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System Time
In computer science and computer programming, system time represents a computer system's notion of the passage of time. In this sense, ''time'' also includes the passing of days on the calendar. System time is measured by a ''system clock'', which is typically implemented as a simple count of the number of ''ticks'' that have transpired since some arbitrary starting date, called the ''epoch''. For example, Unix and POSIX-compliant systems encode system time ("Unix time") as the number of seconds elapsed since the start of the Unix epoch at 1 January 1970 00:00:00 UT, with exceptions for leap seconds. Systems that implement the 32-bit and 64-bit versions of the Windows API, such as Windows 9x and Windows NT, provide the system time as both , represented as a year/month/day/hour/minute/second/milliseconds value, and , represented as a count of the number of 100-nanosecond ticks since 1 January 1601 00:00:00 UT as reckoned in the proleptic Gregorian calendar. System time can be ...
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Unix Date System Time Screenshot
Unix (; trademarked as UNIX) is a family of Computer multitasking, multitasking, multiuser computer operating systems that derive from the original AT&T Corporation, AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others. Initially intended for use inside the Bell System, AT&T licensed Unix to outside parties in the late 1970s, leading to a variety of both academic and commercial Unix variants from vendors including University of California, Berkeley (Berkeley Software Distribution, BSD), Microsoft (Xenix), Sun Microsystems (SunOS/Solaris (operating system), Solaris), Hewlett-Packard, HP/Hewlett Packard Enterprise, HPE (HP-UX), and IBM (IBM AIX, AIX). In the early 1990s, AT&T sold its rights in Unix to Novell, which then sold the UNIX trademark to The Open Group, an industry consortium founded in 1996. The Open Group allows the use of the mark for certified operating systems that comply with the Single UNIX Spec ...
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Time Zone
A time zone is an area which observes a uniform standard time for legal, commercial and social purposes. Time zones tend to follow the boundaries between countries and their subdivisions instead of strictly following longitude, because it is convenient for areas in frequent communication to keep the same time. All time zones are defined as offsets from Coordinated Universal Time (UTC), ranging from UTC−12:00 to UTC+14:00. The offsets are usually a whole number of hours, but a few zones are offset by an additional 30 or 45 minutes, such as in India, South Australia and Nepal. Some areas of higher latitude use daylight saving time for about half of the year, typically by adding one hour to local time during spring and summer. List of UTC offsets In the table below, the locations that use daylight saving time (DST) are listed in their UTC offset when DST is ''not'' in effect. When DST is in effect, approximately during spring and summer, their UTC offset is inc ...
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Inode
The inode (index node) is a data structure in a Unix-style file system that describes a file-system object such as a file or a directory. Each inode stores the attributes and disk block locations of the object's data. File-system object attributes may include metadata (times of last change, access, modification), as well as owner and permission data. A directory is a list of inodes with their assigned names. The list includes an entry for itself, its parent, and each of its children. Etymology There has been uncertainty on the Linux kernel mailing list about the reason for the "i" in "inode". In 2002, the question was brought to Unix pioneer Dennis Ritchie, who replied: A 1978 paper by Ritchie and Ken Thompson bolsters the notion of "index" being the etymological origin of inodes. They wrote: Additionally, Maurice J. Bach wrote that an inode "is a contraction of the term index node and is commonly used in literature on the UNIX system". Details A file system relies on d ...
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File Control Block
A File Control Block (FCB) is a file system structure in which the state of an open file is maintained. A FCB is managed by the operating system, but it resides in the memory of the program that uses the file, not in operating system memory. This allows a process to have as many files open at one time as it wants, provided it can spare enough memory for an FCB per file. The FCB originates from CP/M and is also present in most variants of DOS, though only as a backwards compatibility measure in MS-DOS versions 2.0 and later. A full FCB is 36 bytes long; in early versions of CP/M, it was 33 bytes. This fixed size, which could not be increased without breaking application compatibility, led to the FCB's eventual demise as the standard method of accessing files. The meanings of several of the fields in the FCB differ between CP/M and DOS, and also depending on what operation is being performed. The following fields have consistent meanings: The 20-byte-long field starting at offs ...
