Semigraphical Character
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Semigraphical Character
Text-based semigraphics or pseudographics is a primitive method used in early text mode video hardware to emulate raster graphics without having to implement the logic for such a display mode. There are two different ways to accomplish the emulation of raster graphics. The first one is to create a low-resolution all points addressable mode using a set of special characters with all binary combinations of a certain subdivision matrix of the text mode character size; this method is referred to as block graphics, or sometimes mosaic graphics. The second one is to use special shapes instead of glyphs (letters and figures) that appear as if drawn in raster graphics mode, sometimes referred to as semi- or pseudo-graphics; an important example of this is box-drawing characters. Semigraphical characters (including some block elements) are still incorporated into the BIOS of any VGA compatible video card, so any PC can display these characters from the moment it is turned on, even w ...
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Image Rendered In MDA Text Mode Using Semigraphic Blocks
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensional picture, that resembles a subject. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term “image” may refer specifically to a 2D image. An image does not have to use the entire visual system to be a visual representation. A popular example of this is of a greyscale image, which uses the visual system's sensitivity to brightness across all wavelengths, without taking into account different colors. A black and white visual representation of something is still an image, even though it does not make full use of the visual system's capabilities. Images are typically still, but in some cases can be moving or animated. Characteristics Images may be two or three-dimensional, such as a pho ...
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Sixel
Sixel, short for "six pixels", is a bitmap graphics format supported by terminals and printers from DEC. It consists of a pattern six pixels high and one wide, resulting in 64 possible patterns. Each possible pattern is assigned an ASCII character, making the sixels easy to transmit on 7-bit serial links. Sixel was first introduced as a way of sending bitmap graphics to DEC dot matrix printers like the LA50. After being put into "sixel mode" the following data was interpreted to directly control six of the pins in the nine-pin print head. A string of sixel characters encodes a single 6-pixel high row of the image. The system was later re-used as a way to send bitmap data to the VT200 series and VT320 terminals when defining custom character sets. A series of sixels are used to transfer the bitmap for each character. This feature is known as soft character sets or dynamically redefinable character sets ( DRCS). With the VT240, VT241, VT330, and VT340, the terminals coul ...
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ZX81
The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low-cost introduction to home computing for the general public. It was hugely successful; more than 1.5 million units were sold. In the United States it was initially sold as the ZX-81 under licence by Timex. Timex later produced its own versions of the ZX81: the Timex Sinclair 1000 and Timex Sinclair 1500. Unauthorized ZX81 clones were produced in several countries. The ZX81 was designed to be small, simple, and above all, inexpensive, with as few components as possible. Video output is to a television set rather than a dedicated monitor. Programs and data are loaded and saved onto compact audio cassettes. It uses only four silicon chips and a mere 1 KB of memory. It has no power switch or moving parts, with the exception of a VHF ...
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Dumb Terminal
A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal and predated the use of a computer screen by decades. Early terminals were inexpensive devices but very slow compared to punched cards or paper tape for input, yet as the technology improved and video displays were introduced, terminals pushed these older forms of interaction from the industry. A related development was time-sharing systems, which evolved in parallel and made up for any inefficiencies in the user's typing ability with the ability to support multiple users on the same machine, each at their own terminal or terminals. The function of a terminal is typically confined to transcription and input of data; a device with significant local, programmable data-processing capability may be called a "smart terminal" or fat client. A ...
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ASCII
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards I ...
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Delete Character
The delete control character (also called DEL or rubout) is the last character in the ASCII repertoire, with the code 127. It is supposed to do nothing and was designed to erase incorrect characters on paper tape. It is denoted as in caret notation and is in Unicode. Terminal emulators may produce DEL when key or or are typed. History This code was originally used to mark deleted characters on punched tape, since any character could be changed to all ones by punching holes everywhere. If a character was punched erroneously, punching out all seven bits caused this position to be ignored or deleted. In hexadecimal, this is 7F to rub out 7 bits ( FF to rubout 8 bits was used for 8-bit codes). This character could also be used as padding to slow down printing after newlines, though the all-zero NUL was more often used. The Teletype Model 33 provided a key labelled to punch this character (after the user backed up the tape using another button), and did not provide a key ...
