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Tales Of Rebirth
is a Japanese action role-playing game published for the PlayStation 2. It is the eighth main entry of Namco's '' Tales'' series of video games. The game was developed by Namco Tales Studio and published by Namco. The game was released for the PlayStation 2 on December 16, 2004, and then later re-released on the PlayStation Portable on March 19, 2008. ''Rebirth'', set in a world populated by humans (Huma) and beast people (Gajuma), follows the adventures of Veigue Lungberg, a human whose friend Claire Bennett is kidnapped by agents of Agarte, heir to the throne of the kingdom of Karegia. Setting out to rescue Claire, Veigue and those who join him becomes entangled in escalating racial conflicts consuming the land. As with previous ''Tales'' games, it features an action-based battle system, called the ''Three-Line Linear Motion Battle System''. The game was developed by the 2D ''Tales'' development unit Team Destiny. The characters were designed by Mutsumi Inomata, who had previou ...
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Namco Tales Studio
, formerly known as , was a Japanese video game development company founded in 1986. The company was renamed in 2003 when Telenet Japan sold part of its stake and made Namco the majority shareholder. Namco Tales Studio was originally the primary developer of the Tales (video game series), ''Tales'' RPG series, as it had been since the series' beginning. In November 2011, it was announced that the current Tales Studio would be dissolved and would merge with their publisher, Namco Bandai Games. In February 2012, it was announced that the 80 people of the Tales team would join Bandai Namco Studios. History Originally headed by Masahiro Akishino, Wolf Team became independent from Telenet Japan, Telenet in 1987, was reintegrated in 1990 and got merged with another Telenet subsidiary called Lasersoft, then was completely absorbed in an internal restructuring at Telenet in 1993 at which point most of the staff left together with Akishino. The remaining staff were the then-very-young pro ...
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Beat 'em Up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D computer graphics, two-dimensional (2D) levels, while a number of modern games feature more open 3D computer graphics, three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player Cooperative video game, cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes. The first beat 'em up was 1984's ''Kung-Fu Master (video ...
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Joystiq
''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such as ''Massively''. From 2007 it hosted ''The Joystiq Podcast'', which was hosted by editor-in-chief Chris Grant, reviews editor Justin McElroy and Ludwig Kietzmann. The website's staff also included Justin's brother Griffin McElroy as weekend editor. The original podcast was discontinued in 2011, but similar shows continued for the remainder of the site's lifetime in various formats. Grant and the McElroy brothers left the site in 2012 to found the gaming website ''Polygon'', with Kietzmann taking over as editor-in-chief. The site's readership declined through the following years, and ''Joystiq'' was shut down by AOL on February 3, 2015. The web address today redirects to ''Engadget Gaming'', which hosts much of the site's old content. J ...
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GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a Sixth generation of video game consoles, sixth-generation console, the GameCube primarily competed with Sony Interactive Entertainment, Sony's PlayStation 2, Sega's Dreamcast and Microsoft's Xbox (console), Xbox. Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use Nintendo optical discs, its own optical discs instead of ROM cartridges, supplemented by writable GameCube accessories#Memory cards, memory cards for saved games. Unlike its competitors, it is solely focused on gami ...
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Game Localization
Video game localization (or computer game localisation), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, Fan translation of video games, fan localizations are also popular. Localization is largely inconsistent between Video game console, platforms, Game engine, engines and Video game industry, companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if they are confusing or difficult to understand and this may break the player's immersion.Kohler 2005, p. 226 History Since t ...
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Tokyo Game Show
, commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The main focus of the show is on Japanese games, but some international video game developers use it to showcase upcoming releases/related hardware. The duration of the event is four days. The first two days of Tokyo Game Show are open only to industry attendees (business) and the general public can attend during the final two days. History The first Tokyo Game Show was held in 1996. From 1996 to 2002, the show was held twice a year: once in the Spring and once in Autumn (in the Tokyo Big Sight). Since 2002, the show has been held once a year. 2011’s show hosted over 200,000 attendees and the 2012 show bringing in 223,753. The busiest TGS was in 2016 with 271,224 people in attendance and 614 companies had exhibits. The event ...
