Return To The Temple Of Elemental Evil
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Return To The Temple Of Elemental Evil
''Return to the Temple of Elemental Evil'' is an adventure module written by Monte Cook for the 3rd edition of the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. It was originally published by American game company Wizards of the Coast in 2001 as a sequel to the 1985 ''Advanced Dungeons & Dragons'' (AD&D) module, ''The Temple of Elemental Evil''. The plot of the module pits the player characters against the third iteration of the cult of the Elder Elemental Eye and the power of their Temple of Elemental Evil, first introduced in the original module. The events of ''Return to the Temple of Elemental Evil'' occur nine years after the previous module as the adventurers attempt to prevent cultists of Tharizdun from harnessing the power of four elemental nodes in order to release their god. Plot summary The player characters must foil the plan of the cultists of Tharizdun who have again occupied the temple. The cultists ar ...
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Demon (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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David Roach (comics)
David Roach is a British comic book artist and writer based in Wales, United Kingdom. Roach actively illustrates for many companies, including '' 2000 AD'', Panini Comics, Marvel Comics, DC Comics, Dark Horse Comics, Topps, and the gaming company Wizards of the Coast. Career Roach started comic book illustration in the 1980s, self-publishing the ''Hellfire'' fanzine. Since 1988 Roach has worked as an inker and penciller for '' 2000 AD'' on such titles as ''Nemesis the Warlock'', ''Judge Anderson'', '' Judge Dredd'' and ''Synnamon''. In the 1990s, Roach started producing work for DC Comics, drawing ''Batman and Demon'' and inking '' Challengers of the Unknown''. Roach contributed to the Dark Horse Comics' '' Star Wars: Tales of the Jedi''. Roach is associate editor of the U.S. based magazine Comic Book Artist, which is dedicated to the historical representation of comic-book characters. Roach was co-editor of ''The Warren Companion: The Definitive Compendium to the Great Comic ...
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Gerald Brom
Gerald Brom (born March 9, 1965), known professionally as Brom, is an American gothic fantasy artist and illustrator, known for his work in role-playing games, novels, and comics. Early life Brom was born March 9, 1965, in Albany, Georgia. As the son of a U.S. Army pilot he spent much of his early years on the move, living in other countries such as Japan and Germany (he graduated from Frankfurt American High School), and in U.S. states including Alabama and Hawaii. Brought up as a military dependent he was known by his last name only, and now signs his name as simply Brom: "I get that asked more than just about any other question. It's my real name, my last name. I got called Brom all the time as a kid, and it just stuck." Brom has been drawing and painting since childhood, although he had never taken any formal art classes. "I wouldn't exactly call myself self-taught, because I've always looked at the work of other artists and emulated what I liked about it. So you can say they ...
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Andy Collins (game Designer)
Andy Collins is a game designer whose writing credits include numerous books for the ''Dungeons & Dragons'' fantasy role-playing game. Early life and education Andy Collins grew up in Olympia, Washington. His uncle gave him a copy of the original ''Dungeons & Dragons'' boxed set for his tenth birthday; although he did not know any other ''D&D'' players at the time, and found it hard to figure out how to play a game with no board or playing pieces, he said "my brother, a friend, and I sat down to play one day. Nine hours later, we'd missed both lunch and dinner, and we were all hooked." He was also a fan of the Star Wars franchise, having seen the original film several times while it was in the theater. Collins continued gaming throughout high school and college, and graduated from Stanford University in 1994 with a degree in English. Career Collins began working at Wizards of the Coast in April 1996, and after working for a time for Wizards' Organized Play division, he moved to ...
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Imix (Dungeons & Dragons)
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intelli ...
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The Forgotten Temple Of Tharizdun
''The Forgotten Temple of Tharizdun'' is an adventure module for the ''Dungeons & Dragons'' (''D&D'') role-playing game, for use in the ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. in 1982 for the first edition ''Advanced Dungeons & Dragons'' rules. Plot summary ''The Forgotten Temple of Tharizdun'' is an adventure that takes place in the World of Greyhawk. This adventure starts with an incident from ''The Lost Caverns of Tsojcanth''.preview The player characters (PCs) discover the temple while trailing a gang of norkers from the caverns. The PCs search hazardous mountain passes to find the lair of the monsters inside the temple. The adventurers are drawn into the story by a gnomish community and travel to the temple. After battling their way in, the PCs explore the temple chambers, which contain mundane creatures and new monsters from the ''Fiend Folio'' supplement. During their exploration, the characters may reach chambers of the temple in ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail (game), Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded ''Dragon (magazine), The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged Adventure ...
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Return To The Keep On The Borderlands
Return to the Keep on the Borderlands is a 1999 adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It is a sequel to the original ''The Keep on the Borderlands'' module (B2) from 1979. Both modules were published by TSR, Inc. Background Although the original B2 publication was generic in terms of setting, the 1999 "Return" publication retroactively placed the Keep in the ''World of Greyhawk'' campaign setting, specifically in the southwestern Yeomanry. The events depicted in the sequel take place approximately 20 years after those in the original B2 module. It is nevertheless an introductory adventure intended for low-level characters. Plot summary ''Return to the Keep on the Borderlands'' was set twenty years after the events of the original module, and featured a fully re-stocked Caves of Chaos.sample Publication history ''Return to the Keep on the Borderlands'' was written by John D. Rateliff, and published by TSR in 1999. Several supplements w ...
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Return To White Plume Mountain
''Return to White Plume Mountain'' is an adventure module for the ''Advanced Dungeons & Dragons'' roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. It is set in the ''World of Greyhawk'' campaign setting and is a sequel to Lawrence Schick's 1979 module ''White Plume Mountain''. The 64-page book was written by Bruce R. Cordell and updates the legend of the eponymous mountain and its previous inhabitant, the sorcerer Keraptis. In the Greyhawk timeline, the events in the module are assumed to occur 20 years after the events described in the original S2 - ''White Plume Mountain'' adventure. Cover text In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis for more than a millennium. Two decades ago, however, Keraptis reappeared in Whi ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of '' Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as '' Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book '' Principia Discordia'', the sacred text of the Discordian religion. Raid by th ...
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