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Papertape
Five- and eight-hole punched paper tape Paper tape reader on the Harwell computer with a small piece of five-hole tape connected in a circle – creating a physical program loop Punched tape or perforated paper tape is a form of data storage that consists of a long strip of paper in which holes are punched. It developed from and was subsequently used alongside punched cards, differing in that the tape is continuous. Punched cards, and chains of punched cards, were used for control of looms in the 18th century. Use for telegraphy systems started in 1842. Punched tape was used throughout the 19th and for much of the 20th centuries for programmable looms, teleprinter communication, for input to computers of the 1950s and 1960s, and later as a storage medium for minicomputers and CNC machine tools. During the Second World War, high-speed punched tape systems using optical readout methods were used in code breaking systems. Punched tape was used to transmit data for manufacture of ...
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Attribute Clash
Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a property of an object, element, or file * Attribute (role-playing games), a type of statistic for a fictional character See also * Attribute clash, a display artefact on some home computers * Attribute hierarchy method The attribute hierarchy method (AHM), is a cognitively based psychometric procedure developed by Jacqueline Leighton, Mark Gierl, and Steve Hunka at the Centre for Research in Applied Measurement and Evaluation (CRAME) at the University of Alberta. ..., a cognitively based psychometric procedure * Attribution (other) * Property (other) {{disambiguation ...
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S-100 Bus
The S-100 bus or Altair bus, IEEE 696-1983 ''(withdrawn)'', is an early computer bus designed in 1974 as a part of the Altair 8800. The bus was the first industry standard expansion bus for the microcomputer industry. computers, consisting of processor and peripheral cards, were produced by a number of manufacturers. The bus formed the basis for homebrew computers whose builders (e.g., the Homebrew Computer Club) implemented drivers for CP/M and MP/M. These microcomputers ran the gamut from hobbyist toy to small business workstation and were common in early home computers until the advent of the IBM PC. Architecture The bus is a passive backplane of 100-pin printed circuit board edge connectors wired in parallel. Circuit cards measuring 5 × 10-inches serving the functions of CPU, memory, or I/O interface plugged into these connectors. The bus signal definitions closely follow those of an 8080 microprocessor system, since the Intel 8080 microprocessor was the first micr ...
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Polymorphic Systems (computers)
PolyMorphic Systems was a manufacturer of microcomputer boards and systems based on the S-100 bus. Their products included the Poly-88 and the System 8813. The company was incorporated in California in 1976 as Interactive Products Corporation d/b/a PolyMorphic Systems. It was initially based in Goleta, then Santa Barbara, California. S-100 boards PolyMorphic Systems' first products were several interface boards based on the then-popular S-100 bus. These were compatible with other microcomputers such as the Altair 8800 and IMSAI 8080. The first was an A/D and D/A converter board. This was followed by a video terminal interface (VTI) card which became the primary display device for their systems. Later board-level products included CPU, RAM, and disk controller cards. Poly-88 With the release of their CPU card, PolyMorphic began selling complete systems. Their first was the Poly-88, housed in a 5-slot S100 chassis, with additional side-mounted S-100 connectors for the p ...
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Poly-88
PolyMorphic Systems was a manufacturer of microcomputer boards and systems based on the S-100 bus. Their products included the Poly-88 and the System 8813. The company was incorporated in California in 1976 as Interactive Products Corporation d/b/a PolyMorphic Systems. It was initially based in Goleta, then Santa Barbara, California. S-100 boards PolyMorphic Systems' first products were several interface boards based on the then-popular S-100 bus. These were compatible with other microcomputers such as the Altair 8800 and IMSAI 8080. The first was an A/D and D/A converter board. This was followed by a video terminal interface (VTI) card which became the primary display device for their systems. Later board-level products included CPU, RAM, and disk controller cards. Poly-88 With the release of their CPU card, PolyMorphic began selling complete systems. Their first was the Poly-88, housed in a 5-slot S100 chassis, with additional side-mounted S-100 connectors for the p ...
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Logic Gate
A logic gate is an idealized or physical device implementing a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has for instance zero rise time and unlimited fan-out, or it may refer to a non-ideal physical device (see Ideal and real op-amps for comparison). Logic gates are primarily implemented using diodes or transistors acting as electronic switches, but can also be constructed using vacuum tubes, electromagnetic relays ( relay logic), fluidic logic, pneumatic logic, optics, molecules, or even mechanical elements. Now, most logic gates are made from MOSFETs (metal–oxide–semiconductor field-effect transistors). With amplification, logic gates can be cascaded in the same way that Boolean functions can be composed, allowing the construction of a physical model of all of Boolean logic, and therefore, all of the algorithms ...
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