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Software Reusability
In computer science and software engineering, reusability is the use of existing ''assets'' in some form within the software product development process; these ''assets'' are products and by-products of the software development life cycle and include code, software components, test suites, designs and documentation. The opposite concept of ''reusability'' is leverage, which modifies existing assets as needed to meet specific system requirements. Because reuse implies the creation of a , it is preferred over leverage. Subroutines or functions are the simplest form of reuse. A chunk of code is regularly organized using modules or namespaces into layers. Proponents claim that objects and software components offer a more advanced form of reusability, although it has been tough to objectively measure and define levels or scores of reusability. The ability to reuse relies in an essential way on the ability to build larger things from smaller parts, and being able to identify commonal ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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Software Deployment
Software deployment is all of the activities that make a software system available for use. The general deployment process consists of several interrelated activities with possible transitions between them. These activities can occur on the producer side or on the consumer side or both. Because every software system is unique, the precise processes or procedures within each activity can hardly be defined. Therefore, "deployment" should be interpreted as a ''general process'' that has to be customized according to specific requirements or characteristics. History When computers were extremely large, expensive, and bulky (mainframes and minicomputers), the software was often bundled together with the hardware by manufacturers. If business software needed to be installed on an existing computer, this might require an expensive, time-consuming visit by a systems architect or a consultant. For complex, on-premises installation of enterprise software today, this can still some ...
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Orthogonality
In mathematics, orthogonality is the generalization of the geometric notion of '' perpendicularity''. By extension, orthogonality is also used to refer to the separation of specific features of a system. The term also has specialized meanings in other fields including art and chemistry. Etymology The word comes from the Ancient Greek ('), meaning "upright", and ('), meaning "angle". The Ancient Greek (') and Classical Latin ' originally denoted a rectangle. Later, they came to mean a right triangle. In the 12th century, the post-classical Latin word ''orthogonalis'' came to mean a right angle or something related to a right angle. Mathematics Physics * In optics, polarization states are said to be orthogonal when they propagate independently of each other, as in vertical and horizontal linear polarization or right- and left-handed circular polarization. * In special relativity, a time axis determined by a rapidity of motion is hyperbolic-orthogonal to a space axis o ...
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Modularity (programming)
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality. A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Modular programming is closely related to structured programming and object-oriented programming, all having the same goal of facilitating construction of large software programs and systems by decomposition into smaller pieces, and all originating around the 1960s. While the historical usage of these terms has been inconsistent, "modular programming" now refers to the high-level decomposition of the code of an entire program into pieces: structured programming to the low-l ...
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David Parnas
David Lorge Parnas (born February 10, 1941) is a Canadian early pioneer of software engineering, who developed the concept of information hiding in modular programming, which is an important element of object-oriented programming today. He is also noted for his advocacy of precise documentation. Life Parnas earned his PhD at Carnegie Mellon University in electrical engineering. Parnas also earned a professional engineering license in Canada and was one of the first to apply traditional engineering principles to software design. He worked there as a professor for many years. He also taught at the University of North Carolina at Chapel Hill (U.S.), at the Department of Computer Science of the Technische Universität Darmstadt (Germany), the University of Victoria (British Columbia, Canada), Queen's University in Kingston, Ontario, McMaster University in Hamilton, Ontario, and University of Limerick (Republic of Ireland). David Parnas received a number of awards and honors: * ...
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Changeable Design
Changeable may refer to: *Changeables also known as McRobots, a toy series produced by McDonald's * Changeable hawk-eagle * Swift & Changeable *Changeable lizard, or Oriental garden lizard *Changeable tree toad, or gray tree frog *Changeable silk, clothes, or shot silk Shot silk (also called changeant, changeable silk, changeable taffeta, cross-color, changeable fabric, or "dhoop chaon" ("sunshine shade")) is a fabric which is made up of silk woven from warp and weft yarns of two or more colours producing an ... *Changeable grass-veneer, or Fissicrambus mutabiliz {{disambig ...
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Generic Programming
Generic programming is a style of computer programming in which algorithms are written in terms of types ''to-be-specified-later'' that are then ''instantiated'' when needed for specific types provided as parameters. This approach, pioneered by the ML programming language in 1973, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplication. Such software entities are known as ''generics'' in Ada, C#, Delphi, Eiffel, F#, Java, Nim, Python, Go, Rust, Swift, TypeScript and Visual Basic .NET. They are known as '' parametric polymorphism'' in ML, Scala, Julia, and Haskell (the Haskell community also uses the term "generic" for a related but somewhat different concept); ''templates'' in C++ and D; and ''parameterized types'' in the influential 1994 book ''Design Patterns''. The term "generic programming" was originally coined by David Musser and Alexander Stepanov in a more specific se ...
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Speed
In everyday use and in kinematics, the speed (commonly referred to as ''v'') of an object is the magnitude Magnitude may refer to: Mathematics *Euclidean vector, a quantity defined by both its magnitude and its direction *Magnitude (mathematics), the relative size of an object *Norm (mathematics), a term for the size or length of a vector *Order of ... of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a scalar quantity. The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; the instantaneous speed is the limit (mathematics), limit of the average speed as the duration of the time interval approaches zero. Speed is #Difference between speed and velocity, not the same as velocity. Speed has the dimensional analysis, dimensions of distance divided by time. The International System of Units, SI unit of speed is the metre per s ...
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Extensibility
Extensibility is a software engineering and systems design principle that provides for future growth. Extensibility is a measure of the ability to extend a system and the level of effort required to implement the extension. Extensions can be through the addition of new functionality or through modification of existing functionality. The principle provides for enhancements without impairing existing system functions. An extensible system is one whose internal structure and dataflow are minimally or not affected by new or modified functionality, for example recompiling or changing the original source code might be unnecessary when changing a system’s behavior, either by the creator or other programmers. Because software systems are long lived and will be modified for new features and added functionalities demanded by users, extensibility enables developers to expand or add to the software’s capabilities and facilitates systematic reuse. Some of its approaches include facilit ...
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Correctness (computer Science)
In theoretical computer science, an algorithm is correct with respect to a specification if it behaves as specified. Best explored is ''functional'' correctness, which refers to the input-output behavior of the algorithm (i.e., for each input it produces an output satisfying the specification). Within the latter notion, ''partial correctness'', requiring that ''if'' an answer is returned it will be correct, is distinguished from ''total correctness'', which additionally requires that an answer ''is'' eventually returned, i.e. the algorithm terminates. Correspondingly, to prove a program's total correctness, it is sufficient to prove its partial correctness, and its termination. The latter kind of proof (termination proof) can never be fully automated, since the halting problem is undecidable. For example, successively searching through integers 1, 2, 3, … to see if we can find an example of some phenomenon—say an odd perfect number—it is quite easy to write a par ...
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Consistency
In classical deductive logic, a consistent theory is one that does not lead to a logical contradiction. The lack of contradiction can be defined in either semantic or syntactic terms. The semantic definition states that a theory is consistent if it has a model, i.e., there exists an interpretation under which all formulas in the theory are true. This is the sense used in traditional Aristotelian logic, although in contemporary mathematical logic the term ''satisfiable'' is used instead. The syntactic definition states a theory T is consistent if there is no formula \varphi such that both \varphi and its negation \lnot\varphi are elements of the set of consequences of T. Let A be a set of closed sentences (informally "axioms") and \langle A\rangle the set of closed sentences provable from A under some (specified, possibly implicitly) formal deductive system. The set of axioms A is consistent when \varphi, \lnot \varphi \in \langle A \rangle for no formula \varphi. If there e ...
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Adaptability
Adaptability ( la, adaptō "fit to, adjust") is a feature of a system or of a process. This word has been put to use as a specialised term in different disciplines and in business operations. Word definitions of adaptability as a specialised term differ little from dictionary definitions. According to Andresen and Gronau adaptability in the field of organizational management can in general be seen as an ability to change something or oneself to fit to occurring changes. In ecology, adaptability has been described as the ability to cope with unexpected disturbances in the environment. With respect to business and manufacturing systems and processes, adaptability has come to be seen increasingly as an important factor for their efficiency and economic success. In contrast, adaptability and efficiency are held to be in opposition to each other in biological and ecological systems, requiring a trade-off, since both are important factors in the success of such systems. To determine the ...
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