Yoshi's New Island
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Yoshi's New Island
''Yoshi's New Island'' is a 2014 platform game developed by Arzest and published by Nintendo for the Nintendo 3DS handheld game console. First released in Europe and North America in March 2014, ''Yoshi's New Island'' is a retcon of the events of the ending of the 1995 game '' Super Mario World 2: Yoshi's Island'', and is set prior to the events of the 2006 game ''Yoshi's Island DS''. The gameplay focuses on controlling Yoshi characters who must escort Baby Mario through a series of levels. Like similar ''Yoshi'' games, the game features a hand-drawn art style, with level designs and backgrounds stylized as oil paintings, watercolors, and crayon drawings. The game received mixed reviews from critics with criticism for its graphics, art-style, soundtrack and similarity to the SNES original; though the level design and overall charm did attract some praise. Gameplay The gameplay is similar to other ''Yoshi's Island'' games, involving Yoshi needing to reach the goal at the en ...
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Arzest
Arzest Corporation (Japanese: アーゼスト, Hepburn: Āzesuto) is a Japanese video game development company that develops games for video game consoles. It was formed on June 25, 2010 by key members of Artoon, which was also founded by Executive Vice President Naoto Ohshima, best known as the character designer of Sonic the Hedgehog, as well as his nemesis Dr. Eggman. Arzest was also founded by key Artoon and Sega members who worked on the ''Panzer Dragoon'' series. Company profile They were recruited by Nintendo to work on mini-games in '' Wii Play: Motion'' for the Wii. According to their portion of the credits of the game, as many as a dozen of former Artoon and Sega employees now work at Arzest. They worked on additional new features of one of the main Nintendo 3DS built-in software applications ''StreetPass Mii Plaza'', such as adding SpotPass features to Puzzle Swap among others. Arzest has since released several retail games on the 3DS: '' Yoshi's New Island'' in 2 ...
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Yoshi's Island
''Super Mario World 2: Yoshi's Island'' is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Yoshi, a friendly dinosaur, on a quest to reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek. As a '' Super Mario'' series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help. The game has a hand-drawn aesthetic and was the first in the franchise to have Yoshi as its main character, where it introduces his signature flutter jump and egg spawning abilities. After four years of development, ''Yoshi's Island'' was released in Japan in August 1995 and worldwide two months later. Some of its special effects were powered by a new Super FX2 microchip. The game was ported to the Game Boy Advance as ''Super Mario Advance 3: Yoshi's Island'' in 2002. This version was rereleased for the Nintendo 3DS and the Wii U's Virtu ...
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Yoshi's Island
''Super Mario World 2: Yoshi's Island'' is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Yoshi, a friendly dinosaur, on a quest to reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek. As a ''Super Mario'' series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help. The game has a hand-drawn aesthetic and was the first in the franchise to have Yoshi as its main character, where it introduces his signature flutter jump and egg spawning abilities. After four years of development, ''Yoshi's Island'' was released in Japan in August 1995 and worldwide two months later. Some of its special effects were powered by a new Super FX2 microchip. The game was ported to the Game Boy Advance as ''Super Mario Advance 3: Yoshi's Island'' in 2002. This version was rereleased for the Nintendo 3DS and the Wii U's Virtual ...
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E3 2013
The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Nokia Theater, Galen Center, and the Los Angeles Memorial Sports Arena. It began on June 11, 2013, and ended on June 13, 2013, with 48,200 total attendees. The main highlights included details of two major next-generation consoles, Microsoft's Xbox One and Sony's PlayStation 4, as well as Nintendo's unveilings of ''Super Mario 3D World'', '' Mario Kart 8'', and ''Super Smash Bros. for Nintendo 3DS and Wii U''. Press conferences Konami, Microsoft, Electronic Arts, Ubisoft, and Sony all hosted press conferences during the conference. However, Nintendo took a different approach by holding no traditional press conference. Instead, Nintendo held "a few smaller events that are specifically focused on our software lineup", and aired a special episode of ...
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Nintendo Direct
Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began in Japan and North America with the first edition on October 21, 2011, before later expanding to Europe, Australia, and South Korea. Format Nintendo Direct presentations vary in format between different presentations and regions. Regional differences Nintendo Directs generally come in both regional and international formats. International For subjects of a general worldwide appeal, a single Nintendo Direct is often localized for a simultaneous international broadcast. Usually, these will be recorded in Japanese and presented by a Japanese presenter. Prior to Nintendo president Satoru Iwata's death, he would host Directs in both English and Japanese, with other languages' presentations being subtitled. Upon Iwata's death, Nintendo ...
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Bowser
, or King Koopa, is a fictional character, the primary antagonist in Nintendo's ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa race. Despite the fact that Bowser has teamed up with Mario in a few games, his ultimate goals are to kidnap Princess Peach and to defeat Mario and Luigi to conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities, cruel personality, bestial reptilian voice, never-ending conflict with Mario, and persistent kidnapping of Peach. Bowser initially appears as Mario's opponent in the 1985 video game '' Super Mario Bros.'' He was originally envisioned as an ox based on the Ox-King from the Toei Animation film ''Alakazam the Great'', but Nintendo Designer Takashi Tezuka remarked that the character looked a lot more like a turtle than an ox, and the two collaborate ...
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Floating Island (fiction)
In speculative fiction, floating cities and islands are a common trope, which range from cities and islands that float on water to ones that float in the atmosphere of a planet by purported scientific technologies or by magical means. While very large floating structures have been constructed or proposed in real life, aerial cities and islands remain in the realm of fiction. Seaborne cities and islands Seaborne floating islands have been found in literature since Homer's ''Odyssey'', written near the end of the 8th century BCE, described the island of Aeolia. They reappear in Pliny the Elder's '' Natural History'' of the 1st century CE. Richard Head‘s 1673 novel '' The Floating Island'' describes a fictional island named Scotia Moria. In ''The Voyages of Doctor Dolittle'', the characters sail to a floating island, which later becomes fixed in place. In the DC comics story of Wonder Woman, Themyscira is a group of floating islands. In Jules Verne‘s '' Propeller Island'', the ...
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List Of Mario Franchise Characters
The ''Mario'' franchise is a video game series by Nintendo. While Nintendo is usually the developer and publisher of games in the franchise, various series are developed by third-party companies, such as Hudson Soft and Intelligent Systems. Games in the ''Mario'' franchise primarily revolve around the protagonist Mario and often involve the trope of Bowser as the antagonist kidnapping Princess Peach, with Mario then rescuing her. Many characters have goals or plot arcs that vary from series to series; for example, the '' Luigi's Mansion'' games focus on Luigi ridding a haunted building of ghosts, while Wario stars in games that center around his greed and desire for money and treasure. Character roots begin with ''Donkey Kong'' where Mario, Donkey Kong, and Pauline originate. Designed by Japanese video game designer Shigeru Miyamoto; they were built off the base of characters from Popeye. Unable to obtain licensing rights for the characters, Miyamoto made later changes to ...
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Mushroom Kingdom
The is a fictional principality in Nintendo's ''Mario'' series. It is the setting of most main-series ''Mario'' games with an inconsistent presentation. There is no established canon regarding the topography of the ''Mario'' universe, and many areas are not certain to be part of the ''Mushroom Kingdom''. Overview The Mushroom Kingdom is a principality ruled by Princess Peach (however the manual for the first game in the series mentions Peach’s father as the “Mushroom King”) also known as Princess Toadstool as head of state, in the fictional universe of Mario games. In the instruction manual of '' Super Mario Bros.'' (1985), Peach debuts as the princess of the kingdom, with Toadsworth as her steward. A very small amount of the inhabitants of The Mushroom Kingdom are humans, like Princess Peach, Mario, and Luigi live in the kingdom with the majority of the kingdom being populated with Toad citizens. Other characters that populate the Mushroom Kingdom in Mario games incl ...
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Luigi
is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's mascot. Luigi appears in many games throughout the ''Mario'' franchise, oftentimes accompanying his brother. Luigi first appeared in the 1983 Game & Watch game '' Mario Bros.'', where he is the character controlled by the second player. He would retain this role in many future games, including '' Mario Bros.'', '' Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', among other titles. He was first available as a primary character in '' Super Mario Bros. 2''. In more recent appearances, Luigi's role became increasingly restricted to spinoffs, such as the ''Mario Party'' and ''Mario Kart'' series; however, he has been featured in a starring role in '' Luigi's Hammer Toss'', ''Mario is Missing'', ''Luigi's Mansion'', '' Luigi's ...
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White Stork
The white stork (''Ciconia ciconia'') is a large bird in the stork family, Ciconiidae. Its plumage is mainly white, with black on the bird's wings. Adults have long red legs and long pointed red beaks, and measure on average from beak tip to end of tail, with a wingspan. The two subspecies, which differ slightly in size, breed in Europe (north to Finland), northwestern Africa, southwestern Asia (east to southern Kazakhstan) and southern Africa. The white stork is a long-distance migrant, wintering in Africa from tropical Sub-Saharan Africa to as far south as South Africa, or on the Indian subcontinent. When migrating between Europe and Africa, it avoids crossing the Mediterranean Sea and detours via the Levant in the east or the Strait of Gibraltar in the west, because the air thermals on which it depends for soaring do not form over water. A carnivore, the white stork eats a wide range of animal prey, including insects, fish, amphibians, reptiles, small mammals and small bi ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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