Reinforcement Learning
Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input-output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected. Instead, the focus is on finding a balance between exploration (of uncharted territory) and exploitation (of current knowledge) with the goal of maximizing the cumulative reward (the feedback of which might be incomplete or delayed). The search for this balance is known as the exploration–exploitation dilemma. The environment is typically stated in the form of a Markov decision process (MDP), as many reinforcement learning algorithms use dyn ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Reinforcement Learning Diagram
In behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular '' antecedent stimulus''. For example, a rat can be trained to push a lever to receive food whenever a light is turned on; in this example, the light is the antecedent stimulus, the lever pushing is the ''operant behavior'', and the food is the ''reinforcer''. Likewise, a student that receives attention and praise when answering a teacher's question will be more likely to answer future questions in class; the teacher's question is the antecedent, the student's response is the behavior, and the praise and attention are the reinforcements. Punishment is the inverse to reinforcement, referring to any behavior that decreases the likelihood that a response will occur. In operant conditioning terms, punishment does not need to involve any type of pain, fear, or physical actions; even a brief spoken expression of disappr ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Multi-agent System
A multi-agent system (MAS or "self-organized system") is a computerized system composed of multiple interacting intelligent agents.H. Pan; M. Zahmatkesh; F. Rekabi-Bana; F. Arvin; J. HuT-STAR: Time-Optimal Swarm Trajectory Planning for Quadrotor Unmanned Aerial Vehicles IEEE Transactions on Intelligent Transportation Systems, 2025. Multi-agent systems can solve problems that are difficult or impossible for an individual agent or a monolithic system to solve.Hu, J.; Turgut, A.; Lennox, B.; Arvin, F.,Robust Formation Coordination of Robot Swarms with Nonlinear Dynamics and Unknown Disturbances: Design and Experiments IEEE Transactions on Circuits and Systems II: Express Briefs, 2021. Intelligence may include methodic, functional, procedural approaches, algorithmic search or reinforcement learning. With advancements in large language models (LLMs), LLM-based multi-agent systems have emerged as a new area of research, enabling more sophisticated interactions and coordination amon ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Go (game)
# Go is an abstract strategy game, abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia. The Game piece (board game), playing pieces are called ''Go equipment#Stones, stones''. One player uses the white stones and the other black stones. The players take turns placing their stones on the vacant intersections (''points'') on the #Boards, board. Once placed, stones may not be moved, but ''captured stones'' are immediately removed from the board. A single stone (or connected group of stones) is ''captured'' when surrounded by the opponent's stones on all Orthogona ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Checkers
Checkers (American English), also known as draughts (; English in the Commonwealth of Nations, Commonwealth English), is a group of Abstract strategy game, strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the Check (pattern), checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts and Armenian draughts, all of them on an 8×8 board; and international draughts, played on a 10×10 board – with the latter widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Malaysian/Singaporean checkers (also locally known ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Backgammon
Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back at least 1,600 years. The earliest record of backgammon itself dates to 17th-century England, being descended from the 16th-century Irish (game), game of Irish.Forgeng, Johnson and Cram (2003), p. 269. Backgammon is a two-player game of contrary movement in which each player has fifteen piece (tables game), pieces known traditionally as men (short for "tablemen"), but increasingly known as "checkers" in the United States in recent decades. The backgammon table pieces move along twenty-four "point (tables game), points" according to the roll of two dice. The objective of the game is to move the fifteen pieces around the board and be first to ''bear off'', i.e., remove them from the board. The achievement of this while the opponent is still a long way behind results in a triple win known as a ' ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Photovoltaic System
A photovoltaic system, also called a PV system or solar power system, is an electric power system designed to supply usable solar power by means of photovoltaics. It consists of an arrangement of several components, including solar panels to absorb and convert sunlight into electricity, a solar inverter to convert the output from direct to alternating current, as well as mounting, cabling, and other electrical accessories to set up a working system. Many utility-scale PV systems use tracking systems that follow the sun's daily path across the sky to generate more electricity than fixed-mounted systems. Photovoltaic systems convert light directly into electricity and are not to be confused with other solar technologies, such as concentrated solar power or solar thermal, used for heating and cooling. A solar array only encompasses the solar panels, the visible part of the PV system, and does not include all the other hardware, often summarized as the balance of system (BOS). ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Robot Control
