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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with ...
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Squeak
Squeak is an object-oriented, class-based, and reflective programming language. It was derived from Smalltalk-80 by a group that included some of Smalltalk-80's original developers, initially at Apple Computer, then at Walt Disney Imagineering, where it was intended for use in internal Disney projects. The group would later go on to be supported by HP labs, SAP, and most recently, Y Combinator. Squeak runs on a virtual machine (VM), allowing for a high degree of portability. The Squeak system includes code for generating a new version of the VM on which it runs, along with a VM simulator written in Squeak. Developers Dan Ingalls, an important contributor to the Squeak project, wrote the paper upon which Squeak is built, and constructed the architecture for five generations of the Smalltalk language. Alan Kay is an important contributor to the Squeak project, and Squeak incorporates many elements of his proposed Dynabook concept. User interface frameworks Squeak includes fou ...
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Common Lisp Object System
The Common Lisp Object System (CLOS) is the facility for object-oriented programming which is part of ANSI Common Lisp. CLOS is a powerful dynamic object system which differs radically from the OOP facilities found in more static languages such as C++ or Java. CLOS was inspired by earlier Lisp object systems such as MIT Flavors and CommonLoops, although it is more general than either. Originally proposed as an add-on, CLOS was adopted as part of the ANSI standard for Common Lisp and has been adapted into other Lisp dialects such as EuLisp or Emacs Lisp. Features The basic building blocks of CLOS are methods, classes, instances of those classes, and generic functions. CLOS provides macros to define those: defclass, defmethod, and defgeneric. Instances are created with the method make-instance. Classes can have multiple superclasses, a list of slots (member variables in C++/Java parlance) and a special metaclass. Slots can be allocated by class (all instances of a class sh ...
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AppleScript
AppleScript is a scripting language created by Apple Inc. that facilitates automated control over scriptable Mac applications. First introduced in System 7, it is currently included in all versions of macOS as part of a package of system automation tools. The term "AppleScript" may refer to the language itself, to an individual script written in the language, or, informally, to the macOS Open Scripting Architecture that underlies the language. Overview AppleScript is primarily a scripting language developed by Apple to do inter-application communication (IAC) using Apple events. AppleScript is related to, but different from, Apple events. Apple events are designed to exchange data between and control other applications in order to automate repetitive tasks. AppleScript has some processing abilities of its own, in addition to sending and receiving Apple events to applications. AppleScript can do basic calculations and text processing, and is extensible, allowing the use of ...
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Burroughs B5000
The Burroughs Large Systems Group produced a family of large 48-bit mainframes using stack machine instruction sets with dense syllables.E.g., 12-bit syllables for B5000, 8-bit syllables for B6500 The first machine in the family was the B5000 in 1961. It was optimized for compiling ALGOL 60 programs extremely well, using single-pass compilers. It evolved into the B5500. Subsequent major redesigns include the B6500/B6700 line and its successors, as well as the separate B8500 line. In the 1970s, the Burroughs Corporation was organized into three divisions with very different product line architectures for high-end, mid-range, and entry-level business computer systems. Each division's product line grew from a different concept for how to optimize a computer's instruction set for particular programming languages. "Burroughs Large Systems" referred to all of these large-system product lines together, in contrast to the COBOL-optimized Medium Systems (B2000, B3000, and B4000) or the ...
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ARPAnet
The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first networks to implement the TCP/IP protocol suite. Both technologies became the technical foundation of the Internet. The ARPANET was established by the Advanced Research Projects Agency (ARPA) of the United States Department of Defense. Building on the ideas of J. C. R. Licklider, Bob Taylor initiated the ARPANET project in 1966 to enable access to remote computers. Taylor appointed Larry Roberts as program manager. Roberts made the key decisions about the network design. He incorporated Donald Davies' concepts and designs for packet switching, and sought input from Paul Baran. ARPA awarded the contract to build the network to Bolt Beranek & Newman who developed the first protocol for the network. Roberts engaged Leonard Kleinrock at UCLA to develop mathematical methods for analyzing the packet network technology. The first ...
