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Rush For Berlin
''Rush for Berlin'' is a real-time tactics game set in World War II. In the contest for the German capital Berlin, the player must fight with the American, British, French, and Soviet armies. As the players approach Berlin, they must face more and more challenges, as German defense becomes more focused and stubborn. The German campaign must be unlocked by beating either the Soviet campaign or the Anglo-American Alliance (US and UK) campaign. The Free French is an unlockable, albeit difficult, faction to play with as their powerful units are small in size and take a long time to replenish. The game uses officers that have special abilities that help the player. All units have special abilities such as faster reload time for snipers or tank barriers for bazooka men and Panzerfaust soldiers. Reception The game received "generally favorable reviews" according to the review aggregation website Metacritic. Expansion pack ''Rush for Berlin: Rush for the Bomb'' is an expansion pac ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, To ...
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Real-time Tactics Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera syst ...
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2006 Video Games
2006 saw the release of many sequels and prequels in video games, prominently including '' New Super Mario Bros.'', ''Sonic the Hedgehog'', and '' The Legend of Zelda: Twilight Princess'', alongside many prominent new releases including ''Bully'', '' Company of Heroes'', '' Dead Rising'', ''Gears of War'', '' Just Cause'', '' Lost Planet: Extreme Condition'', ''Ōkami'', ''Prey'', '' Resistance: Fall of Man'', '' Saints Row'', and '' Thrillville''. Two new home consoles were released during the year: Nintendo's Wii and Sony's PlayStation 3. The year's best-selling game console was the Nintendo DS, while the year's best-selling video game was ''New Super Mario Bros.'' for the DS. The year's most critically acclaimed title was ''The Legend of Zelda: Twilight Princess'' for Nintendo's GameCube and Wii consoles. Events Business Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Financial performance Bes ...
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Alternate History
Alternate history (also alternative history, althist, AH) is a genre of speculative fiction of stories in which one or more historical events occur and are resolved differently than in real life. As conjecture based upon historical fact, alternative history stories propose ''What if?'' scenarios about crucial events in human history, and present outcomes very different from the historical record. Alternate history also is a subgenre of literary fiction, science fiction, and historical fiction; as literature, alternate history uses the tropes of the genre to answer the ''What if?'' speculations of the story. Since the 1950s, as a subgenre of science fiction, alternative history stories feature the tropes of time travel between histories, and the psychic awareness of the existence of an alternative universe, by the inhabitants of a given universe; and time travel that divides history into various timestreams. In the Spanish, French, German, and Portuguese, Italian, Catalan, ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the '' Dragon Slayer'' games ''Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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G4 Media
G4 Media, LLC is an in-name only unit of NBCUniversal Television and Streaming which maintains the programming of G4, a defunct 24-hour cable and satellite channel dedicated to video games, along with its former competitor, TechTV/ZDTV. NBCUniversal holds a controlling interest in G4 Media, with Dish Network holding a minority interest of approximately 12% because its former parent company held a minority interest in TechTV and owned Dish Network. Prior to the Comcast/NBCUniversal merger, Comcast owned the network, previously named G4 Media, Inc. History In early 2004, G4 Media (at the time owned entirely by Comcast) announced the purchase of a controlling interest in TechTV. On May 28, 2004, G4 and TechTV merged into a hybrid network called G4techTV. EchoStar (which held a minority interest in TechTV and owned Dish Network) retained partial ownership of the combined entity. The new network leaned more toward the gaming programming that was featured on G4 than the technology s ...
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X-Play
''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on YTV during its time as GameSpot TV), FUEL TV in Australia, Ego in Israel, GXT in Italy, MTV Russia & Rambler TV in Russia, Solar Sports in the Philippines, and Adult Swim and MuchMusic in Latin America. The show in its previous incarnation was hosted by Morgan Webb and Blair Herter, with Kristin Adams (née Holt) and Jessica Chobot serving as special correspondents/co-hosts (Tiffany Smith, Alex Sim-Wise and Joel Gourdin have also served as correspondents during the show's run). Adam Sessler was the original host of the program; he previously co-hosted with Lauren Fielder and Kate Botello. ''Xplay'' began on ZDTV in 1998 as ''GameSpot TV'', where Sessler co-hosted with Fielder for the show's first year, then co-hosted with Botello ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it a ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', '' Half-Life'', ''Half-Life 2'', '' Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK ...
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Viacom (2005–2019)
The second incarnation of Viacom Inc. ( or ; a portmanteau of Video & Audio Communications) was an American multinational mass media conglomerate with interests primarily in film and television, which was formed on December 31, 2005, as a spin-off of the original Viacom (founded by Ralph Baruch in 1952 as CBS Television Film Sales). It was one of two companies which succeeded the original Viacom, alongside the second incarnation of CBS Corporation; both were owned by National Amusements, a theater company controlled by businessman Sumner Redstone. The spin-off was structured so that CBS Corporation would be the legal successor to the first Viacom, with the second Viacom being an entirely separated company. The second Viacom operated Viacom Media Networks, through which it controlled approximately 170 networks and reached approximately 700 million subscribers in approximately 160 countries.
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