Tile-based Game
A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play. Each tile has a back (undifferentiated) side and a face side. Domino tiles are usually rectangular, twice as long as they are wide and at least twice as wide as they are thick, though games exist with square tiles, triangular tiles and even hexagonal tiles. Modern games may use unconventional non-tileable shapes such as the curved-shaped Bendominoes, or use many different shapes that together tile a surface such as the polyominoes in Blokus. Traditional * Anagrams * Chinese dominoes * Dominoes * Khorol * Mahjong Commercial * '' Okey'' * '' Quad-Ominos'' * '' Qwirkle'' * '' Rummikub'' * ''Scrabble ''Scrabble'' is a word game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Qwirkle
''Qwirkle'' is a tile-based game for two to four players, designed by Susan McKinley Ross and published by MindWare in 2006. ''Qwirkle'' shares some characteristics with the games ''Rummikub'' and ''Scrabble''. It is distributed in Canada by game and puzzle company Outset Media. ''Qwirkle'' is considered by MindWare to be its most awarded game of all time. In 2011, ''Qwirkle'' won the Spiel des Jahres. A sequel, ''Qwirkle Cubes'', was released by Mindware in 2009. Equipment ''Qwirkle'' comes with 108 wooden tiles. Each tile is painted with one of six shapes (clover, four-point star, eight-point star, square, circle and diamond) in one of six colors (red, orange, yellow, green, blue and purple); there are three examples of each of the 36 tile color and shape combinations. The box also contains a bag to store the tiles and a rule book. Play The game begins with all the tiles being placed in the bag and mixed thoroughly. Each player then draws six random tiles; each player's ti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fjords (board Game)
''Fjords'' is a tile-based German-style board game designed by Franz-Benno Delonge and published in 2005 by Hans im Glück and Rio Grande Games. Unlike some other games in the genre, ''Fjords'' is strictly limited to two players. The game is played in two phases: exploration and expansion. In the first phase, the players draw random hexagonal tiles and place them on the game table in alternating sequence to form a map. Tile edges must consistently match with respect to terrain types (clear land, mountain, and water). On some of the tiles they place their four villages. In the second phase, they expand from their villages by placing tokens of their colour on the tiles. The player who succeeds in placing the most tokens (by cutting off the other player's access to tiles) wins the game. Fjords was republished in 2022 by Grail Games. The new edition includes rules for 2-4 players, 5 new variants designed by Phil Walker-Harding, and art by Beth Sobel. Reviews *''Pyramid A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Domineering
Domineering (also called Stop-Gate or Crosscram) is a mathematical game that can be played on any collection of squares on a sheet of graph paper. For example, it can be played on a 6×6 square, a rectangle, an entirely irregular polyomino, or a combination of any number of such components. Two players have a collection of dominoes which they place on the grid in turn, covering up squares. One player places tiles vertically, while the other places them horizontally. (Traditionally, these players are called "Left" and "Right", respectively, or "V" and "H". Both conventions are used in this article.) As in most games in combinatorial game theory, the first player who cannot move loses. Domineering is a partisan game, in that players use different pieces: the impartial version of the game is Cram. Basic examples Single box Other than the empty game, where there is no grid, the simplest game is a single box. In this game, clearly, neither player can move. Since it is a second- ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Carcassonne (board Game)
''Carcassonne'' () is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console, and mobile versions. A new edition, with updated artwork on the tiles and the box, was released in 2014. Gameplay The game board is a medieval landscape built by the players as the game progresses. The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. Each player's turn consists of three distinct phases: # Draw and place a terrain tile # Station a follower on the newly placed tile (optional) # Scor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Betrayal At House On The Hill
''Betrayal at House on the Hill'' is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this means that the game is different each session. Eventually the "haunt" begins, with the nature and plot of this session's ghost story revealed; one player usually "betrays" the others and takes the side of the ghosts, monsters, or other enemies, while the remaining players collaborate to defeat them. Gameplay ''Betrayal'' consists of two phases: the initial Exploration phase and the Haunt phase. At the start of the game, each player selects a character and sets the skill indicators at the characters' starting values. The "house" starts with a ground, upper, and basement floors; ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Azul (board Game)