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Sketchpad
Sketchpad (a.k.a. Robot Draftsman) is a computer program written by Ivan Sutherland in 1963 in the course of his PhD thesis, for which he received the Turing Award in 1988, and the Kyoto Prize in 2012. It pioneered human–computer interaction (HCI), and is considered the ancestor of modern computer-aided design (CAD) programs as well as a major breakthrough in the development of computer graphics in general. For example, the graphical user interface (GUI) was derived from Sketchpad as well as modern object-oriented programming. Using the program, Ivan Sutherland showed that computer graphics could be used for both artistic and technical purposes in addition to demonstrating a novel method of human–computer interaction. History Sutherland was inspired by the Memex from "As We May Think" by Vannevar Bush. Sketchpad inspired Douglas Engelbart to design and develop oN-Line System at the Augmentation Research Center (ARC) at the Stanford Research Institute (SRI) during the 1 ...
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Logo (programming Language)
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. ''Logo'' is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek ''logos'', meaning ''word'' or ''thought''. A general-purpose language, Logo is widely known for its use of turtle graphics, in which commands for movement and drawing produced line or vector graphics, either on screen or with a small robot termed a turtle. The language was conceived to teach concepts of programming related to Lisp and only later to enable what Papert called " body-syntonic reasoning", where students could understand, predict, and reason about the turtle's motion by imagining what they would do if they were the turtle. There are substantial differences among the many dialects of Logo, and the situation is confused by the regular appearance of turtle graphics programs that are named Logo. Logo is a multi-paradigm adaptati ...
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Planner (programming Language)
Planner (often seen in publications as "PLANNER" although it is not an acronym) is a programming language designed by Carl Hewitt at MIT, and first published in 1969. First, subsets such as Micro-Planner and Pico-Planner were implemented, and then essentially the whole language was implemented as ''Popler'' by Julian Davies at the University of Edinburgh in the POP-2 programming language.Carl Hewitt Middle History of Logic Programming: Resolution, Planner, Prolog and the Japanese Fifth Generation Project ArXiv 2009. Derivations such as QA4, Conniver, QLISP and Ether (see scientific community metaphor) were important tools in artificial intelligence research in the 1970s, which influenced commercial developments such as Knowledge Engineering Environment (KEE) and Automated Reasoning Tool (ART). Procedural approach versus logical approach The two major paradigms for constructing semantic software systems were procedural and logical. The procedural paradigm was epitomized by Li ...
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IMP (programming Language)
IMP is an early systems programming language that was developed by Edgar T. Irons in the late 1960s through early 1970s, at the National Security Agency (NSA). Unlike most other systems languages, IMP supports syntax-extensible programming. Even though , IMP excludes many ''defining'' features of that language, while supporting a very non-ALGOL-like one: syntax extensibility. A compiler for IMP existed as early as 1965 and was used to program the CDC 6600 time-sharing system, which was in use at the Institute for Defense Analyses since 1967. Although the compiler is slower than comparable ones for non-extensible languages, it has been used for practical production work. IMP compilers were developed for the CDC 6600, Cray, PDP-10 and PDP-11 computers. Important IMP versions were IMP65, IMP70, and IMP72. Extensible syntax in IMP72 Being an extensible syntax programming language, IMP allows a programmer to extend its syntax, although no specific means are provided to add new ...
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Euler (programming Language)
Euler is a programming language created by Niklaus Wirth and Helmut Weber, conceived as an extension and generalization of ALGOL 60. The designers' goals were to create a language that is: * Simpler, yet more flexible, than ALGOL 60 * Useful and processed with reasonable efficiency * Definable with rigorous formality Available sources indicate that Euler was operational by 1965. Overview Euler employs a general data type concept. In Euler, arrays, procedures, and switches are not quantities which are declared and named by identifiers: in contrast to ALGOL, they are not quantities on the same level as variables. Rather, these quantities are on the level of numeric and boolean constants. Thus, besides the traditional numeric and logical constants, Euler introduces several added types: * Reference * Label * Symbol * List (array) * Procedure * Undefined All constants can be assigned to variables, which have the same form as in ALGOL, but for which no fixed types are specified: ...
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Simula
Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard. Syntactically, it is an approximate superset of ALGOL 60, and was also influenced by the design of Simscript. Simula 67 introduced objects, classes, inheritance and subclasses, virtual procedures, coroutines, and discrete event simulation, and featured garbage collection. Other forms of subtyping (besides inheriting subclasses) were introduced in Simula derivatives. Simula is considered the first object-oriented programming language. As its name suggests, the first Simula version by 1962 was designed for doing simulations; Simula 67 though was designed to be a general-purpose programming language and provided the framework for many of the features of object-oriented languages today. Simula has been used in a wide range of applications such as simulating very-large-scale integrati ...
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