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Rogue (computer Game)
''Rogue'' (also known as ''Rogue: Exploring the Dungeons of Doom'') is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. ''Rogue'' was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable. It is listed in the 4th Berkeley Software Distribution UNIX programmer's manual of November 1980, as one of 28 games included (along with Zork, Colossal Cave Adventure, Hunt the Wumpus and Mike Urban's Aardvark). It was later included in the Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code. In ''Rogue'', players control a character as they explore several levels of a dungeon seeking ...
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Epyx
Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded in 1978 as Automated Simulations by Jim Connelley and Jon Freeman, publishing a series of tactical combat games. The Epyx brand was introduced when the company branched out to a series of more action-oriented titles. In 1983, as these types of games now represented the majority of their product line, the company was renamed to match. Epyx published a long series of games through the 1980s. The company's assets are currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a ''Dungeons & Dragons'' game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and he came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his tax ...
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Glenn Wichman
Glenn R. Wichman (born 1960) is a software developer and one of the original authors of the computer game ''Rogue'', along with Michael Toy, Ken Arnold and Jon Lane. Wichman has also contributed to many other commercial software programs, including Microsoft Bookshelf, ''Mavis Beacon Teaches Typing'' and Quicken. He is the creator of the Macintosh shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ... games '' Toxic Ravine'' and ''Mombasa''. References * * External links * Video game programmers 1960 births Living people {{videogame-bio-stub ...
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Star Trek (1971 Video Game)
''Star Trek'' is a text-based strategy video game based on the ''Star Trek'' television series (1966–69) and originally released in 1971. In the game, the player commands the USS ''Enterprise'' on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy to attack enemy ships with phasers and photon torpedoes in turn-based battles and refuel at starbases. The goal is to eliminate all enemies within a random time limit. Mike Mayfield wrote the game in the BASIC programming language for the SDS Sigma 7 mainframe computer with the goal of creating a game like ''Spacewar!'' (1962) that could be played with a teleprinter instead of a graphical display. He then rewrote it for the HP 2000C minicomputer in 1972, and it was included in Hewlett-Packard's public domain software catalog the following year. It was picked up from there by David H. Ahl, who ported it with Mary Cole to BASIC-PLUS and published t ...
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create Procedural texture, textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes Texture mapping, textures and polygon mesh, meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to creat ...
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Spawning (video Games)
Spawning in video games refers to the process by which entities, such as Player character, player characters, Non-player character, non-player characters, enemies or items, are generated and placed into the game world. Closely related concepts include respawning, which involves reintroducing an entity after it has been removed (e.g., after a character's death) and despawning, the process by which an entity is removed from the game world, either automatically (e.g., after a set time) or in response to player actions. Player characters typically spawn at the start of a round or match. In contrast, certain objects or mobs may spawn in response to specific events or after a predetermined delay. When a player character respawns, they usually reappear at an earlier point of the level and may incur a penalty, such as a loss of resources or Score (video games), score. The term was coined by id Software within the context of its game, ''Doom (series), Doom''. Spawn points Spawn points ...
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Permadeath
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. T ...
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ASCII
ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control characters a total of 128 code points. The set of available punctuation had significant impact on the syntax of computer languages and text markup. ASCII hugely influenced the design of character sets used by modern computers; for example, the first 128 code points of Unicode are the same as ASCII. ASCII encodes each code-point as a value from 0 to 127 storable as a seven-bit integer. Ninety-five code-points are printable, including digits ''0'' to ''9'', lowercase letters ''a'' to ''z'', uppercase letters ''A'' to ''Z'', and commonly used punctuation symbols. For example, the letter is represented as 105 (decimal). Also, ASCII specifies 33 non-printing control codes which originated with ; most of which are now obsolete. The control cha ...
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Open-source Software
Open-source software (OSS) is Software, computer software that is released under a Open-source license, license in which the copyright holder grants users the rights to use, study, change, and Software distribution, distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative, public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to online collaboration, participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software. Open-source software development can bring in diverse perspectives beyond those of a single company. A 2024 estimate of the value of open-source software to firms is $8.8 trillion, as firms would need to spend 3.5 times the amount they currently do without the use of open source software. Open-source code can be used for studying and a ...
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Hunt The Wumpus
''Hunt the Wumpus'' is a text-based adventure game developed by Gregory Yob in 1973. In the game, the player moves through a series of connected caves, arranged as the vertices of a dodecahedron, as they hunt a monster named the Wumpus. The turn-based game has the player trying to avoid fatal bottomless pits and "super bats" that will move them around the cave system; the goal is to fire one of their "crooked arrows" through the caves to kill the Wumpus. Yob created the game in early 1973 due to his annoyance at the multiple hide-and-seek games set in caves in a grid pattern, and multiple variations of the game were sold via mail order by Yob and the People's Computer Company. The source code to the game was published in ''Creative Computing'' in 1975 and republished in ''The Best of Creative Computing'' the following year. The game sparked multiple variations and expanded versions and was ported to several systems, including the TI-99/4A home computer. It has been cited as ...
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Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was inte ...
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Zork
''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles''ZorkI: The Great Underground Empire'', ''ZorkII: The Wizard of Frobozz'', and ''ZorkIII: The Dungeon Master''which were released commercially for a range of personal computers beginning in 1980. In ''Zork'', the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language processing, natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction. The original game, developed between 1977 and ...
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Berkeley Software Distribution
The Berkeley Software Distribution (BSD), also known as Berkeley Unix or BSD Unix, is a discontinued Unix operating system developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berkeley, beginning in 1978. It began as an improved derivative of AT&T's original Unix that was developed at Bell Labs, based on the source code but over time diverging into its own code. BSD would become a pioneer in the advancement of Unix and computing. BSD's development was begun initially by Bill Joy, who added virtual memory capability to Unix running on a VAX-11 computer. In the 1980s, BSD was widely adopted by workstation vendors in the form of proprietary Unix distributions such as DEC Ultrix and Sun Microsystems SunOS due to its permissive licensing and familiarity to many technology company founders and engineers. It also became the most popular Unix at universities, where it was used for the study of operating systems. BSD was sponsored ...
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