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The Giant Who Had No Heart In His Body
The Giant Who Had No Heart in His Body is a Norwegian fairy tale collected by Asbjørnsen and Moe. George MacDonald retold it as "The Giant's Heart" in ''Adela Cathcart''. A version of the tale also appears in ''A Book of Giants'' by Ruth Manning-Sanders. Synopsis A king had seven sons, and when the other six went off to find brides, he kept the youngest with him because he could not bear to be parted from them all. They were supposed to bring back a bride for him, as well, but they found a king with six daughters and wooed them, forgetting their brother. But when they returned, they passed too close to a giant's castle, and he turned them all, both princes and princesses, to stone in a fit of rage. When they did not return, the king, their father, tried to prevent the youngest brother from following, but he went. On the way, he gave food to a starving raven, helped a salmon back into the river, and gave a starving wolf his horse to eat. The wolf let the prince ride on hi ...
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Fairy Tale
A fairy tale (alternative names include fairytale, fairy story, magic tale, or wonder tale) is a short story that belongs to the folklore genre. Such stories typically feature magic, enchantments, and mythical or fanciful beings. In most cultures, there is no clear line separating myth from folk or fairy tale; all these together form the literature of preliterate societies. Fairy tales may be distinguished from other folk narratives such as legends (which generally involve belief in the veracity of the events described) and explicit moral tales, including beast fables. In less technical contexts, the term is also used to describe something blessed with unusual happiness, as in "fairy-tale ending" (a happy ending) or "fairy-tale romance". Colloquially, the term "fairy tale" or "fairy story" can also mean any far-fetched story or tall tale; it is used especially of any story that not only is not true, but could not possibly be true. Legends are perceived as real within their ...
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James George Frazer
Sir James George Frazer (; 1 January 1854 – 7 May 1941) was a Scottish social anthropologist and folklorist influential in the early stages of the modern studies of mythology and comparative religion. Personal life He was born on 1 January 1854 in Glasgow, Scotland, the son of Katherine Brown and Daniel F. Frazer, a chemist. Frazer attended school at Springfield Academy and Larchfield Academy in Helensburgh. He studied at the University of Glasgow and Trinity College, Cambridge, where he graduated with honours in classics (his dissertation was published years later as ''The Growth of Plato's Ideal Theory'') and remained a Classics Fellow all his life. From Trinity, he went on to study law at the Middle Temple, but never practised. Four times elected to Trinity's Title Alpha Fellowship, he was associated with the college for most of his life, except for the year 1907–1908, spent at the University of Liverpool. He was knighted in 1914, and a public lectureship in ...
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The Sea-Maiden
The Sea-Maiden (Scottish Gaelic: ''A Mhaighdean Mhara'') is a Scottish fairy tale collected by John Francis Campbell in '' Popular Tales of the West Highlands'', listing his informant as John Mackenzie, fisherman, near Inverary. Joseph Jacobs included it in ''Celtic Fairy Tales''. Translations Campbell's tale was translated into German language as ''Die Seejungfrau'' ("The Sea-Maiden") by translator . Synopsis A mermaid offered a fisherman much fish in return for his son. He said he had none. In Campbells' version, she offered him grains: three for his wife, three for a mare, three for a dog, three to plant in the yard; then there would be three sons, three foals, three puppies, and three trees, and she should have one son when he was three. In Jacobs's version, she merely said he would have a son, and when the boy was twenty, she would take him. In Campbell's version, the mermaid let him put her off until the boy was twenty. In both, the father grew troubled. The son ...
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The Red Ettin
The Red Ettin or The Red Etin is a fairy tale collected by Joseph Jacobs. It was included by Andrew Lang in ''The Blue Fairy Book''. Synopsis Two widows lived in a hut, and one had two sons and the other had one—or a single widow had three sons. One day the eldest son was told by his mother to fetch water for a cake, because it was time for him to seek his fortune, and the cake was all she could give him. The can was broken, the water he brought back little, and so the cake was small. The mother offered him all of it with her curse, or half with her blessing, and he took the whole. He left behind a knife, and said if the blade grew rusty, he was dead. He met a shepherd, a swineherd, and a goatherd; each of the three told him the Red Ettin of Ireland had kidnapped the king of Scotland's daughter, but that he was not the man to rescue her. The shepherd also told him to be wary of the beasts he would meet next. They each had two heads, with four horns on each head, and the man fl ...
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The Dragon And The Prince
The Dragon and the Prince or The Prince and the Dragon is a Serbian fairy tale collected by A. H. Wratislaw in his ''Sixty Folk-Tales from Exclusively Slavonic Sources'', tale number 43. Andrew Lang included it in ''The Crimson Fairy Book''.Andrew Lang, ''The Crimson Fairy Book''"The Prince and the Dragon"/ref> Ruth Manning-Sanders included it, as "The Prince and the Dragons", in '' A Book of Princes and Princesses''. Synopsis An emperor had three sons. The oldest went hunting and chased a hare; when it fled into a water-mill and he followed, it turned into a dragon and ate him. The same thing happened to the second. When the youngest set out, he chased the hare but did not go into the water-mill. Instead, he searched for other game. When he got back to the mill, only an old woman sat there. She told him of the dragon. He asked her to ask the dragon the secret of its strength, and whenever it told her, to kiss the place that it mentioned. He left. When the dragon retur ...