Robotic control is the system that contributes to the movement of robots. This involves the mechanical aspects and programmable systems that makes it possible to control robots. Robotics can be controlled by various means including manual, wireless, semi-autonomous (a mix of fully automatic and wireless control), and fully autonomous (using artificial intelligence). Modern robots (2000-present) Medical and surgical In the medical field, robots are used to make precise movements that are difficult for humans. Robotic surgery involves the use of less-invasive surgical methods, which are “procedures performed through tiny incisions”. Robots use the Da Vinci Surgical System, da Vinci surgical method, which involves the robotic arm (which holds onto surgical instruments) and a camera. The surgeon sits on a console where he controls the robot wirelessly. The feed from the camera is projected on a monitor, allowing the surgeon to see the incisions. The system is built to mimic t ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Energy Storage
Energy storage is the capture of energy produced at one time for use at a later time to reduce imbalances between energy demand and energy production. A device that stores energy is generally called an Accumulator (energy), accumulator or Battery (electricity), battery. Energy comes in multiple forms including radiation, chemical energy, chemical, gravitational potential energy, gravitational potential, Electric potential energy, electrical potential, electricity, elevated temperature, latent heat and kinetic energy, kinetic. Energy storage involves converting energy from forms that are difficult to store to more conveniently or economically storable forms. Some technologies provide short-term energy storage, while others can endure for much longer. Bulk energy storage is currently dominated by hydroelectric dams, both conventional as well as pumped. Grid energy storage is a collection of methods used for energy storage on a large scale within an electrical power grid. Common e ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Regret (decision Theory)
In decision theory, regret aversion (or anticipated regret) describes how the human emotional response of regret can influence decision-making under uncertainty. When individuals make choices without complete information, they often experience regret if they later discover that a different choice would have produced a better outcome. This regret can be quantified as the difference in value between the actual decision made and what would have been the optimal decision in hindsight. Unlike traditional models that consider regret as merely a post-decision emotional response, the theory of regret aversion proposes that decision-makers actively anticipate potential future regret and incorporate this anticipation into their current decision-making process. This anticipation can lead individuals to make choices specifically designed to minimize the possibility of experiencing regret later, even if those choices are not optimal from a purely probabilistic expected-value perspective. Regre ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Partially Observable Markov Decision Process
A partially observable Markov decision process (POMDP) is a generalization of a Markov decision process (MDP). A POMDP models an agent decision process in which it is assumed that the system dynamics are determined by an MDP, but the agent cannot directly observe the underlying state. Instead, it must maintain a sensor model (the probability distribution of different observations given the underlying state) and the underlying MDP. Unlike the policy function in MDP which maps the underlying states to the actions, POMDP's policy is a mapping from the history of observations (or belief states) to the actions. The POMDP framework is general enough to model a variety of real-world sequential decision processes. Applications include robot navigation problems, machine maintenance, and planning under uncertainty in general. The general framework of Markov decision processes with imperfect information was described by Karl Johan Åström in 1965 in the case of a discrete state space, and i ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Prentice Hall
Prentice Hall was a major American publishing#Textbook_publishing, educational publisher. It published print and digital content for the 6–12 and higher-education market. It was an independent company throughout the bulk of the twentieth century. In its last few years it was owned by, then absorbed into, Savvas Learning Company. In the Web era, it distributed its technical titles through the Safari Books Online e-reference service for some years. History On October 13, 1913, law professor Charles Gerstenberg and his student Richard Ettinger founded Prentice Hall. Gerstenberg and Ettinger took their mothers' maiden names, Prentice and Hall, to name their new company. At the time the name was usually styled as Prentice-Hall (as seen for example on many title pages), per an orthographic norm for Dash#Relationships and connections, coordinate elements within such compounds (compare also ''McGraw-Hill'' with later styling as ''McGraw Hill''). Prentice-Hall became known as a publi ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Reinforcement
In Behaviorism, behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular ''Antecedent (behavioral psychology), antecedent stimulus''. For example, a rat can be trained to push a lever to receive food whenever a light is turned on; in this example, the light is the antecedent stimulus, the lever pushing is the ''operant behavior'', and the food is the ''reinforcer''. Likewise, a student that receives attention and praise when answering a teacher's question will be more likely to answer future questions in class; the teacher's question is the antecedent, the student's response is the behavior, and the praise and attention are the reinforcements. Punishment (psychology), Punishment is the inverse to reinforcement, referring to any behavior that decreases the likelihood that a response will occur. In operant conditioning terms, punishment does not need to involve any type of p ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |