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Stereo Imaging
Stereo imaging refers to the aspect of sound recording and reproduction of stereophonic sound concerning the perceived spatial locations of the sound source(s), both laterally and in depth. An image is considered to be good if the location of the performers can be clearly identified; the image is considered to be poor if the location of the performers is difficult to locate. A well-made stereo recording, properly reproduced, can provide good imaging within the front quadrant. More complex recording and reproduction systems such as surround sound and Ambisonics can offer good imaging all around the listener and even including height information. Imaging is usually thought of in the context of recording with two or more channels, though single-channel recording may convey depth information convincingly. See also * Panning (audio) * Pan law * Phantom center Phantom center refers to the psycho-acoustic phenomenon of a sound source appearing to emanate from a point between two sp ...
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Sound Recording And Reproduction
Sound recording and reproduction is the electrical, Mechanical system, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording. Acoustic analog recording is achieved by a microphone diaphragm that senses changes in atmospheric pressure caused by acoustics, acoustic sound waves and records them as a mechanical representation of the sound waves on a medium such as a phonograph record (in which a stylus cuts grooves on a record). In magnetic tape recording, the sound waves vibrate the microphone diaphragm and are converted into a varying electric current, which is then converted to a varying magnetic field by an electromagnet, which makes a representation of the sound as magnetized areas on a plastic tape with a magnetic coating on it. Analog sound reproduction is the reverse process, with a large ...
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Stereophonic Sound
Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeakers (or stereo headphones) in such a way as to create the impression of sound heard from various directions, as in natural hearing. Because the multi-dimensional perspective is the crucial aspect, the term ''stereophonic'' also applies to systems with more than two channels or speakers such as quadraphonic and surround sound. Binaural recording, Binaural sound systems are also ''stereophonic''. Stereo sound has been in common use since the 1970s in entertainment media such as broadcast radio, recorded music, television, video cameras, cinema, computer audio, and the Internet. Etymology The word ''stereophonic'' derives from the Greek language, Greek (''stereós'', "firm, solid") + (''phōnḗ'', "sound, tone, voice" ...
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Sound Localization
Sound localization is a listener's ability to identify the location or origin of a detected sound in direction and distance. The sound localization mechanisms of the mammalian auditory system have been extensively studied. The auditory system uses several cues for sound source localization, including time difference and level difference (or intensity difference) between the ears, and spectral information. Other animals, such as birds and reptiles, also use them but they may use them differently, and some also have localization cues which are absent in the human auditory system, such as the effects of ear movements. Animals with the ability to localize sound have a clear evolutionary advantage. How sound reaches the brain Sound is the perceptual result of mechanical vibrations traveling through a medium such as air or water. Through the mechanisms of compression and rarefaction, sound waves travel through the air, bounce off the Pinna (anatomy), pinna and concha of the exter ...
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Circular Sector
A circular sector, also known as circle sector or disk sector or simply a sector (symbol: ⌔), is the portion of a disk (a closed region bounded by a circle) enclosed by two radii and an arc, with the smaller area being known as the ''minor sector'' and the larger being the ''major sector''. In the diagram, is the central angle, the radius of the circle, and is the arc length of the minor sector. The angle formed by connecting the endpoints of the arc to any point on the circumference that is not in the sector is equal to half the central angle. Types A sector with the central angle of 180° is called a '' half-disk'' and is bounded by a diameter and a semicircle. Sectors with other central angles are sometimes given special names, such as quadrants (90°), sextants (60°), and octants (45°), which come from the sector being one quarter, sixth or eighth part of a full circle, respectively. Area The total area of a circle is . The area of the sector can be obtai ...
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Surround Sound
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three ''screen channels'' of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction (at ground level) around the listener. The technique enhances the perception of sound spatialization by exploiting sound localization: a listener's ability to identify the location or origin of a detected sound in direction and distance. This is achieved by using multiple discrete audio channels routed to an array of loudspeakers. Surround sound typically has a listener location ( sweet ...
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Ambisonics
Ambisonics is a ''full-sphere'' surround sound format: in addition to the horizontal plane, it covers sound sources above and below the listener. Unlike some other multichannel surround formats, its transmission channels do not carry speaker signals. Instead, they contain a speaker-independent representation of a sound field called ''B-format'', which is then ''decoded'' to the listener's speaker setup. This extra step allows the producer to think in terms of source directions rather than loudspeaker positions, and offers the listener a considerable degree of flexibility as to the layout and number of speakers used for playback. Ambisonics was developed in the UK in the 1970s under the auspices of the British National Research Development Corporation. Despite its solid technical foundation and many advantages, Ambisonics had not until recently been a commercial success, and survived only in niche applications and among recording enthusiasts. With the widespread availability ...
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Panning (audio)
Panning is the distribution of an audio signal (either monaural or stereophonic pairs) into a new stereo or multi-channel sound field determined by a pan control setting. A typical recording console has a pan control for each incoming source channel. A pan control or pan pot (shorthand for ''panoramic potentiometer'')https://www.nfi.edu/what-is-panning/, is a control with a position indicator that can range continuously from the clock position, 7 o'clock when fully left to the clock position, 5 o'clock position fully right. Audio mixing (recorded music), Audio mixing software replaces pan pots with on-screen virtual knobs or sliders which function like their physical counterparts. Overview Pan pots split audio signals into left and right channels via an internal architecture that determines how much of the source signal is sent to the left and right buses.Hodgson, Jay (2010)''Understanding Records'' p.162. . "Pan pots split audio signals into left and right channels, each equipped ...
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Pan Law
Panning law, or panning rule, is a recording and mixing principle that states that any signal of equal amplitude and phase that is played in both channels of a stereo system will increase in loudness up to 6.02 dBSPL, provided there is perfect response in the loudspeaker system and perfect acoustics in the room. Often, the acoustic summing of a room and system are inferior to the ideal, so the specific relative level will increase from −3 dB to 0 dB as the mono signal is panned from center to hard left or right. The idea of including a pan law is so that when one directs signals left or right with the pan pot, the perceived loudness will stay the same. However, both the direction of attenuation In physics, attenuation (in some contexts, extinction) is the gradual loss of flux intensity through a Transmission medium, medium. For instance, dark glasses attenuate sunlight, lead attenuates X-rays, and water and air attenuate both light and ... throughout the panoramic swe ...
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Phantom Center
Phantom center refers to the psycho-acoustic phenomenon of a sound source appearing to emanate from a point between two speakers in a stereo configuration. When the same sound arrives at both ears at the same time with the same intensity, it appears to originate from a point in the center of the two speakers. A difference in intensity (volume) will cause the sound to appear to come from the louder side. Similarly, if a sound arrives at one ear before the other (no later than approximately 30 ms, see Precedence effect), it will appear to originate from that side. The ear–brain system evolved to use these cues to determine the location of sounds, an important evolutionary advantage. Frequency variations can also affect perceived directivity of sound. Therefore the tightness of the stereo field (and hence phantom center image) is highly dependent on the frequency response of the speakers producing it being matched as closely as possible. These psycho-acoustic properties can ...
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