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Snow-White-Fire-Red
Snow-White-Fire-Red (''Bianca-comu-nivi-russa-comu-focu'') is a Sicilian fairy tale collected by Giuseppe Pitre and translated by Thomas Frederick Crane in ''Italian Popular Tales''. Synopsis A king and queen made a vow that, if they had a child, they would make one fountain run with oil and another with wine. The queen gave birth to a son, and they set up the fountains so that everyone could take oil and wine. At the end of the seven years, the fountains were running dry, and an ogress came to take the last with a sponge and pitcher. Once she had labored to collect it all, the prince threw a ball, breaking the pitcher. She cursed him to be unable to marry until he found Snow-White-Fire-Red. When he grew up, he remembered this and set out. One night he slept in a great plain where there was a large house. In the morning, he saw an ogress come and call to Snow-White-Fire-Red to let down her hair. When the ogress left, he called to her, and she, thinking it was her mother ( ...
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Koschei The Deathless
Koschei ( rus, Коще́й, r=Koshchey, p=kɐˈɕːej), often given the epithet "the Immortal", or "the Deathless" (russian: Коще́й Бессме́ртный), is an archetypal male antagonist in Russian folklore. The most common feature of tales involving Koschei is a spell which prevents him from being killed. He hides his soul inside nested objects to protect it. For example, the soul (or in the tales, it is usually called "death") may be hidden in a needle that is hidden inside an egg, the egg is in a duck, the duck is in a hare, the hare is in a chest, the chest is buried or chained up on a far island. Usually he takes the role of a malevolent rival father figure, who competes for (or entraps) a male hero's love interest. The origin of the tales is unknown. The archetype may contain elements derived from the 12th-century pagan Cuman-Kipchak (Polovtsian) leader Khan Konchak, who is recorded in ''The Tale of Igor's Campaign''; over time a balanced view of the non-Christ ...
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Zero − Starting Life In Another World
0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usually by 10. As a number, 0 fulfills a central role in mathematics as the additive identity of the integers, real numbers, and other algebraic structures. Common names for the number 0 in English are ''zero'', ''nought'', ''naught'' (), ''nil''. In contexts where at least one adjacent digit distinguishes it from the letter O, the number is sometimes pronounced as ''oh'' or ''o'' (). Informal or slang terms for 0 include ''zilch'' and ''zip''. Historically, ''ought'', ''aught'' (), and ''cipher'', have also been used. Etymology The word ''zero'' came into the English language via French from the Italian , a contraction of the Venetian form of Italian via ''ṣafira'' or ''ṣifr''. In pre-Islamic time the word (Arabic ) had the meani ...
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Throne Of Bhaal
''Baldur's Gate II: Throne of Bhaal'' is an expansion pack for the role-playing video game '' Baldur's Gate II: Shadows of Amn''. It adds a multi-level dungeon called Watcher's Keep to the game and completes the main plot. There are several new weapons, a higher level cap, a further refined Infinity graphics engine, and new class-related features and magical skills. The novelization of the game was written by Drew Karpyshyn and released in September 2001. Gameplay The gameplay is similar to previous entries in the ''Baldur's Gate'' series, with the player controlling a party of up to six characters, including the protagonist, who can be custom designed at the beginning of the game. The player can also import their character from either ''Baldur's Gate'' or '' Baldur's Gate II: Shadows of Amn''. In expanding from the original game, ''Baldur's Gate II: Throne of Bhaal'' adds a number of features that distinguish it from the original. It is set in a number of new locations in Tethy ...
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Mario
is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in List of video games featuring Mario, over 200 video games since his creation. Depicted as a short, pudgy, Italians, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa Troopa, Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's Twin, fraternal twin brother is Luigi. Mario first appeared as the player character of ''Donkey Kong (video game), Donkey Kong'' (1981), a platform game. Miyamoto wanted to use Popeye as the protagonist, but when he could not achieve the licensing rights, he created Mario instead. Miyamoto expected the character to be unpopular and planned to use him for cameo appearances; originally cal ...
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Paper Mario
''Paper Mario'' is a video game series and part of the ''Mario'' franchise, developed by Intelligent Systems and produced by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a paper cutout version of Mario, sometimes with allies, on a quest to defeat the antagonist, primarily Bowser. The series consists of six games and one spin-off; the first, '' Paper Mario'' (2000), was released for the Nintendo 64, and the most recent, '' Paper Mario: The Origami King'' (2020), for the Nintendo Switch. The original ''Paper Mario'' began as a sequel to ''Super Mario RPG'' (1996), developed by Square for the Super Nintendo Entertainment System. Changes in development resulted in the game becoming a standalone game. Although the early games in the series were well-received, Kensuke Tanabe wanted each one to have different genre and core gameplay elements. This led the series to slowly move genres from role-playing to action-adventur ...
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Transylvanian Saxons
The Transylvanian Saxons (german: Siebenbürger Sachsen; Transylvanian Saxon: ''Siweberjer Såksen''; ro, Sași ardeleni, sași transilvăneni/transilvani; hu, Erdélyi szászok) are a people of German ethnicity who settled in Transylvania (german: Siebenbürgen) in waves starting from the mid- 12th century until the mid 19th century. The legal foundation of the settlement was laid down in the Diploma Andreanum issued by King Andrew II of Hungary that is known for providing the first territorial autonomy hitherto in the history. The Transylvanian "Saxons" originally came from Flanders, Hainaut, Brabant, Liège, Zeeland, Moselle, Lorraine, and Luxembourg, then situated in the north-western territories of the Holy Roman Empire around the 1140s. After 1918 and the dissolution of Austria-Hungary, in the wake of the Treaty of Trianon, Transylvania united with the Kingdom of Romania. Consequently, the Transylvanian Saxons, together with other ethnic German sub-groups in newly ...
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