''Azul'' ( Portuguese and Spanish for "blue") is an abstract strategy board game designed by Michael Kiesling and released by Plan B Games in 2017. Based on Portuguese tiles called azulejos, in ''Azul'' players collect sets of similarly colored tiles which they place on their player board. When a row is filled, one of the tiles is moved into a square pattern on the right side of the player board, where it garners points depending on where it is placed in relation to other tiles on the board. Gameplay From two to four players collect tiles to fill up a 5x5 squares player board. Players collect tiles by taking all the tiles of one colour from a repository, or from the centre of the table, and placing them in a row, taking turns until all the tiles for that round are taken. At that point, one tile from every filled row moves over to each player's 5x5 board, while the rest of the tiles in the filled row are discarded. Each tile scores based on where it is placed in relation to othe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Alhambra (board Game)
''Alhambra'' (, literally "The Palace of Alhambra") is a 2003 tile-based German-style board game designed by Dirk Henn. It was originally published in Germany by Queen Games in a language-interdependent version; an English-specific version was released in North America by the now-defunct Überplay. The game is a Muslim-themed update, set during the construction of the Alhambra palace in 14th century Granada, of the 1998 stock trading board game ''Stimmt So!'', which in turn was an update of the 1992 mafia influence board game ''Al Capone''; the original version was subsequently released as '' Alhambra: The Card Game''. Upon its release, ''Alhambra'' won numerous awards, including the Spiel des Jahres award. Its success has led to the release of numerous expansion packs and spin-off games, and is becoming Queen Games' flagship franchise. Gameplay The game consists of a deck of "currency cards" of various values in four currencies ( suits) and a bag of "building tiles" of vari ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Triominos
Triominoes is a variant of dominoes using triangular tiles published in 1965. A popular version of this game is marketed as Tri-Ominos by the Pressman Toy Corp. Composition A triomino tile is in the shape of an equilateral triangle approximately on each side and approximately thick. Each point of the triangle has a number (most often from 0 to 5, as in the Pressman version), and each triomino has a unique combination of numbers, subject to the following restrictions: * Any number is allowed to repeat in the combination. For example, 0-0-0 or 0-0-1 are possible combinations. * When reading the numbers sequentially clockwise, starting with the lowest value, the numbers are not allowed to decrease. For example, 0-1-2 and 0-2-3 are possible, but 0-2-1 is not allowed. Given these restrictions, with the six potential values (0–5) commonly seen, there are 56 unique combinations, and thus the standard triomino set has 56 tiles. Larger sets are possible; for example, including 6 as a po ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tantrix
''Tantrix'' is a hexagonal Tile-based game, tile-based abstract game invented by Mike McManaway from New Zealand. Each of the 56 different tiles in the set contains three lines, going from one edge of the tile to another. No two lines on a tile have the same colour. There are four colours in the set: red, yellow, blue, and green. No two tiles are identical, and each is individually numbered from 1 through 56. Gameplay In the multiplayer version of the game, each player chooses a colour, so there are between two and four players. Each draws one tile from the bag, and the person who draws the highest number goes first. Each player then takes five more tiles from the bag, and places all six tiles face up in front of them. The first person plays one tile, usually with their colour on it. Play then rotates clockwise. After playing a tile, each player takes a replacement tile from the bag, so that they always have six in front of them. Tiles played must match the colour of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hive (game)
''Hive'' is a bug-themed tabletop abstract strategy game, designed by John Yianni and published in 2001 by Gen42 Games. The object of Hive is to capture the opponent's queen bee by having it completely surrounded by other pieces (belonging to either player), while avoiding the capture of one's own queen. Hive shares elements of both tile-based games and board games. It differs from other tile-based games in that the tiles, once placed, can then be moved to other positions according to various rules, much like chess pieces. Composition The game uses hexagonal tiles to represent the various contents of the hive. The original two editions used wooden tiles with full-color illustrations on blue and silver stickers to represent the units, but the current third edition has been published using black and almond phenolic resin ("Bakelite") tiles with single-color painted etchings. There are 22 pieces in total making up a ''Hive'' set, with 11 pieces per player, each representing ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Heroscape
''Heroscape'' (stylized as "heroScape" or "HeroScape") is an expandable turn-based miniature wargaming system originally manufactured by Hasbro subsidiaries from 2004 until its discontinuation in November 2010. Geared towards younger players, the game is played using pre-painted miniature figures on a board made from interlocking hexagonal tiles, allowing for the construction of an interchangeable and variable 3D landscape. This system and the relatively high production quality of the game materials have been lauded by fans even years after the game was discontinued, eventually leading to its revival in 2024. History ''Heroscape'' sets were first released in 2004 by game designers Craig Van Ness, Rob Daviau, and Stephen Baker through Milton Bradley Company, a subsidiary of Hasbro. The first master set was entitled ''Rise of the Valkyrie'', featuring thirty plastic figures and corresponding cards, eighty-five terrain pieces of various sizes, and two ruins structures. From 20 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |