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Return To White Plume Mountain
''Return to White Plume Mountain'' is an adventure module for the ''Advanced Dungeons & Dragons'' roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. It is set in the '' World of Greyhawk'' campaign setting and is a sequel to Lawrence Schick's 1979 module '' White Plume Mountain''. The 64-page book was written by Bruce R. Cordell and updates the legend of the eponymous mountain and its previous inhabitant, the sorcerer Keraptis. In the Greyhawk timeline, the events in the module are assumed to occur 20 years after the events described in the original S2 - ''White Plume Mountain'' adventure. Cover text In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis for more than a millennium. Two decades ago, however, Keraptis reappeared in ...
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Campaign Setting
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as historical fantasy or science fiction), though some come from existing media (such as movies, shows, novels, or comic books). There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings. Examples of major campaign settings include the Dungeons & Dragons campaign settings, World of Darkness, the Star Trek science fiction universe, and the Avatar: The Last Airb ...
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Pyramid (magazine)
''Pyramid'' was a US game, gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, and was published on the Internet from March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version was monthly, published until December 2018. ''Pyramid'' was headquartered in Austin, Texas, Austin, Texas. It replaced Steve Jackson Games' previous magazine ''Roleplayer (magazine), Roleplayer''. ''Pyramid'' published general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tended to concentrate on Steve Jackson Games products such as ''GURPS'', it published articles on other games such as ''d20 System'', ''Talisman (board game), Talisma ...
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Return To The Keep On The Borderlands
Return to the Keep on the Borderlands is a 1999 adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It is a sequel to the original '' The Keep on the Borderlands'' module (B2) from 1979. Both modules were published by TSR, Inc. Background Although the original B2 publication was generic in terms of setting, the 1999 "Return" publication retroactively placed the Keep in the ''World of Greyhawk'' campaign setting, specifically in the southwestern Yeomanry. The events depicted in the sequel take place approximately 20 years after those in the original B2 module. It is nevertheless an introductory adventure intended for low-level characters. Plot summary ''Return to the Keep on the Borderlands'' was set twenty years after the events of the original module, and featured a fully re-stocked Caves of Chaos.sample Publication history ''Return to the Keep on the Borderlands'' was written by John D. Rateliff, and published by TSR in June 1999. Several supplemen ...
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Ravenloft (module)
''Ravenloft'' is an adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition ''Advanced Dungeons & Dragons'' game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of ''Ravenloft'' focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends. The Hickmans began work on ''Ravenloft'' in the late 1970s, intent on creating a frightening portrait of a vampire in a setting that combined Gothic horror with the ''D&D'' game system. They play-tested the adventure with a group of players each Halloween for five ye ...
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Dragonlance Classics
''Dragonlance Classics'' is a series of adventure modules for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary The ''Dragonlance Classics'' series reprints the original adventure modules from the 14 modules in the Dragonlance Saga series from 1984 to 1986 and updates them to AD&D 2nd Edition game rules. ''Dragonlance Saga Classics, Volume 1'' is a compilation of modules DL1 through DL4, revised for the 2nd edition rules. ''Dragonlance Classics Volume III'', the third and final installment, compiles the '' Dragons of Dreams'', '' Dragons of Faith'', '' Dragons of Truth'', and '' Dragons of Triumph'' entries, omitting the '' Dragons of Glory'' board game. Players assume the roles of Tanis, Raistlin, and other characters from the early Dragonlance novels, then embark on a journey that takes them from the Red Dragon Inn to the depths of the Blood Sea. Publication history DLC1 ''Dragonlance Saga Classics, Volume 1'' was written by the TSR staff and pu ...
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The Liberation Of Geoff
''Against the Giants: The Liberation of Geoff'' is an adventure module for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. It is an updated version of the original ''Against the Giants'', which was writing by Gary Gygax in 1981. Plot summary ''Against the Giants: The Liberation of Geoff'' provided a set of adventuring materials that expanded on the original three modules. The full text of G1, G2, and G3, were included, along with details of eighteen new adventure sites in Geoff, linked together as an integrated campaign. The new material in the 96-page book was written by Sean K. Reynolds. Publication history ''Against the Giants: The Liberation of Geoff'' was published by Wizards of the Coast in August 1999 to commemorate the 25th anniversary of TSR. Several supplements were released in 1999 to update some of the most popular of TSR's ''Dungeons & Dragons'' adventures, including ''Against the Giants: The Liberation of Geoff'' (1999), ''Dragon ...
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Keraptis
This is a list of characters from the Greyhawk campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. A Acererak Acererak was a powerful wizard who became a lich, and later a demilich. Publication history Acererak first appears in the original ''Tomb of Horrors'' adventure (1978) by Gary Gygax as the main adversary. One of the areas in the Tomb is a "Chapel of Evil", described as "obviously some form of temple area - there are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, etc." Gygax, Gary. ''Tomb of Horrors'' (TSR, 1978) The adventure described him as "a human magic-user/cleric of surpassing evil" who took the steps necessary to preserve his life force as the lich, Acererak." The boxed set adventure ''Return to the Tomb of Horrors'' (1998) by Bruce Cordell included a small booklet titled "The Journal of the Tomb", which notes that the character Desatysso discovered that Acererak "o ...
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Lawrence Schick
Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook and many other new employees as TSR continued to grow in the early 1980s. Schick created '' White Plume Mountain'' in 1979, an adventure module for the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the ''World of Greyhawk Fantasy Game Setting'' (1980). ''White Plume Mountain'' was ranked the 9th greatest ''Dungeons & Dragons'' adventure of all time by ''Dungeon'' magazine in 2004; one judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons." In 1981, he contributed to Chaosium's multi-system box set '' Thieves' World'' based o ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as simply a dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support o ...
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Roleplaying Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the playe ...
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