Timeline Of Computing 2000–2009
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Timeline Of Computing 2000–2009
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 See also * Informational revolution References External links ''A Brief History of Computing,''by Stephen White. An excellent computer history site; the present article is a modified version of his timeline, used with permission. {{DEFAULTSORT:Timeline Of Computing 2000-2009 2000 2000s in technology Computing Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, ... pt:Revolução digital ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical ...
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NetBurst
The NetBurst microarchitecture, called P68 inside Intel, was the successor to the P6 microarchitecture in the x86 family of central processing units (CPUs) made by Intel. The first CPU to use this architecture was the Willamette-core Pentium 4, released on November 20, 2000 and the first of the Pentium 4 CPUs; all subsequent Pentium 4 and Pentium D variants have also been based on NetBurst. In mid-2004, Intel released the ''Foster'' core, which was also based on NetBurst, thus switching the Xeon CPUs to the new architecture as well. Pentium 4-based Celeron CPUs also use the NetBurst architecture. NetBurst was replaced with the Core microarchitecture based on P6, released in July 2006. Technology The NetBurst microarchitecture includes features such as Hyper-threading, Hyper Pipelined Technology, Rapid Execution Engine, Execution Trace Cache, and replay system which all were introduced for the first time in this particular microarchitecture, and some never appeared agai ...
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Sixth Generation Of Video Game Consoles
In the history of video games, the sixth generation era (sometimes called the 128-bit era; see #Bits and system power, "bits and system power" below) is the era of personal computer game, computer and video games, video game consoles, and handheld game console, handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. ''Glossary of video game terms#platform, Platforms'' in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony Computer Entertainment, Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox (console), Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, and the Xbox and Gamecube on November 15 and 18, 2001, respectively. In April 2001, the Dreamcast was among the first to be discontinued. Xbox in 2006, GameCube in 2007 and PlayStation 2 was the last, in January 2013. Meanwhile, the Seventh gen ...
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Nintendo
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', ''Kirby'', ''Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Star Fox'', ...
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Command-line Interface
A command-line interpreter or command-line processor uses a command-line interface (CLI) to receive commands from a user in the form of lines of text. This provides a means of setting parameters for the environment, invoking executables and providing information to them as to what actions they are to perform. In some cases the invocation is conditional based on conditions established by the user or previous executables. Such access was first provided by computer terminals starting in the mid-1960s. This provided an interactive environment not available with punched cards or other input methods. Today, many users rely upon graphical user interfaces and menu-driven interactions. However, some programming and maintenance tasks may not have a graphical user interface and use a command line. Alternatives to the command-line interface include text-based user interface menus (for example, IBM AIX SMIT), keyboard shortcuts, and various desktop metaphors centered on the pointer ...
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Unix
Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others. Initially intended for use inside the Bell System, AT&T licensed Unix to outside parties in the late 1970s, leading to a variety of both academic and commercial Unix variants from vendors including University of California, Berkeley ( BSD), Microsoft ( Xenix), Sun Microsystems (SunOS/ Solaris), HP/ HPE (HP-UX), and IBM ( AIX). In the early 1990s, AT&T sold its rights in Unix to Novell, which then sold the UNIX trademark to The Open Group, an industry consortium founded in 1996. The Open Group allows the use of the mark for certified operating systems that comply with the Single UNIX Specification (SUS). Unix systems are characterized by a modular design that is sometimes called the " Unix philosophy". According to this p ...
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Classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The Macintosh operating system is credited with having popularized the graphical user interface concept. It was included with every Macintosh that was sold during the era in which it was developed, and many updates to the system software were done in conjunction with the introduction of new Macintosh systems. Apple released the original Macintosh on January 24, 1984. The first version of the system software, which had no official name, was partially based on the Lisa OS, which Apple previously released for the Lisa computer in 1983. As part of an agreement allowing Xerox to buy shares in Apple at a favorable price, it also used concepts from the Xerox PARC Alto computer, which former Apple CEO Steve Jobs and other Lisa team members had ...
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Kernel (operating System)
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources (e.g. I/O, memory, cryptography) via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup (after the bootloader). It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit. The critical code of the kernel is usually loaded into a separate area of memory, which is protected from access by application ...
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Darwin (operating System)
Darwin is an open-source Unix operating system first released by Apple Inc. in 2000. It is composed of code derived from NeXTSTEP, BSD, Mach, and other free software projects' code, as well as code developed by Apple. Darwin forms the Unix-based core set of components upon which macOS (previously OS X and Mac OS X), iOS, watchOS, tvOS, iPadOS and bridgeOS are based. It is mostly POSIX-compatible, but has never, by itself, been certified as compatible with any version of POSIX. Starting with Leopard, macOS has been certified as compatible with the Single UNIX Specification version 3 (SUSv3). History The heritage of Darwin began with Unix derivatives supplemented by aspects of NeXT's NeXTSTEP operating system (later, since version 4.0, known as OPENSTEP), first released in 1989. After Apple bought NeXT in 1996, it announced it would base its next operating system on OPENSTEP. This was developed into Rhapsody in 1997, Mac OS X Server 1.0 in 1999, Mac OS X Public Beta i ...
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NeXTSTEP
NeXTSTEP is a discontinued object-oriented, multitasking operating system based on the Mach kernel and the UNIX-derived BSD. It was developed by NeXT Computer in the late 1980s and early 1990s and was initially used for its range of proprietary workstation computers such as the NeXTcube. It was later ported to several other computer architectures. Although relatively unsuccessful at the time, it attracted interest from computer scientists and researchers. It hosted the original development of the Electronic AppWrapper, the first commercial electronic software distribution catalog to collectively manage encryption and provide digital rights for application software and digital media, a forerunner of the modern "app store" concept. It is the platform on which Tim Berners-Lee created the first web browser, and on which id Software developed the video games ''Doom'' and '' Quake''. In 1996, NeXT was acquired by Apple Computer to succeed the classic Mac OS, by merging NeXTSTEP ...
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MacOS
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Scrum (software Development)
Scrum is a framework for project management with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and advanced technologies. It is designed for teams of ten or fewer members who break their work into goals that can be completed within time-boxed iterations, called ''sprints'', no longer than one month and most commonly two weeks. The scrum team assesses progress in time-boxed daily meetings of 15 minutes or fewer, called daily scrums (a form of stand-up meeting). At the end of the sprint, the team holds two further meetings: one sprint review intended to demonstrate the work done for stakeholders and elicit feedback, and one sprint retrospective intended to enable the team to reflect and improve. Name The term '' scrum'' is borrowed from rugby, where it is a formation of players. The term ''scrum'' was chosen by the paper's authors because it implies teamwork. The software development term ''sc ...
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