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Jump (magazine Line)
, also known as ''Jump Comics'', is a line of manga anthologies ( manga magazines) created by Shueisha. It began with ''Shōnen Jump'' manga anthology in 1968, later renamed ''Weekly Shōnen Jump''. The origin of the name is unknown. The ''Jump'' anthologies are primarily intended for male audiences, although the ''Weekly Shōnen Jump'' magazine has also been popular with the female demographic. Along with the line of manga anthologies, ''Shōnen Jump'' also includes a crossover media franchise, where there have been various ''Shōnen Jump'' themed crossover anime and video games (since '' Famicom Jump''), which bring together various ''Shōnen Jump'' manga characters. History In 1949, Shueisha got into the business of making manga magazines, the first being ''Omoshiro Book''. In 1951, Shueisha created a female version of that anthology entitled ''Shōjo Book''. ''Shōjo Book'' led to the publication of the highly successful Shōjo manga magazine: '' Ribon''. ''Omoshiro B ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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Production I
Production may refer to: Economics and business * Production (economics) * Production, the act of manufacturing goods * Production, in the outline of industrial organization, the act of making products (goods and services) * Production as a statistic, gross domestic product * Production line Arts, entertainment, and media * Production, the act or role of assembling, crafting, creating, or presenting, a work of art, or the work of art itself. Motion pictures * Production, film distributor of a company * Production, phase of filmmaking * Production, video production Other uses in arts, entertainment, and media * ''Production'' (album), by Mirwais, 2000 * Production, category of illusory magic trick * Production, phase of video games development * Production, Record producer's role * Production, theatrical performance Science and technology * Production, deployment environment where changes go "live" and users interact with it * Production (computer science), formal-grammar co ...
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Yugoslavia
, common_name = Yugoslavia , life_span = 1918–19921941–1945: World War II in Yugoslavia#Axis invasion and dismemberment of Yugoslavia, Axis occupation , p1 = Kingdom of SerbiaSerbia , flag_p1 = State Flag of Serbia (1882-1918).svg , p2 = Kingdom of MontenegroMontenegro , flag_p2 = Flag of the Kingdom of Montenegro.svg , p3 = State of Slovenes, Croats and Serbs , flag_p3 = Flag of the State of Slovenes, Croats and Serbs.svg , p4 = Austria-Hungary , flag_p4 = Flag of Austria-Hungary (1867-1918).svg , p7 = Free State of FiumeFiume , flag_p7 = Flag of the Free State of Fiume.svg , s1 = Croatia , flag_s1 = Flag of Croatia (1990).svg , s2 = Slovenia , flag_s2 = Flag of Slovenia.svg , s3 ...
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Ethnic Conflict
An ethnic conflict is a conflict between two or more ethnic groups. While the source of the conflict may be political, social, economic or religious, the individuals in conflict must expressly fight for their ethnic group's position within society. This criterion differentiates ethnic conflict from other forms of struggle. Academic explanations of ethnic conflict generally fall into one of three schools of thought: primordialist, instrumentalist or constructivist. Recently, some have argued for either top-down or bottom-up explanations for ethnic conflict. Intellectual debate has also focused on whether ethnic conflict has become more prevalent since the end of the Cold War, and on devising ways of managing conflicts, through instruments such as consociationalism and federalisation. Theories of causes It is argued that rebel movements are more likely to organize around ethnicity because ethnic groups are more apt to be aggrieved, better able to mobilize, and more likely ...
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Tales Of Destiny 2
is a Japanese action role-playing game, co-developed by Wolfteam and Telenet Japan, and published by Namco. It is the fifth main entry in the '' Tales'' series of video games, and a direct sequel to 1997's '' Tales of Destiny''. It was released on PlayStation 2 in November 2002 in Japan, March 2003 in South Korea and August 2003 in Hong Kong and Taiwan. The overseas versions were published by Sony Computer Entertainment. An updated port for the PlayStation Portable, developed by Alfa System, was released in February 2007 in Japan, and March of the same year in South Korea. This version was published by Namco Bandai Games. Neither version has received a western release. The story, set eighteen years after ''Destiny'', follows Kyle Dunamis, the son of the previous game's protagonists Stahn Aileron and Rutee Katrea. Shortly after meeting a mysterious girl named Reala while trying to save Rutee's orphanage from bankruptcy, Kyle is drawn into conflict with Barbatos, a cruel warrior ...
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