Rendering Equation
In computer graphics, the rendering equation is an integral equation that expresses the amount of light leaving a point on a surface as the sum of emitted light and reflected light. It was independently introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The equation is important in the theory of physically based rendering, describing the relationships between the bidirectional reflectance distribution function (BRDF) and the radiometric quantities used in rendering. The rendering equation is defined at every point on every surface in the scene being rendered, including points hidden from the camera. The incoming light quantities on the right side of the equation usually come from the left (outgoing) side at other points in the scene ( ray casting can be used to find these other points). The radiosity rendering method solves a discrete approximation of this system of equations. In distributed ray tracing, the integral on the right side of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rendering Eq
Render, rendered, or rendering may refer to: Computing * Rendering (computer graphics), generating an image from a model by means of computer programs * Architectural rendering, creating two-dimensional images or animations showing the attributes of a proposed architectural design * Artistic rendering, creating, shading, and texturing of an image * Typesetting, composition of text for visual display * Rendering engine, the software that transforms (renders) data into a picture ** 3D rendering, generating image or motion picture from virtual 3D models ** Browser engine, component of a web browser that renders web pages ** High-dynamic-range rendering, allows preservation of details that may be lost due to limiting contrast ratios ** Non-photorealistic rendering, focuses on enabling a wide variety of expressive styles for digital art ** Scanline rendering, algorithm for visible surface determination ** Volume rendering, used to display a 2D projection of a 3D discretely sampled da ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Emissivity
The emissivity of the surface of a material is its effectiveness in emitting energy as thermal radiation. Thermal radiation is electromagnetic radiation that most commonly includes both visible radiation (light) and infrared radiation, which is not visible to human eyes. A portion of the thermal radiation from very hot objects (see photograph) is easily visible to the eye. The emissivity of a surface depends on its chemical composition and geometrical structure. Quantitatively, it is the ratio of the thermal radiation from a surface to the radiation from an black body, ideal black surface at the same temperature as given by the Stefan–Boltzmann law. (A comparison with Planck's law is used if one is concerned with particular wavelengths of thermal radiation.) The ratio varies from 0 to 1. The surface of a perfect black body (with an emissivity of 1) emits thermal radiation at the rate of approximately 448 watts per square metre (W/m) at a room temperature of . Objects have emi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Trichromatic
Trichromacy or trichromatism is the possession of three independent channels for conveying color information, derived from the three different types of cone cells in the eye. Organisms with trichromacy are called trichromats. The normal explanation of trichromacy is that the organism's retina contains three types of color receptors (called cone cells in vertebrates) with different absorption spectra. In actuality, the number of such receptor types may be greater than three, since different types may be active at different light intensities. In vertebrates with three types of cone cells, at low light intensities the rod cells may contribute to color vision. Humans and other animals that are trichromats Humans and some other mammals have evolved trichromacy based partly on pigments inherited from early vertebrates. In fish and birds, for example, four pigments are used for vision. These extra cone receptor visual pigments detect energy of other wavelengths, sometimes includin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Visible Spectrum
The visible spectrum is the spectral band, band of the electromagnetic spectrum that is visual perception, visible to the human eye. Electromagnetic radiation in this range of wavelengths is called ''visible light'' (or simply light). The optical spectrum is sometimes considered to be the same as the visible spectrum, but some authors define the term more broadly, to include the ultraviolet and infrared parts of the electromagnetic spectrum as well, known collectively as ''optical radiation''. A typical human eye will respond to wavelengths from about 380 to about 750 nanometers. In terms of frequency, this corresponds to a band in the vicinity of 400–790 Terahertz (unit), terahertz. These boundaries are not sharply defined and may vary per individual. Under optimal conditions, these limits of human perception can extend to 310 nm (ultraviolet) and 1100 nm (near infrared). The spectrum does not contain all the colors that the human visual system can distinguish. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Time
Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequence events, to compare the duration of events (or the intervals between them), and to quantify rates of change of quantities in material reality or in the qualia, conscious experience. Time is often referred to as a fourth dimension, along with Three-dimensional space, three spatial dimensions. Time is one of the seven fundamental physical quantities in both the International System of Units (SI) and International System of Quantities. The SI base unit of time is the second, which is defined by measuring the electronic transition frequency of caesium atoms. General relativity is the primary framework for understanding how spacetime works. Through advances in both theoretical and experimental investigations of spacetime, it has been shown ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spectrum
A spectrum (: spectra or spectrums) is a set of related ideas, objects, or properties whose features overlap such that they blend to form a continuum. The word ''spectrum'' was first used scientifically in optics to describe the rainbow of colors in visible light after passing through a prism. In the optical spectrum, light wavelength is viewed as continuous, and spectral colors are seen to blend into one another smoothly when organized in order of their corresponding wavelengths. As scientific understanding of light advanced, the term came to apply to the entire electromagnetic spectrum, including radiation not visible to the human eye. ''Spectrum'' has since been applied by analogy to topics outside optics. Thus, one might talk about the " spectrum of political opinion", or the "spectrum of activity" of a drug, or the " autism spectrum". In these uses, values within a spectrum may not be associated with precisely quantifiable numbers or definitions. Such uses imply a bro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Quantum Field Theory
In theoretical physics, quantum field theory (QFT) is a theoretical framework that combines Field theory (physics), field theory and the principle of relativity with ideas behind quantum mechanics. QFT is used in particle physics to construct physical models of subatomic particles and in condensed matter physics to construct models of quasiparticles. The current standard model of particle physics is based on QFT. History Quantum field theory emerged from the work of generations of theoretical physicists spanning much of the 20th century. Its development began in the 1920s with the description of interactions between light and electrons, culminating in the first quantum field theory—quantum electrodynamics. A major theoretical obstacle soon followed with the appearance and persistence of various infinities in perturbative calculations, a problem only resolved in the 1950s with the invention of the renormalization procedure. A second major barrier came with QFT's apparent inabili ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fredholm Integral Equation
In mathematics, the Fredholm integral equation is an integral equation whose solution gives rise to Fredholm theory, the study of Fredholm kernels and Fredholm operators. The integral equation was studied by Ivar Fredholm. A useful method to solve such equations, the Adomian decomposition method, is due to George Adomian. Equation of the first kind A Fredholm equation is an integral equation in which the term containing the kernel function (defined below) has constants as integration limits. A closely related form is the Volterra integral equation which has variable integral limits. An inhomogeneous Fredholm equation of the first kind is written as and the problem is, given the continuous kernel function K and the function g, to find the function f. An important case of these types of equation is the case when the kernel is a function only of the difference of its arguments, namely K(t,s)=K(t-s), and the limits of integration are ±∞, then the right hand side of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Angle Of Incidence (optics)
The angle of incidence, in geometric optics, is the angle between a ray incident on a surface and the line perpendicular (at 90 degree angle) to the surface at the point of incidence, called the normal. The ray can be formed by any waves, such as optical, acoustic, microwave, and X-ray. In the figure below, the line representing a ray makes an angle θ with the normal (dotted line). The angle of incidence at which light is first totally internally reflected is known as the critical angle. The angle of reflection and angle of refraction are other angles related to beams. In computer graphics and geography, the angle of incidence is also known as the illumination angle of a surface with a light source, such as the Earth's surface and the Sun. It can also be equivalently described as the angle between the tangent plane of the surface and another plane at right angles to the light rays. This means that the illumination angle of a certain point on Earth's surface is 0° if the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Irradiance
In radiometry, irradiance is the radiant flux ''received'' by a ''surface'' per unit area. The SI unit of irradiance is the watt per square metre (symbol W⋅m−2 or W/m2). The CGS unit erg per square centimetre per second (erg⋅cm−2⋅s−1) is often used in astronomy. Irradiance is often called intensity, but this term is avoided in radiometry where such usage leads to confusion with radiant intensity. In astrophysics, irradiance is called ''radiant flux''. Spectral irradiance is the irradiance of a surface per unit frequency or wavelength, depending on whether the spectrum is taken as a function of frequency or of wavelength. The two forms have different dimensions and units: spectral irradiance of a frequency spectrum is measured in watts per square metre per hertz (W⋅m−2⋅Hz−1), while spectral irradiance of a wavelength spectrum is measured in watts per square metre per metre (W⋅m−3), or more commonly watts per square metre per nanometre (W⋅m−2⋅nm−1) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Normal (geometry)
In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the infinite straight line perpendicular to the tangent line to the curve at the point. A normal vector is a vector perpendicular to a given object at a particular point. A normal vector of length one is called a unit normal vector or normal direction. A curvature vector is a normal vector whose length is the curvature of the object. Multiplying a normal vector by results in the opposite vector, which may be used for indicating sides (e.g., interior or exterior). In three-dimensional space, a surface normal, or simply normal, to a surface at point is a vector perpendicular to the tangent plane of the surface at . The vector field of normal directions to a surface is known as '' Gauss map''. The word "normal" is also used as an adjective: a line ''normal'' to a plane, the ''normal'' component of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bidirectional Reflectance Distribution Function
The bidirectional reflectance distribution function (BRDF), symbol f_(\omega_,\, \omega_), is a function of four real variables that defines how light from a source is reflected off an Opacity (optics), opaque surface. It is employed in the optics of real-world light, in computer graphics algorithms, and in computer vision algorithms. The function takes an incoming light direction, \omega_, and outgoing direction, \omega_ (taken in a coordinate system where the Normal (geometry), surface normal \mathbf n lies along the ''z''-axis), and returns the ratio of reflected radiance exiting along \omega_ to the irradiance incident on the surface from direction \omega_. Each direction \omega is itself Spherical coordinate system, parameterized by azimuth angle \phi and zenith angle \theta, therefore the BRDF as a whole is a function of 4 variables. The BRDF has units sr−1, with steradians (sr) being a unit of solid angle. Definition The BRDF was first defined by Fred Nicodemus around 19 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |