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The Game (mind Game)
The Game is a mind game in which the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation, it is held that the whole world, or all those who are aware of the game, are playing it all the time. Tactics have been developed to increase the number of people who are aware of The Game, and thereby increase the number of losses. Origin The origins of The Game are uncertain. The most common hypothesis as is that The Game derives from another mental game, Finchley Central. While the original version of Finchley Central involves taking turns to name stations, in 1976 some members of the Cambridge University Science Fiction Society (CUSFS) developed a variant where the first person to think of the titular station loses. The game in this form demonstrates ironic processing, in which attempts to suppress or avoid certain t ...
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I Lost The Game
The Game is a mind game in which the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation, it is held that the whole world, or all those who are aware of the game, are playing it all the time. Tactics have been developed to increase the number of people who are aware of The Game, and thereby increase the number of losses. Origin The origins of The Game are uncertain. The most common hypothesis as is that The Game derives from another mental game, Finchley Central. While the original version of Finchley Central involves taking turns to name stations, in 1976 some members of the Cambridge University Science Fiction Society (CUSFS) developed a variant where the first person to think of the titular station loses. The game in this form demonstrates ironic processing, in which attempts to suppress or avoid certain t ...
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De Pers
''De Pers'' (literal translation: ''The Press'') was a freely distributed Dutch language tabloid newspaper in the Netherlands, with a circulation of around 200,000. Its competitors were '' Metro'' and ''Sp!ts ''Spits'' (; en, Peak/Rush Hour; stylized as ''Sp!ts'') was a tabloid format newspaper freely distributed in trains, trams and buses in the Netherlands from 1999 to 2014. Its competitor was ''Metro Metro, short for metropolitan, may refer to: ...''. The first edition of ''De Pers'' was published on 23 January 2007 and its last edition was published 30 March 2012. External links * {{DEFAULTSORT:Pers 2007 establishments in the Netherlands 2012 disestablishments in the Netherlands Defunct newspapers published in the Netherlands Dutch-language newspapers Daily newspapers published in the Netherlands Mass media in Amsterdam Publications established in 2007 Publications disestablished in 2012 ...
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Mornington Crescent (game)
Mornington Crescent is an improvisational comedy game featured in the BBC Radio 4 comedy panel show ''I'm Sorry I Haven't a Clue'' (ISIHAC), a series that satirises panel games. The game consists of each panellist in turn announcing a landmark or street, most often a tube station on the London Underground system. The ostensible aim is to be the first to announce "Mornington Crescent", a station on the Northern line. Interspersed with the turns is humorous discussion amongst the panellists and host regarding the rules and legality of each move, as well as the strategy the panellists are using. The ''actual'' aim of the game is to entertain the other participants and listeners with amusing discussion of the fictional rules and strategies. Origins Mornington Crescent first appeared in the opening episode of the sixth series of ''I'm Sorry I Haven't a Clue'', broadcast on 22 August 1978. Although five episodes transmitted in 1974–1975 are lost, Mornington Crescent seems to ...
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Meme
A meme ( ) is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying cultural ideas, symbols, or practices, that can be transmitted from one mind to another through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate, and respond to selective pressures. In popular language, a meme may refer to an Internet meme, typically an image, that is remixed, copied, and circulated in a shared cultural experience online. Proponents theorize that memes are a viral phenomenon that may evolve by natural selection in a manner analogous to that of biological evolution. Memes do this through the processes of variation, mutation, competition, and inheritance, each of which influences a meme ...
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In-joke
An in-joke, also known as an inside joke or a private joke, is a joke whose humour is understandable only to members of an ingroup; that is, people who are ''in'' a particular social group, occupation, or other community of shared interest. It is, therefore, an esoteric joke, only humorous to those who are aware of the circumstances behind it. In-jokes may exist within a small social clique, such as a group of friends, or extend to an entire profession or other relatively large group. An example is: ::Q: What's yellow and equivalent to the axiom of choice? ::A: Zorn's lemon. Individuals not familiar with the mathematical result Zorn's lemma are unlikely to understand the joke. The joke is a pun on the name of this result. Ethnic or religious groups may also have in-jokes. Philosophy In-jokes are cryptic allusions to shared common ground that act as selective triggers; only those who share that common ground are able to respond appropriately. An in-joke can work to build c ...
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Catch-22 (logic)
A catch-22 is a paradoxical situation from which an individual cannot escape because of contradictory rules or limitations. The term was coined by Joseph Heller, who used it in his 1961 novel ''Catch-22''. An example is Brantley Foster in '' The Secret of My Success'': "How can I get any experience until I get a job that me experience?" Catch-22s often result from rules, regulations, or procedures that an individual is subject to, but has no control over, because to fight the rule is to accept it. Another example is a situation in which someone is in need of something that can only be had by not being in need of it (e.g. the only way to qualify for a loan is to prove to the bank that you do not need a loan). One connotation of the term is that the creators of the "catch-22" situation have created arbitrary rules in order to justify and conceal their own abuse of power. Origin and meaning Joseph Heller coined the term in his 1961 novel ''Catch-22'', which describes absurd bure ...
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ABC News
ABC News is the news division of the American broadcast network ABC. Its flagship program is the daily evening newscast '' ABC World News Tonight with David Muir''; other programs include morning news-talk show '' Good Morning America'', '' Nightline'', ''Primetime'', and '' 20/20'', and Sunday morning political affairs program '' This Week with George Stephanopoulos''. In addition to the division's television programs, ABC News has radio and digital outlets, including ABC News Radio and ABC News Live, plus various podcasts hosted by ABC News personalities. History Early years ABC began in 1943 as the NBC Blue Network, a radio network that was spun off from NBC, as ordered by the Federal Communications Commission (FCC) in 1942. The reason for the order was to expand competition in radio broadcasting in the United States, specifically news and political broadcasting, and broaden the projected points of view. The radio market was dominated by only a few companies, such ...
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TechCrunch
TechCrunch is an American online newspaper An online newspaper (or electronic news or electronic news publication) is the online version of a newspaper, either as a stand-alone publication or as the online version of a printed periodical. Going online created more opportunities for newsp ... focusing on high tech and Startup company, startup companies. It was founded in June 2005 by Archimedes Ventures, led by partners Michael Arrington and Keith Teare. In 2010, AOL acquired the company for approximately $25 million. Following the 2015 Verizon Communications#Acquisition of AOL and Yahoo, acquisition of AOL and Yahoo by Verizon, the site was owned by Verizon Media from 2015 through 2021. In 2021 Verizon sold its media assets, including AOL, Yahoo, and TechCrunch, to the private equity firm Apollo Global Management, and Apollo integrated them into a new entity called Yahoo. In addition to its news reporting, TechCrunch is also known for its Disrupt conference, an annual techno ...
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Acrostic
An acrostic is a poem or other word composition in which the ''first'' letter (or syllable, or word) of each new line (or paragraph, or other recurring feature in the text) spells out a word, message or the alphabet. The term comes from the French from post-classical Latin , from Koine Greek , from Ancient Greek "highest, topmost" and "verse". As a form of constrained writing, an acrostic can be used as a mnemonic device to aid memory retrieval. When the ''last'' letter of each new line (or other recurring feature) forms a word it is called a telestich; the combination of an acrostic and a telestich in the same composition is called a double acrostic (e.g. the first-century Latin Sator Square). Acrostics are common in medieval literature, where they usually serve to highlight the name of the poet or his patron, or to make a prayer to a saint. They are most frequent in verse works but can also appear in prose. The Middle High German poet Rudolf von Ems for example opens ...
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4chan
4chan is an anonymous English-language imageboard website. Launched by Christopher "moot" Poole in October 2003, the site hosts boards dedicated to a wide variety of topics, from anime and manga to video games, cooking, weapons, television, music, literature, history, fitness, politics, and sports, among others. Registration is not available and users typically post anonymously. , 4chan receives more than 22 million unique monthly visitors, of which approximately half are from the United States. 4chan was created as an unofficial English-language counterpart to the Japanese imageboard Futaba Channel, also known as 2chan, and its first boards were created for posting images and discussion related to anime. The site has been described as a hub of Internet subculture, its community being influential in the formation and popularization of prominent Internet memes, such as lolcats, Rickrolling, rage comics, wojaks, Pepe the Frog, as well as hacktivist and political move ...
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Time 100
''Time'' 100 (often stylized as ''TIME'' 100) is an annual listicle of the 100 most influential people in the world, assembled by the American news magazine ''Time''. First published in 1999 as the result of a debate among American academics, politicians, and journalists, the list is now a highly publicized annual event. Appearing on the list is often seen as an honor, and ''Time'' makes it clear that entrants are recognized for changing the world, regardless of the consequences of their actions. The final list of influential individuals is exclusively chosen by ''Time'' editors, with nominations coming from the ''Time'' 100 alumni and the magazine's international writing staff. Only the winner of the Reader's Poll, conducted days before the official list is revealed, is chosen by the general public. The corresponding commemorative gala is held annually in Manhattan. In 2019, Time began publishing the ''Time'' 100 Next list, which "spotlights 100 rising stars who are shaping the ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 ...
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