Replication (computer Science)
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Replication (computer Science)
Replication in computing involves sharing information so as to ensure consistency between redundant resources, such as software or hardware components, to improve reliability, fault-tolerance, or accessibility. Terminology Replication in computing can refer to: * ''Data replication'', where the same data is stored on multiple storage devices * ''Computation replication'', where the same computing task is executed many times. Computational tasks may be: ** ''Replicated in space'', where tasks are executed on separate devices ** ''Replicated in time'', where tasks are executed repeatedly on a single device Replication in space or in time is often linked to scheduling algorithms. Access to a replicated entity is typically uniform with access to a single non-replicated entity. The replication itself should be transparent to an external user. In a failure scenario, a failover of replicas should be hidden as much as possible with respect to quality of service. Computer scientis ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical ...
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Distributed Computing
A distributed system is a system whose components are located on different networked computers, which communicate and coordinate their actions by passing messages to one another from any system. Distributed computing is a field of computer science that studies distributed systems. The components of a distributed system interact with one another in order to achieve a common goal. Three significant challenges of distributed systems are: maintaining concurrency of components, overcoming the lack of a global clock, and managing the independent failure of components. When a component of one system fails, the entire system does not fail. Examples of distributed systems vary from SOA-based systems to massively multiplayer online games to peer-to-peer applications. A computer program that runs within a distributed system is called a distributed program, and ''distributed programming'' is the process of writing such programs. There are many different types of implementations for ...
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Database Management System
In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance. A database management system (DBMS) is the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS software additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or a ...
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Database
In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance. A database management system (DBMS) is the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS software additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an app ...
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Multicast
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be imp ...
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Virtual Synchrony
A reliable multicast is any computer networking protocol that provides a ''Reliability (computer networking), reliable'' sequence of packets to multiple recipients simultaneously, making it suitable for applications such as multi-receiver file transfer. Overview Multicast is a network addressing method for the delivery of information to a group of destinations simultaneously using the most efficient strategy to deliver the messages over each link of the network only once, creating copies only when the links to the multiple destinations split (typically network switches and router (computing), routers). However, like the User Datagram Protocol, multicast does not guarantee the delivery of a message stream. Messages may be dropped, delivered multiple times, or delivered out of order. A reliable multicast protocol adds the ability for receivers to detect lost and/or out-of-order messages and take corrective action (similar in principle to Transmission Control Protocol, TCP), resulti ...
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Keyspace (data Store)
A keyspace (or key space) in a NoSQL data store is an object that holds together all column families of a design. It is the outermost grouping of the data in the data store. It resembles the schema concept in Relational database management systems. Generally, there is one keyspace per application. Structure A keyspace may contain column families or super columns. Each super column contains one or more column families, and each column family contains at least one column. The keyspace is the highest abstraction in a distributed data store. This is fundamental in preserving the structural heuristics in dynamic data retrieval. Multiple relay protocol algorithms are integrated within the simple framework. Comparison with relational database systems The keyspace has similar importance like a schema has in a database. In contrast to the schema, however, it does not stipulate any concrete structure, like it is known in the entity-relationship model used widely in the relational da ...
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Paxos Algorithm
Paxos ( gr, Παξός) is a Greek island in the Ionian Sea, lying just south of Corfu. As a group with the nearby island of Antipaxos and adjoining islets, it is also called by the plural form Paxi or Paxoi ( gr, Παξοί, pronounced in English and in Greek). The main town and the seat of the municipality is Gaios. The smallest of the seven main Ionian Islands (the Heptanese), Paxos has an area of , while the municipality has an area of and a population of about 2300. Paxos lies some 15 km from the southern tip of Corfu, and at about the same distance from the town of Parga on the mainland. It is connected by ferry lines from Igoumenitsa and Corfu with Gaios. The island is hilly, the highest point having an elevation of 230 m. In Greek mythology, Poseidon created the island by striking Corfu with his trident, so that he and his wife Amphitrite could have some peace and quiet. History Although it was possibly inhabited from prehistoric times, the Phoenicians ...
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Consensus (computer Science)
A fundamental problem in distributed computing and multi-agent systems is to achieve overall system reliability in the presence of a number of faulty processes. This often requires coordinating processes to reach consensus, or agree on some data value that is needed during computation. Example applications of consensus include agreeing on what transactions to commit to a database in which order, state machine replication, and atomic broadcasts. Real-world applications often requiring consensus include cloud computing, clock synchronization, PageRank, opinion formation, smart power grids, state estimation, control of UAVs (and multiple robots/agents in general), load balancing, blockchain, and others. Problem description The consensus problem requires agreement among a number of processes (or agents) for a single data value. Some of the processes (agents) may fail or be unreliable in other ways, so consensus protocols must be fault tolerant or resilient. The processes must some ...
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Atomic Broadcast
In fault-tolerant distributed computing, an atomic broadcast or total order broadcast is a broadcast where all correct processes in a system of multiple processes receive the same set of messages in the same order; that is, the same sequence of messages. The broadcast is termed " atomic" because it either eventually completes correctly at all participants, or all participants abort without side effects. Atomic broadcasts are an important distributed computing primitive. Properties The following properties are usually required from an atomic broadcast protocol: # Validity: if a correct participant broadcasts a message, then all correct participants will eventually receive it. # Uniform Agreement: if one correct participant receives a message, then all correct participants will eventually receive that message. # Uniform Integrity: a message is received by each participant at most once, and only if it was previously broadcast. # Uniform Total Order: the messages are totally order ...
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Deterministic Finite Automaton
In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Hopcroft 2001: ''Deterministic'' refers to the uniqueness of the computation run. In search of the simplest models to capture finite-state machines, Warren McCulloch and Walter Pitts were among the first researchers to introduce a concept similar to finite automata in 1943. The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S0, S1, and S2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next st ...
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State Machine Replication
In computer science, state machine replication (SMR) or state machine approach is a general method for implementing a fault-tolerant service by replicating servers and coordinating client interactions with server replicas. The approach also provides a framework for understanding and designing replication management protocols. Problem definition Distributed service In terms of clients and services. Each service comprises one or more servers and exports operations that clients invoke by making requests. Although using a single, centralized server is the simplest way to implement a service, the resulting service can only be as fault tolerant as the processor executing that server. If this level of fault tolerance is unacceptable, then multiple servers that fail independently can be used. Usually, replicas of a single server are executed on separate processors of a distributed system, and protocols are used to coordinate client interactions with these replicas. State machine For the s ...
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