas, visions, spiritual meanings, patterns of life and experiences across time and space. Prominent examples of the arts include: * visual arts (including architecture, ceramics, drawing, filmmaking, painting, photography, and sculpting), * literary arts (includ ...
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Research Institutes In Germany
Research is " creative and systematic work undertaken to increase the stock of knowledge". It involves the collection, organization and analysis of evidence to increase understanding of a topic, characterized by a particular attentiveness to controlling sources of bias and error. These activities are characterized by accounting and controlling for biases. A research project may be an expansion on past work in the field. To test the validity of instruments, procedures, or experiments, research may replicate elements of prior projects or the project as a whole. The primary purposes of basic research (as opposed to applied research) are documentation, discovery, interpretation, and the research and development (R&D) of methods and systems for the advancement of human knowledge. Approaches to research depend on epistemologies, which vary considerably both within and between humanities and sciences. There are several forms of research: scientific, humanities, artistic, ec ...
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Hatje Cantz Verlag
Hatje Cantz Verlag (English: Hatje Cantz Publishing) is a German book publisher specialising in photography, art, architecture and design. It was established in 1945 by Gerd HatjeHistory
. Hatje Cantz Verlag. Accessed 3 April 2018.
and has offices in Stuttgart and Berlin. Hatje Cantz Verlag has a backlist of nearly 800 titles. Its photography books cover documentary and editorial photography, political and social issues, and landscape; its art books cover fine art and conceptual art. Hatje Cantz has been part of the Ganske Publishing Group since 2011.
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Heinrich Hertz
Heinrich Rudolf Hertz ( ; ; 22 February 1857 – 1 January 1894) was a German physicist who first conclusively proved the existence of the electromagnetic waves predicted by James Clerk Maxwell's equations of electromagnetism. The unit of frequency, cycle per second, was named the "hertz" in his honor.IEC History
. Iec.ch.


Biography

Heinrich Rudolf Hertz was born in 1857 in , then a sovereign state of the German Confederation, into a prosperous and cultured Hanseatic family. His father was
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Chaos Computer Club
The Chaos Computer Club (CCC) is Europe's largest association of hackers with 7,700 registered members. Founded in 1981, the association is incorporated as an '' eingetragener Verein'' in Germany, with local chapters (called ''Erfa-Kreise'') in various cities in Germany and the surrounding countries, particularly where there are German-speaking communities. Since 1985, some chapters in Switzerland have organized an independent sister association called the (CCC-CH) instead. The CCC describes itself as "a galactic community of life forms, independent of age, sex, race or societal orientation, which strives across borders for freedom of information…". In general, the CCC advocates more transparency in government, freedom of information, and the human right to communication. Supporting the principles of the hacker ethic, the club also fights for free universal access to computers and technological infrastructure as well as the use of open-source software. The CCC spreads an en ...
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Blockchain
A blockchain is a type of distributed ledger technology (DLT) that consists of growing lists of records, called ''blocks'', that are securely linked together using cryptography. Each block contains a cryptographic hash of the previous block, a timestamp, and transaction data (generally represented as a Merkle tree, where data nodes are represented by leaves). The timestamp proves that the transaction data existed when the block was created. Since each block contains information about the previous block, they effectively form a ''chain'' (compare linked list data structure), with each additional block linking to the ones before it. Consequently, blockchain transactions are irreversible in that, once they are recorded, the data in any given block cannot be altered retroactively without altering all subsequent blocks. Blockchains are typically managed by a peer-to-peer (P2P) computer network for use as a public distributed ledger, where nodes collectively adhere to a conse ...
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CryptoKitties
''CryptoKitties'' is a blockchain game on Ethereum developed by Canadian studio Dapper Labs, a company spun-off from Axiom Zen, that allows players to purchase, collect, breed and sell virtual cats. It is one of the earliest attempts to deploy blockchain technology for recreation and leisure. The game's popularity in December 2017 congested the Ethereum network, causing it to reach an all-time high in the number of transactions and slowing it down significantly. Gameplay Players purchase, breed and trade virtual cats that have different visual features of varying levels of rarity. Players must purchase Ether cryptocurrency to join the game, and spend it to perform each breeding and trade action within the game. The virtual cats are breedable and carry a unique number and 256-bit distinct genome with DNA and different attributes (cattributes) that can be passed to offspring. Several traits can be passed down from the parents to the offspring. There are a total of 12 'cattributes' fo ...
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