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Timestamps
A timestamp is a sequence of characters or encoded information identifying when a certain event occurred, usually giving date and time of day, sometimes accurate to a small fraction of a second. Timestamps do not have to be based on some absolute notion of time, however. They can have any epoch, can be relative to any arbitrary time, such as the power-on time of a system, or to some arbitrary time in the past. The term "timestamp" derives from rubber stamps used in offices to stamp the current date, and sometimes time, in ink on paper documents, to record when the document was received. Common examples of this type of timestamp are a postmark on a letter or the "in" and "out" times on a time card. In modern times usage of the term has expanded to refer to digital date and time information attached to digital data. For example, computer files contain timestamps that tell when the file was last modified, and digital cameras add timestamps to the pictures they take, recording t ...
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File System
In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one large body of data with no way to tell where one piece of data stopped and the next began, or where any piece of data was located when it was time to retrieve it. By separating the data into pieces and giving each piece a name, the data are easily isolated and identified. Taking its name from the way a paper-based data management system is named, each group of data is called a " file". The structure and logic rules used to manage the groups of data and their names is called a "file system." There are many kinds of file systems, each with unique structure and logic, properties of speed, flexibility, security, size and more. Some file systems have been designed to be used for specific applications. For example, the ISO 9660 file system is desig ...
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Wall Time
Elapsed real time, real time, wall-clock time, wall time, or walltime is the actual time taken from the start of a computer program to the end. In other words, it is the difference between the time at which a task finishes and the time at which the task started. Wall time is thus different from CPU time, which measures only the time during which the processor is actively working on a certain task. The difference between the two can arise from architecture and run-time dependent factors, e.g. programmed delays or waiting for system resources to become available. Consider the example of a mathematical program that reports that it has used "CPU time 0m0.04s, Wall time 6m6.01s". This means that while the program was active for six minutes and one second, during that time the computer's processor spent only 4/100 of a second performing calculations for the program. Conversely, programs running in parallel on more than one processing unit can spend CPU time many times beyond their elap ...
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Clock Signal
In electronics and especially synchronous digital circuits, a clock signal (historically also known as ''logic beat'') oscillates between a high and a low state and is used like a metronome to coordinate actions of digital circuits. A clock signal is produced by a clock generator. Although more complex arrangements are used, the most common clock signal is in the form of a square wave with a 50% duty cycle, usually with a fixed, constant frequency. Circuits using the clock signal for synchronization may become active at either the rising edge, falling edge, or, in the case of double data rate, both in the rising and in the falling edges of the clock cycle. Digital circuits Most integrated circuits (ICs) of sufficient complexity use a clock signal in order to synchronize different parts of the circuit, cycling at a rate slower than the worst-case internal propagation delays. In some cases, more than one clock cycle is required to perform a predictable action. As ICs beco ...
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Instruction Cycle
The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage. In simpler CPUs, the instruction cycle is executed sequentially, each instruction being processed before the next one is started. In most modern CPUs, the instruction cycles are instead executed concurrently, and often in parallel, through an instruction pipeline: the next instruction starts being processed before the previous instruction has finished, which is possible because the cycle is broken up into separate steps. Role of components The program counter (PC) is a special register that holds the memory address of the next instruction to be executed. During the fetch stage, the address stored in the PC is copied into the memory addres ...
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Kernel (computer Science)
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources (e.g. I/O, memory, cryptography) via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup (after the bootloader). It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit. The critical code of the kernel is usually loaded into a separate area of memory, which is protected from access by applicatio ...
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Process (computing)
In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently. While a computer program is a passive collection of instructions typically stored in a file on disk, a process is the execution of those instructions after being loaded from the disk into memory. Several processes may be associated with the same program; for example, opening up several instances of the same program often results in more than one process being executed. Multitasking is a method to allow ...
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Process Time
CPU time (or process time) is the amount of time for which a central processing unit (CPU) was used for processing instructions of a computer program or operating system, as opposed to elapsed time, which includes for example, waiting for input/output (I/O) operations or entering low-power (idle) mode. The CPU time is measured in clock ticks or seconds. Often, it is useful to measure CPU time as a percentage of the CPU's capacity, which is called the CPU usage. CPU time and CPU usage have two main uses. The CPU time is used to quantify the overall empirical efficiency of two functionally identical algorithms. For example any sorting algorithm takes an unsorted list and returns a sorted list, and will do so in a deterministic number of steps based for a given input list. However a bubble sort and a merge sort have different running time complexity such that merge sort tends to complete in fewer steps. Without any knowledge of the workings of either algorithm a greater CPU time ...
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