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The Ship (video Game)
''The Ship'' (later retitled ''The Ship: Murder Party'') is a first-person shooter video game developed by Outerlight using Valve's Source engine. The game was released on 11 July 2006, on Steam with retail distribution in Europe and Australia in September, and 10 April 2007, for North America. A playable concept for ''The Ship'' was released as a modification for the game ''Half-Life'' in 2004. The game is set on a 1920s recreational cruise ship. Each player is assigned a quarry, and the object is to murder them with nobody watching, while at the same time watching out for, and defending themselves against their own hunter. Plot A mysterious man named Mr. X has handed out free tickets for his luxury cruise. Little did the passengers know they were falling into his devious trap. All the passengers are required to track down and murder another passenger. If a passenger chooses not to do so, Mr. X will kill them. Single-player plot The single-player story begins with an in ...
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Outerlight
Outerlight Limited was a British video game developer based in Edinburgh. The company was incorporated by Christopher "Chris" Peck, Ailsa Jeannette Bates and Edward "Ed" Wilson, at the United Kingdom's Companies House, on 10 March 2003. Their first game was ''The Ship'', a mod for ''Half-Life'', released for free in 2004. The game was reworked as a standalone title, under the name '' The Ship: Murder Party'', and released commercially, independently via Steam, in July 2006. Peck described the time of ''The Ship'' development as "a costly and soul destroying two years chasing publishing deals and failing". Retail versions of the game were distributed by Merscom and Mindscape in North America and Europe, respectively. A sequel to the game, ''The Ship 2'', was announced to be in development in September 2007. The game was briefly known as ''Hollywood Murder Party'', and was announced as '' Bloody Good Time'', published by Ubisoft, in September 2010. Shortly prior to the game's Oc ...
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Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', '' Driver'', '' Far Cry'', '' Just Dance'', '' Prince of Persia'', '' Rabbids'', '' Rayman'', '' Tom Clancy's'', and '' Watch Dogs''. Ubisoft first achieved commercial and critical success with their 1995 platform game Rayman. In 1996, the company began to expand to other parts of the world, opening studios in Annecy, Shanghai, Montreal and Milan. In recent years, Ubisoft has struggled financially, with a strong decline in revenue in 2024, and laying off 185 employees in 2025. History Origins and first decade (1986–1996) By the 1980s, the Guillemot family had established itself as a support business for farmers in the Brittany province of France and other regions, including into the United Kingdom. The five sons of the family – C ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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Camping (video Games)
In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is usually more effective in an online multiplayer game, as AI opponents in single-player games may be aware of the player's position, even if they are visually hidden. The tactic varies depending on the type of game (online text adventure, graphical MMO, first-person shooter, etc.). In first-person shooters, it generally involves a player waiting in one location for other players to approach, then killing them (or performing some other action which is detrimental to the other players, depending on the game in question) before being noticed, or before the other players can react to their presence. By camping, a player is able to learn and adapt to the limited environment they are playing in, noting specific points to check repetitively. By foll ...
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The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game franchises, best-selling video game series of all time. It is also part of the larger List of Sim video games, ''Sim'' series, started by ''SimCity (1989 video game), SimCity'' in 1989. The games in the ''Sims'' series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and Video game console, console versions which introduced this gameplay style). The player creates virtual people called "Sims", places them in houses, and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims. Development Game designer W ...
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HUD (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the player character's health points, items, and an indication of game progression (such as score or level). A HUD may also include elements to aid a player's navigation in the virtual space, such as a mini-map. Common elements While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every uni ...
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Sauna
A sauna (, ) is a room or building designed as a place to experience dry or wet heat sessions or an establishment with one or more of these facilities. The steam and high heat make the bathers perspire. A thermometer in a sauna is used to measure temperature; a hygrometer can be used to measure levels of humidity or steam. Infrared therapy is often referred to as a type of sauna, but according to the Finnish sauna organizations, infrared is not a sauna. History Areas such as the rocky Orkney islands of Scotland have many ancient stone structures for normal habitation, some of which incorporate areas for fire and bathing. It is possible some of these structures also incorporated the use of steam in a way similar to the sauna, but this is a matter of speculation. The sites are from the Neolithic age, dating to approximately 4000 B.C.E. Archaeological sites in Greenland and Newfoundland have uncovered structures very similar to traditional Scandinavian farm saunas, some with b ...
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Lifeboat (shipboard)
A lifeboat or liferaft is a small, rigid or inflatable boat carried for emergency evacuation in the event of a disaster aboard a ship. Lifeboat drills are required by law on larger commercial ships. Rafts (raft, liferafts) are also used. In the military, a lifeboat may double as a whaleboat, dinghy, or Captain's gig, gig. The ship's tenders of cruise ships often double as lifeboats. Recreational sailors usually carry inflatable liferafts, though a few prefer small proactive lifeboats that are harder to sink and can be sailed to safety. Inflatable lifeboats may be equipped with auto-inflation (carbon dioxide or nitrogen) canisters or mechanical pumps. A quick release and pressure release mechanism is fitted on ships so that the canister or pump automatically inflates the lifeboat, and the lifeboat breaks free of the sinking vessel. Commercial aircraft are also required to carry auto-inflating liferafts in case of an emergency water landing; offshore oil platforms also have life ...
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Half-Life (series)
''Half-Life'' is a series of first-person shooter, first-person shooter games created by Valve Corporation, Valve. The games combine shooting combat, puzzles and storytelling, and are played entirely from the first-person (video games), first-person perspective. The original ''Half-Life (video game), Half-Life,'' Valve's first product, was released in 1998 for Windows. Players control silent protagonist Gordon Freeman, a scientist working at the Black Mesa Research Facility who must survive an alien invasion caused by the facility. The use of innovative scripted sequences instead of cutscenes were influential on the first-person shooter genre, and the game inspired numerous community-developed Mod (video gaming), mods, leading to the release of the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Half-Life: Opposing Force, Opposing Force'' (1999), ''Half-Life: Blue Shift, Blue Shift'' (2001) and ''Half-Life:Decay, Decay'' ...
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Crowbar (tool)
A crowbar, also called a wrecking bar, pry bar or prybar, pinch-bar, or occasionally a prise bar or prisebar, colloquially gooseneck, or pig bar, or in Australia a jemmy, is a lever consisting of a metal bar with a single curved end and flattened points, used to force two objects apart or gain mechanical advantage in lifting; often the curved end has a notch for removing nails. The design can be used as any of the three lever classes. The curved end is usually used as a first-class lever, and the flat end as a second-class lever. Designs made from thick flat steel bar are often referred to as utility bars. Materials and construction A common hand tool, the crow bar is typically made of medium-carbon steel, possibly hardened on its ends. Commonly crowbars are forged from long steel stock, either hexagonal or sometimes cylindrical. Alternative designs may be forged with a rounded I-shaped cross-section shaft. Versions using relatively wide flat steel bar are often ref ...
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Sword
A sword is an edged and bladed weapons, edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. The precise definition of a sword varies by historical epoch and geographic region. Historically, the sword developed in the Bronze Age, evolving from the dagger; the Bronze Age sword, earliest specimens date to about 1600 BC. The later Iron Age sword remained fairly short and without a crossguard. The spatha, as it developed in the Late Roman army, became the predecessor of the European sword of the Middle Ages, at first adopted as the Migration Period sword, and only in the High Middle Ages, developed into the classical Knightly sword, ar ...
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